Interesting Screenshots

...or another civ explored it for ya. :p
There would be more on the interior then. Also, whats with the one city near what I assume is a civ's capital that you have an embassy in.
 
eldar got it right. I got booted from Celtic territory, and all of a sudden, my galley is in an elbow of sea near a Scandinavian island. Luckiest continent find ever.

And yes, Rome went and destroyed the Hittites. And peace-loving India occupies all of France other than a 5-city island.
 
weirddutch.jpg

The English, Koreans, and myself have been united against the Dutch ever since the start of the medieval era. In the early industrial I launched an invasion of the Netherlands (having been at war with them since mapmaking, when they landed six galleys of troops at once and razed several of my coastal cities). I sort of...conquered the Dutch, and then the English and Koreans went at it. This area appears to be the front: after updating maps and noticing how denuded it was of improvements, I sent a ship to investigate and discovered dozens of troops fighting and pillaging. I don't think I've ever seen one area's improvements completely destroyed (unless I was the one doing it).
 
My guess is that it would be galleysfull... just following naming conventions. :lol:
 
It so happens that the galleys turned themselves into angry Ents. ;)

(Yes, six galleys of swordsmen and archers. I never expected that from the AI!)
 
I just finished this game with a space race. I wanted to ditch the game more than once.

badmap.jpg


My Capitol is marked at the north west and the single tile choke is marked below.

I can usually launch on a small map in about 15 hours but this one took me 25 hours. I do believe that the map style added all that extra time. it got better after rails but all the hard slogging was done a tile at a time. fast units took 7 turns to get to the "front".

Am I dreaming? can a map make that much difference?:eek:

:);):(:D:mad::rolleyes::blush::p
 
Nothing a few boats can't make quicker. That massive bay/inlet/whatever looks easily crossable by galleys.
 
Nothing a few boats can't make quicker. That massive bay/inlet/whatever looks easily crossable by galleys.

Only problem is that units have to sit in a ship for a least one turn. At least, according to my observations.
 
Only problem is that units have to sit in a ship for a least one turn. At least, according to my observations.
That's why I try to load them in cities. Or have ship chains...
 
Only problem is that units have to sit in a ship for a least one turn. At least, according to my observations.

Better than 7+ turns on the road! It's not as if the AI is any good at naval warfare either. And like the post above says, ship-chains, unless you're lazy or don't like exploits.
 
I did have galleys along the first fat peninsula but you have to remember that that land next to my short peninsula (and only a bit away) was all red and yellow before I improved it.
 
After the Prussians lost their precious saltpeter, they had to resort to a very backward weapon:
fail1.jpg

Just when you thought it couldn't get any better:
fail2.jpg
 
which all goes to prove what my gramma (the hoarder) used to say. never throw anything away... you never know when you might just need it.

:lol:
 
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