And I have returned!
When we last were here, the Mayans had arrived to the world, the Romans had gotten its revenge against the Celts by capturing Lugodunon, and the barbarian horde was wiped out at the gates of Delhi, with 4 divisions of soldiers defending the city slaughtering them. Also, we managed to beat out the Persians by capturing Korea. Note: my capture of Korea will be my only expansion to the outside world. The rest goes to whoever wants it.
Now, time marches on...
As we start with turn 126: several things occurred to kick off. First off, the (eventually) Arab city of Sana'a is founded:
Well, that city got unlucky here, didn't it?
But oh well, moving on...
Oh, boy. No sooner had the Romans brought Lugdunum under their control that the barbs are trying to take it from them:
And the Romans (and Sana'a) aren't alone, either. India is about to come under attack again:
...and now African natives are about to lash out at infant Ethiopia:
All right, now that the stage is set for the next few turns, let's see what happened...
Turn 127: Well, that city didn't last long, did it?
I don't think I've ever seen a city be destroyed that quickly. Just one turn ago, Sana'a was founded, and it has already been destroyed. I have a feeling the Arabs are going to have a tougher go of it than usual in this game.
The Indians had slightly better luck:
At least they got rid of the barb right in their territory, but now they have to deal with another war elephant to the south. Good thing they've got spearmen...
Meanwhile, the barbs near Lugdunum and the natives near Ethiopia haven't yet made their move. Moving on...
Turn 128: No barb fights yet, but we have several city foundings. First off, we see the Carthaginians create their third city in Sabratha:
Also, we see the Chinese found Xi'an:
...and the "Burmese" settle Independent Pagan:
Remember what happened to Sana'a? With a barb war elephant to the north, let's hope the same thing doesn't happen here.
To add on to all of these city foundings, we see the people of Sur revolt against their Babylonian masters again. That city has been a real headache for the Babylonians. And the reason Sur has been revolting so much? Jerusalem is still independent, and is culturally pressuring Sur so much it wants to join the independents. As for Jerusalem, the city has now founded Christianity, making it the Holy City for two religions (similar to Delhi). The city is well defended to boot, with five archers constantly repelling Babylonian soldiers.
On to turn 129, we have two major events. First, the barbs attacked Lugdunum. They failed, but got the defending Praet down to 1.5 hit points. Rome just got lucky, but everyone knows that this was just a taste of what's to come. By the way, the other two Celtic cities are still Celtic, as Rome doesn't have any units over there other than the Praet defending Lugdunum.
The other thing to happen was the Egyptian founding of Kumma:
Egypt seems to be doing okay for now, but the barbs are going to be coming for them soon, as well...
On to the last part of this update, we take a look at the foreign advisor:
Well, well, guess who joined the Punic Wars!
I have no idea who declared on whom, but this does not bode well for Egypt, as those barbarians that so frequently destroy them will be coming soon, and Egypt is going to need every soldier they can get, especially since they now have to defend four cities. The last thing they need is to lose even more soldiers to Carthage.
I'm going to stop this update there. We finally have reached an action-packed part of the game, so I figure now is a good time to stop.
Next time, we'll see what happens to Egypt, as well as Rome, Babylon, and all the other nations. See ya!