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Intelligence- Infos about the other civs

Discussion in 'Team Mad Scientists' started by HUSch, Dec 4, 2008.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    23, 20, 19, 19, we 17

    products
    3, 2, 2, 1, we 4

    crops
    9, 9/8, 7, 7 we 5;

    power
    no changes

    Pop
    no change


    How can a team get 8 :food: with pop 1? They 've a city-tile with 3 :food: (Cap found at a food res) and fishing-boat at fish, also 2 teams founded at plain/hills. In my opinion the other 've very good founding sites, and we haven't copper.
    Some goods must be for us, I hope!

    Additional, I don't understand that the Life Expectancy don't increase with fishing-boats at water res.
     
  2. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    23, 20, 19, 19, we 17

    products
    5, 3, 2, 1, we 4
    Kaz from 2 to 5

    crops
    9, 9/8, 7, 7 we 5;

    power
    Kaz grow to pop 2, has also +1 MP, also we know now, that CAv has lost the warrior

    Pop
    Kaz => pop 2


    Kaz's new citizen work at +3 :hammers: only.
     

    Attached Files:

  3. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    21, 20, 19, 19, we 17

    products
    5, 3, 2, 1, we 4

    crops
    9, 9/8, 7, 7 we 5;

    power
    SAN researched BW (or archer and build a warrior), they get 6 GPs and 8 MP,
    Now we know:
    Kaz has 5 MP
    Sat has 7 MP
    SAN has 12 MP
    Cav has 2 MP (so they had to lose the warrior)

    Pop
    no change this turn
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    21, 20, 19, 19, we 17

    products
    5, 3, 3, 1, we 4

    crops
    9, a, b, 8, we 5; 17 < a+b

    power
    San and Cav get 1 MP for growing to pop 2

    Pop
    all 've pop 2

    With turn end/begin all (without Cav) get points for terrain (1 point for 1 tile).
    So we know
    Saturn and SANCta 've 6 land-tiles, Kaz 7.
     
  5. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    21, 20, 19, 19, we 17

    products
    5, 3, 3, 1, we 4

    crops
    12, a, b, 8, we 5; 19 < a+b < 24

    power
    San get 2 MP, so they build a warrior

    Pop
    all 've pop 2

    Now Cav get 8 points for the 8 landtiles
     
  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    22, 21, 20, 19, we 17

    products
    5, 3, 3, 1, we 5

    crops
    12, a, b, 9, we 4; 18 < a+b < 23

    power
    Kaz researched a tech (in 12 turns) and Kaz and Saturn together get 6 MP
    So I think Kaz researched Animal and both teams build a warrior. If Kaz researched another tech, it would be meaning, that they take a lower research-rate. I don't think so.

    Pop
    all 've pop 2


    btw
    The other teams 've better land than we. every has fish I think, the best (12 :food:) at least 2*fish. Also with Pop 2 one team get >=9 :food: and 5 :hammers:; I don't know how?
     
  7. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 22, 21, we 17

    products
    7, 5, 3, 1, we 5

    crops
    13, a, b, 9, we 4; 18 < a+b < 23

    power
    In this turn Saturn researched a tech also Kaz and Saturn together get 4 MP, there is no tech with 4 MP but wheel (Saturn has researched before), so the intelligence in the last turn was wrong: Kaz has researched wheel and now Saturn has researched Animal H and both teams have in the last turn or now the warrior to get the MP.

    MP-list
    Kaz has 11 MP
    SANCTA has 15 MP
    Saturn has 11 MP
    Cav has 3 MP
    We have 15 MP

    Pop
    Kaz and Cav grows to pop 3, this time both get 6 points for that
     
  8. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 21, 20, we 17

    products
    5, 3, 3, 1, we 5

    crops
    15, a, b, 9, we 4; 23 < a+b < 28

    power

    Cav get 8 MP from research of BW, Kaz or Saturn get 2 MP from warrior.

    MP-list
    Kaz has 11/13 MP
    SANCTA has 15 MP
    Saturn has 11/13 MP
    Cav has 11 MP
    We have 15 MP

    Pop
     
  9. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 21, 20, we 17

    products
    5, 3, 3, 1, we 5

    crops
    15, a, b, 9, we 4; 23 < a+b < 28

    power

    no change

    MP-list
    Kaz has 11/13 MP
    SANCTA has 15 MP
    Saturn has 11/13 MP
    Cav has 11 MP
    We have 15 MP

    Pop
    no change

    land tiles
    SAN has get the 2. cultural expandation + 12 land tiles (now 26)

    additional
    the best in health has lost some, so they chopped a forrest.
     
  10. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Then next turn we will see a boost in MFG (production), correct?
     
  11. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    No, the chopping :hammers: 'll not be shown, likewise the addiional boni for our worker etc.
     
