Yes. There are similar threads, but I wanted to make this one as a quick and short summary of many available good starts.
Main Principles for all civ series:
1) Land is power.
2) The earlier your first rush, the better. Totally kill at least 2 of your closest neighbours
3) Don't waste very long time for warring. Make your plans for shorter, quick kills.
4) Don't waste very long time for peaces. After each big military tech, pause the peace time.
5) During warring period, don't hesitate on going a bit late on tech, after the war you will recover fast.
6) Don't capture all the cities and don't raze all. Do sth in between.
7) Start the game with building 1settler and 1worker.
8) Don't build too many settlers for new cities or too many workers in early game. You will have free of them during war anyway.
Some extra principles for Civ4
1) Build the great wall if you play on high difficulty. And build the stonehenge only if it really suits your trait combo. Don't build the mids unless you find the stone. Even if you find the stone, don't settle near it unless there are other good resources in the same city radius. Training units are 1st priority.
2) Acquire copper and/or horses early with your 2nd city. Build your 2nd city so as to obtain copper/horse in 1st 8 squares, not in 2nd 19 (unless you're creative)
3) Starting free techs are important. Agriculture, mining and mysticism are the better ones. Wheel is also fine, but in fact you don't need it before connecting copper/horse to capital.
In early game, who are the actors? Archers, axes, chariots, spearmen. Firstly, below are the general rules for early units. Then I will go one by one with UUs.
* Every military unit has adv and disadv, some have more advantages. UUs which has superior effect on more than 1 type opponent unit are the key to faster success. For example, immortals are good for attacking both axes and archers.
* Don't train units without barracks for the 1st rush. Units w/o promotion are useless.
* Archers are NOT attackers (except cho-ko-nu)
* Archers are tough defenders. So you need a promotion while attacking them.
* Promote axes as city raiders. If you're an AGG leader, your axes will start with combat 1, so promotion "cover" is also fine if you see an archer fortified in the enemy city.
* Attack enemy axes with chariots, attack archers, chariots and spearmen with axes. If it is hard to train both, then choose axes.
* Don't let the chariot attack your axe, you attack him. And don't waste time on training spearmen.
* Swords and horse archers are very late for the 1st rush.
* Don't waste time on working on techs archery, hunting, fishing and horseback riding in early game. Leave them to later unless there is no any resource nearby.
* While attacking, decide well with which unit to attack first. Then decide an attacking order.
* In early game, it is good to have a healer with 2 moves. Don't let him die. In mid game, you will need more than 1 healer.
Main Principles for all civ series:
1) Land is power.
2) The earlier your first rush, the better. Totally kill at least 2 of your closest neighbours
3) Don't waste very long time for warring. Make your plans for shorter, quick kills.
4) Don't waste very long time for peaces. After each big military tech, pause the peace time.
5) During warring period, don't hesitate on going a bit late on tech, after the war you will recover fast.
6) Don't capture all the cities and don't raze all. Do sth in between.
7) Start the game with building 1settler and 1worker.
8) Don't build too many settlers for new cities or too many workers in early game. You will have free of them during war anyway.
Some extra principles for Civ4
1) Build the great wall if you play on high difficulty. And build the stonehenge only if it really suits your trait combo. Don't build the mids unless you find the stone. Even if you find the stone, don't settle near it unless there are other good resources in the same city radius. Training units are 1st priority.
2) Acquire copper and/or horses early with your 2nd city. Build your 2nd city so as to obtain copper/horse in 1st 8 squares, not in 2nd 19 (unless you're creative)
3) Starting free techs are important. Agriculture, mining and mysticism are the better ones. Wheel is also fine, but in fact you don't need it before connecting copper/horse to capital.
In early game, who are the actors? Archers, axes, chariots, spearmen. Firstly, below are the general rules for early units. Then I will go one by one with UUs.
* Every military unit has adv and disadv, some have more advantages. UUs which has superior effect on more than 1 type opponent unit are the key to faster success. For example, immortals are good for attacking both axes and archers.
* Don't train units without barracks for the 1st rush. Units w/o promotion are useless.
* Archers are NOT attackers (except cho-ko-nu)
* Archers are tough defenders. So you need a promotion while attacking them.
* Promote axes as city raiders. If you're an AGG leader, your axes will start with combat 1, so promotion "cover" is also fine if you see an archer fortified in the enemy city.
* Attack enemy axes with chariots, attack archers, chariots and spearmen with axes. If it is hard to train both, then choose axes.
* Don't let the chariot attack your axe, you attack him. And don't waste time on training spearmen.
* Swords and horse archers are very late for the 1st rush.
* Don't waste time on working on techs archery, hunting, fishing and horseback riding in early game. Leave them to later unless there is no any resource nearby.
* While attacking, decide well with which unit to attack first. Then decide an attacking order.
* In early game, it is good to have a healer with 2 moves. Don't let him die. In mid game, you will need more than 1 healer.