Brand spanking new: a mod that allows ships to sail on rivers. Units can only cross rivers at fords, over bridges, or with a promotion, and similar things. It makes rivers run through plots instead of along the edges.
Strategic Rivers
OMG that's so awesome! I WANT THAT!![]()
OMG that's so awesome! I WANT THAT!![]()
I want it too, but we need to prioritize. It seems that even though we have the most advanced team on CFC by a long shot, we still have way more ideas than resources to implement them. I think we need to prioritize our resources, which may mean pushing this back a bit. I also would like to wait and see what the author does next on it, and what improvements he makes on his own before we adopt it, sort of like how we waited to see what LyTning did with Multi-Maps before we added it to C2C.
Brand spanking new: a mod that allows ships to sail on rivers. Units can only cross rivers at fords, over bridges, or with a promotion, and similar things. It makes rivers run through plots instead of along the edges.
Strategic Rivers
I want it too, but we need to prioritize. It seems that even though we have the most advanced team on CFC by a long shot, we still have way more ideas than resources to implement them. I think we need to prioritize our resources, which may mean pushing this back a bit. I also would like to wait and see what the author does next on it, and what improvements he makes on his own before we adopt it, sort of like how we waited to see what LyTning did with Multi-Maps before we added it to C2C.
And if you read the thread you will notice I have already hinted that we would incorporate it in C2C![]()
Expanding the vassalage system would be cool. The code from Total War contains I think 5 different types of vassals (dominion, protectorate, colony, etc.). It is a lot of code and I've tried to isolate it, but it is difficult. If someone is willing to work with me on the sdk, I'd be happy to help integrate it when isolated.
OK, I have isolated the necessary source code files. It is in the TotalWar 1.1 Download. There is plenty of AI in the code. Whether it is satisfactory, I don't know.
If you want to make a development thread somewhere, that is fine by me. Then we could work via SVN perhaps. In addition, I believe that one of the vassaltypes is essentially another version of the puppet states mod. (Dominion, Protectorate, Colony, Capitulated, & Province). Many are civic dependant as well.
Here are all the files i have found so far in the attachment.
Info from Total War's website:
Spoiler :
Annexed territory (requires Fascism)
Spoiler :+1 in the vassal's cities
Additional costs for the master: high
Gift to the master probabilities level: 100%
Vassal emancipation requires the equivalent of 50% of the master's territory size
Vassal emancipation requires the equivalent of 50% of the master's demographic level
The vassal can emancipate is he lost at least 50% of his territory after signing the agreement
The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
The vassal can put an ultimatum after a conflict with: Marxism
No fog of war on the vassal's territory for the master
The vassal's territory is "friendly territory" for master's units
The vassal can't drive out a religion if the master have its Holy City
The vassal can't drive out a religion if the master have chosen it as his State Religion
The master can train the Unique Unit of the vassal
Shared resources, Shared monopolies (managed by the master)
The master pays vassal's International Taxes
The vassal votes at master's Universal Suffrage
The vassal gives his international votes if the master have chosen the Universal Suffrage civic
The vassal doesn't have the right to propose his cities for trade with other players
Frozen borders between the vassal and the master (the continue to be spread)
Wars and peace managed by the master
The annexed territory is a status of vassalage which includes high interdependence links with the master, but also more emancipation opportunities.
Colony (requires Compass)
Spoiler :+1 in the master's cities
Additional costs for the master: normals
Gift to the master probabilities level: 150%
The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
No fog of war on the vassal's territory for the master
The vassal's territory is "friendly territory" for master's units
The vassal can't drive out a religion if the master have its Holy City
The vassal can't drive out a religion if the master have chosen it as his State Religion
The master can train the Unique Unit of the vassal
The vassal's resources are inevitably all availables for trade with the master
The vassal doesn't have the right to propose his cities for trade with other players
Wars and peace managed by the master
Convertible in: Annexed territory, Dominion
Can't be traded with an existing player
The colony is a status of vassalage which result from the secession (organized by the master) of some cities far away the capital
Dominion (requires Democracy)
Spoiler :Additional costs for the master: low
Vassal emancipation requires the equivalent of 50% of the master's territory size
Vassal emancipation requires the equivalent of 50% of the master's demographic level
The vassal can emancipate is he lost at least 75% of his territory after signing the agreement
The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
The vassal can put an ultimatum after a conflict with: Democracy
No fog of war on the vassal's territory for the master
The vassal's territory is "friendly territory" for master's units
The master can train the Unique Unit of the vassal
The vassal can lead separed wars
The Dominion is a status of vassalage, which let some leeway to the colonized people, preventing in some contexts, a paralysis of the country which remains an ally
Protectorate (requires Polyarchy)
Spoiler :+1 in the master's cities
+1 in the vassal's cities
Additional costs for the master: normals
Gift to the master probabilities level: 50%
No fog of war on the vassal's territory for the master
The vassal's territory is "friendly territory" for master's units
The vassal can't drive out a religion if the master have its Holy City
The vassal can't drive out a religion if the master have chosen it as his State Religion
The master can train the Unique Unit of the vassal
The vassal's resources are inevitably all availables for trade with the master
Wars and peace managed by the master
Signers must be in peace
The protectorate is a negotiated status of vassalage, signed by two people who feel close and, above all, have a common military interest
Puppet State (requires Feudalism)
Spoiler :+1 in the master's cities
+1 in the vassal's cities
Additional costs for the master: normals
Gift to the master probabilities level: 75%
Vassal emancipation requires the equivalent of 50% of the master's territory size
Vassal emancipation requires the equivalent of 50% of the master's demographic level
The vassal can emancipate is he lost at least 50% of his territory after signing the agreement
The vassal can emancipate if the addition of his territory and his master's one were reduced under 50%
No fog of war on the vassal's territory for the master
The vassal's territory is "friendly territory" for master's units
The vassal can't drive out a religion if the master have its Holy City
The vassal can't drive out a religion if the master have chosen it as his State Religion
The master can train the Unique Unit of the vassal
The vassal's resources are inevitably all availables for trade with the master
Wars and peace managed by the master
Signers must be in conflict
Convertible in: Annexed territory, Dominion
The Puppet State is a defeated nation which transfer a part of its sovereignty, constrained by a very unbalanced peace treaty
Ok, I'll download this and take a look. BUT we have a lot of differences in civics and such so its going to take some real thought throughout a conversion process.
I must warn that I'm personally involved in a lot of projects already right now and it'll be a while before I can look at this seriously. There's a LOT to this one![]()