Interesting/Important Debate - COTM without Cultural Conversions (flips)

valamas said:
I will try to keep smaller cities and use the garrion per foreign citizen guide, but my strategy in the future will be to be to destroy cities i get and re-settle them.
Just make sure you realise that the garrison required is effectively multiplied by the relative palace distances + total culture with many other additions. So one garrison per foreign citizen is often not enough. Best to garrison with one, and try to starve it out, if it flips use reserves to take it back, and try to eliminate the civ in question.

Any other method leads to disapointment and threads like this.
 
I agree with scoutsout. I'm happy with culture flipping on the borders of civs in peacetime, but during a war of conquest when you've just taken a city and a huge number of units are garrisoned in it, the chance of it flipping should be zero. If anything, the citizens of that civ should be angry at their civ for losing the city, and demoralised by your victory. And your units would never just give up and join the other side! It makes no sense!
 
HighDesert said:
Did you ever play Civ2? Civ2 was perhaps the cheatin-est game ever produced. The developer messed up badly by including various "Cheat Modes" that allowed you to see what the AI was up to. The absolute worst was when you were 1 turn away from building a wonder and the AI would award itself the wonder without having built it. There is a history of cheating on the developer's part. Civ2 cheated so badly I think any reasonable person would conclude that you either cheat right back or dump the disk in the trash.

I believe you are mixing Civ1 and 2 here. Civ1 had particularly disfunctional AI, and awarded itself wonders. This was one the big (maybe the biggest) improvements to Civ2.

Also, if it hasn't been said enought times already, we have a tendency to only notice when randomness goes against us. If you went over and checked the flip chance for every single city, and take the "sum" over time, you'll find yourself very lucky to not have had flips.

Personally, I can't remember the last time I lost a city in flip, since I tend to do raze-and-replace, or for the cities I want to capture, raze all adjacent cities to loosen the cultural pressure, and starve/bombard the city down in size.
 
Tarkeel said:
Personally, I can't remember the last time I lost a city in flip, since I tend to do raze-and-replace, or for the cities I want to capture, raze all adjacent cities to loosen the cultural pressure, and starve/bombard the city down in size.
That explains why you are enjoying being such a Xenophone in SGOTM3 :lol:
 
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