TheArchduke
Feeling at home..
2K Greg also said that the devs will have a look at the "tech overflow issue"
and will decide whether let it be this way as now or change it...
They have to think about that?

2K Greg also said that the devs will have a look at the "tech overflow issue"
and will decide whether let it be this way as now or change it...
I'm pretty new to civ (I dabbled in cIV) so you will have to forgive my ignorance. Do they ever add things like new buildings or units in patches or will we have to wait for the x-pack for that? It seems like their pretty keen on adding new civs and tweaking existing buildings and units, but not so much adding new buildings and the like. I think adding something as simple as an aqueduct could really make a big difference in game play. Anyway, I was wondering if anyone with experience civ 1-4 patches could shed some light on this for me.
*insert facepalm smilie in here*
What there is to discuss here ? What possible reason with a modicum of validity can be brought do defend the lack of tech overflow ?![]()
Question for those that think or want Civ to "immersive". When you play chess, do imagine yourself on horseback when the Knight moves?
Real life does not progress in turns.Yes having extra tech just "carry over" seems dumb. Not realistic that's for sure, "hey i invented this light bulb, and had enough tech left over to research the televison right away!" see, seems real dumb...
obviously this isn't "Civ, The Most Realistic Game Ever" but just having tech carry over would be the lazy way to approach this problem, imo.
just saw this
![]()
If they are not going to adjust the tech costs (i.e., make them much more expensive), then they should NOT consider simply allowing tech carryover. I thought we were all clear on that?
I wish they'd adapt maritime city states to provide less food ( for better balance) and to gift the occaisional warship ( so that somebody besides me and the barbs would have any kind of navy ).
Yes having extra tech just "carry over" seems dumb. Not realistic that's for sure, "hey i invented this light bulb, and had enough tech left over to research the televison right away!" see, seems real dumb...
I'll tell you why I think it is realistic, and then you can explain to me why you still disagree: what happens in Civilization, is that you have this pool of scientists and institutions, and you, as the supreme leader, steer their efforts in a certain direction. Every scientific discovery or technology requires a certain amount of scientific output. Let's say your empire has a scientific muscle capable of generating 1000 units of scientific output (here usually called "beakers", quite erroneously, as they are NOT beakers - just look up "beaker" in Wikipedia and see how a beaker looks like. But ok...) and say that you order your scientific force to research fusion, which requires 2500 units of scientific work. You will be able to research fusion in 3 turns, which, at this point in the game, corresponds to 3 years. So your scientists have been working for 2.5 years to research fusion, but what about the second half of the 3rd year? They coldn't have been idle. You are at the 3rd turn, and you, as the supreme leader, order your scientists to research quantum computers. The overflow science is nothing more than the remaining scientific work of your scientists for the current turn. When you order them to research quantum computers, which requires 4200 units, the scientists will continue working on that project, and that means including the CURRENT turn, in which they produce 500 units of scientific work - the remainder for the "current academic year".Yes having extra tech just "carry over" seems dumb. Not realistic that's for sure, "hey i invented this light bulb, and had enough tech left over to research the televison right away!" see, seems real dumb...
If you want to talk about "realistic" - a turn is often several years, even decades.
The light bulb would be invented during the period, leaving plenty of time to get started on next technology.
To put it another way, do you think it is "realistic", say, that if the civ is producing 120 beakers a turn but needs only 20 to complete a tech that the scientists finish up the job in February and take the rest of the year off?
Question for those that think or want Civ to "immersive". When you play chess, do imagine yourself on horseback when the Knight moves?
Nope. Nor do I expect my Knight to move an extra square because it's my UU. Or my opponent to have a name beyond "black" or "white." Chess isn't supposed to be immersive. But there is zero doubt - zero - that Sid Meier wants Civ to be immersive. Where immersiveness, complexity, and playability intersect on the fun chart is totally open for debate, of course.