Well, it is gaming the system in that, its utilizing an exploit that has been around for a long while.
Because its been around for a long while, Civ fans see it as a feature rather than an exploit.
But the concept of saving up promotion points until the last minute in battle, or saving up culture points to sling shot 100 turns after said culture was aquired...its a concept that makes no sense, but exploited by gamers to literally game the system.
And its an exploit because gamers who choose that path literally ignore the concept of early social policies...when i am positive the concept of a civilization building game is to ensure that civilizations dabble in early social policies before graduating to more advanced ones...not have a civilization producing a large amount of culture, but staying prehistoric for a 1,000 years, and then unload it and suddenly become socially advanced even though they never adopted early social concepts.
It would be like not having a tech tree, just allow people to stock up on beakers and wait to buy advanced stuff without having to learn early Civ pre reqs if the game so chooses...from a gamer perspective i could see how it would be fun to have either choice...but from a gameplay perspective it doesnt fit the concept of building a real civilization.
We are basically forced to pick a new tech when we aquire a certain amount of beakers (thats what the pre-reqs basically do)...are you saying we should have the option and NOT be forced to ppick a tech when we have a certain amount of beakers? I should have the choice to load up on beakers and just purchase nukes when im ready? While i understand being able to choose that playstyle could be fun in its own right..it shouldnt be the basic gameplay rules. It makes little sense from a civlization progression/building POV...which is the main view of this game.
But again, thats why i applaud the idea of making it a hard feature change...you SHOULDNT be able to hold on to promotions and culture points to bypass gameplay and ignore any sense of trying to make the concept of building a civilization grounded in logic and reality. Thats why they are changing the basic gameplay rules so you CANT do that.
But for those who want to turn off immersion rules...you should be able to turn it off so you can get all the fun and choice you say you have in culure hoarding. Everything should be options.
Heck, give gamers the option to spend science beakers like gold and purchase techs whenever they can afford it without haveing to adhere to pre reqs. It makes just as much sense gameplay wise as culture point hoarding and slingshotting...so why not give that option for gamers to game the system too!
Right..but thats why its now an option to turn off instead of being part of the Civ ruleset. Im not arguing you shouldnt have the choice to hold off on promotions or SP spending...i just want it to be clear that its basically an exploit. Its purley a gaming the system mechanic. Always has been.