  12. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 21, 21, we 20

    products
    7, 5, 3, 1, we 3

    crops
    15, a, b, 9, we 7; 23 < a+b < 28

    power
    Cav +1 for growing to pop 4
    SAN +4 and tech researched, so it 'll be wheel
    The team (Sat or Kaz) with 13 MP gets +2 (warrior)


    MP-list
    Kaz has 11/15 MP
    SANCTA has 19 MP
    Saturn has 11/15 MP
    Cav has 12 MP
    We have 15 MP

    Pop
    Cav to pop 4

    land tiles
    no change
     
  13. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 21, 21, we 20

    products
    9, a, 3, 1, we 3; a =(7; 8; 9)

    crops
    15, a, b, 9, we 7; 23 < a+b < 28

    power
    Kaz grow to pop 4 +1MP


    MP-list
    Kaz has 14 MP
    SANCTA has 19 MP
    Saturn has 11 MP
    Cav has 16 MP
    We have 15 MP

    Pop
    Kaz to pop 4

    land tiles
    no change

    Both teams with pop 4 has no warrior in their cap, they 've 50% approval (5/10).
     
  14. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    25, 22, 21, 21, we 20

    products
    9, a, 3, 1, we 3; a =(7; 8; 9)

    crops
    15, a, b, 9, we 7; 23 < a+b < 28

    power
    Kaz researched a tech and some get 4 MP, so I think Kaz researched wheel. Additional we lost rank from 3 to 4.


    MP-list
    Kaz has 18 MP
    SANCTA has 19 MP
    Saturn has 11 MP
    Cav has 16 MP
    We have 15 MP

    Pop


    land tiles
    no change
     
  15. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    22, 22, 21, 20, we 20

    products
    11, a, 3, 1, we 3; a =(10, 11)

    crops
    13, a, b, 9, we 7; 21 < a+b < 26

    power
    SAN researched tech without MP, no religion was found.


    MP-list
    Kaz has 18 MP
    SANCTA has 19 MP
    Saturn has 11 MP
    Cav has 16 MP
    We have 15 MP

    Pop


    land tiles
    no change
     
  16. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    27, 26/27, 22, 21, we 20

    products
    14, a, 3, 1, we 3; a =(7 - 10)

    crops
    13, a, b, 12, we 7; a, b = (12, 13)

    power
    All together they increase 6 MP (at least: Cav +2 for a warrior)
    Cav and another 've researched a tech.


    MP-list
    Best has 21, last 11, average we 15

    Pop
    Cav (found 3960) grow to pop 5, I think they build a warrior, there is one in their cap now.
    Saturn or SANCTA grow to pop 3.
    The other both 've pop 4 and 2.

    land tiles
    no change
     
  17. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    28, a, b, 21, we 19; a, b (26-28), a+b < 55

    products
    14, a, b, 3, we 3; 5< a,b <= 14, 15< a+b <=18

    crops
    13, a, b, 12, we 7; a, b = (12, 13)

    power
    All together they increase 2 MP, Kaz researched a tech

    MP-list
    21, a, b, 11 we 15; a+b = 40, a,b <= 21

    Pop
    SAN grows to pop 3

    land tiles
    no change
     
  18. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.
    Now with pop 3 my estimation are better

    GNP
    28, 27, 27, 21, we 19;

    products
    14, a, 6, 3, we 3; a= 12-14,

    crops
    13, 12, 12, 12, we 7;

    power
    The team with pop 3 (SAN) build a warrior, another team lost one

    MP-list
    23, a, b, 11 we 15; a+b = 38, a,b <= 21

    Pop


    land tiles
    no change

    health
    1 team lost 1 :health:, so it chops a forrest.
     
  19. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    29, 28, 28/27, 22, we 20;

    products
    15, a, b, 3, we 3; 17 < a+b < 40 a,b > 7,

    crops
    16, a, b, 12, we 7; a+b < 28, I think 13, 12 reason below (same as last turn)

    power
    It's wrong, look below
    Saturn get 1 MP to 24 from pop, they found their second city with 9/9 land-tiles,
    SAN researched wheel get 4 MP to 15
    Cav get 2 MP, so they build a warrior


    MP-list
    24, a, b, 15 we 15; a+b = 40, a,b >= 18


    Pop

    Kaz 4
    Saturn 3, 1
    SAN 3
    Cav 5

    land tiles
    Saturn 35 (+9)
     
  20. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.
    My estrimation of the last turn was wrong, Saturn grow this turn to pop 4 in their capital, so SAN has found the second city last turn, not researched wheel. The increase of MP has another reason.

    GNP
    28, 27, 26, 24, we 20;

    products
    15, a, b, 3, we 3; 17 < a+b < 40 a,b > 7, same as last turn, also with Saturn +1 pop

    crops
    16, a, b, 12, we 7; a+b > 27, I think 15, 13

    power


    MP-list
    24, a, b, 16 we 15; a+b = 42, a,b >= 18


    Pop

    Kaz 4
    Saturn 4
    SAN 3, 1
    Cav 5

    land tiles
    no change
     

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