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Intersite BtS PitBoss

Discussion in 'Civ4 - Democracy and Team Games' started by whiplash_CDC, Aug 3, 2007.

  1. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
    Dec 25, 2003
    Messages:
    939
    Location:
    America's Dairyland
    Placeholder for Rules and team rosters.

    DRAFT:

    The map will be a Large/Small map, Huge or Large, with the snaky continents feature and the islands feature.
    The game will be simultaneous turns, no double moves during wartime allowed, 20-22 hour timer (tuned to make turnovers happen around 24 hours if not everybody plays).

    Speed - NORMAL
    Events - ON
    No City Razing - OFF
    No City Flipping from Culture - Off
    City Flipping after Conquest - Off
    No Barbarians - Off
    Raging Barbarians - Off
    Aggressive AI - Off
    Random Personalities - Off
    No Technology Trading - Off
    Permanent Alliances - ON
    Always War - Off
    Always Peace - Off
    One-City Challenge - Off
    Permanent War or Peace - Off
    New Random Seed on Reload - Off
    Lock Modified Assets - Off
    Require Complete Kills - ON
    No Vassal States - Off
    No Tribal Villages - Off

    All Victory conditions Enabled.

    I offer this as a starting point. All of this is negotiable between the teams.

    _____________________________________________________

    TEAMS:

    PAL:

    IanDC - Elizabeth
    Tony - Huayana Cupac
    Test of Time - Hammurabi
    Whiplash - Joao

    CDZ's

    native americans (Sitting Bull)
    Portuguease (Joao)
    Vikings (Ragnar)
    England (Lizzy).

    Robboo
    Igloodude
    Robi D
    BCGL100


    Team Civ fanatics

    Mighty Dwaarf - playing as Carthage
    Sonnybonds - playing Byantine
    Failed Reality - America, Lincoln
    Classical Hero - playing Vikings

    STG

    Elucidus - Sitting Bull
    Kingpin - Charlamaine
    CB Droege - Korea
    Spike - Darius I



    IP is: 65.26.251.164

    Civstats url is http://www.civstats.com/viewgame.php?gameid=597
     
  2. bbfrancis

    bbfrancis Chieftain

    Joined:
    Jul 4, 2006
    Messages:
    356
    Location:
    Murray, Utah
    bbfrancis, Mighty_Dwaarf, sonnybonds, failedreality.
     
  3. BCLG100

    BCLG100 Music Master

    Joined:
    Apr 11, 2002
    Messages:
    16,650
    Location:
    Lahndan
    CDZ's roster is quite large
    BCLG100, Socralynnek, Robi D, Robboo, Beorn, Darkness, Tubby Rower, Whomp, Igloodude, Beam

    I think the main turn players will be me, Robi d, Igloodude and a combination of robboo/Beam/Ynnek but dont be surprised if others play too (we're getting involved in this- sub forum and everything :rolleyes:)

    Personally the main rule i object too is the No city Razing thing, makes war's so much more of an arse with players sometimes being left with one city ice capitals which is hardly that much fun for them.
     
  4. bbfrancis

    bbfrancis Chieftain

    Joined:
    Jul 4, 2006
    Messages:
    356
    Location:
    Murray, Utah
    Uh Hi... BCLG100,

    *GULP*
    I am sure you are going to be out for revenge!
    Best of luck to you.
    *TEETH CHATTERING*

    I agree with BCLG100 on City Razing Rule.

    My view is keep all options on default values otherwise you mess with the balacne of the game.
     
  5. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
    Dec 25, 2003
    Messages:
    939
    Location:
    America's Dairyland
    PAL has a team:

    IanDC[PAL]
    WarningU2[PAL]
    testoftime[PAL]
    whiplash[PAL]

    Note the [PAL] tag. We need all players to do that so that we can identify teams in the game. Also add the tag to your leader name and rename each unit to include the tag.

    I also suggest each player on a team use the same in-game password so that absences can be covered by a teammate.
     
  6. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
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    Messages:
    939
    Location:
    America's Dairyland
    We are now waiting for either APO or STG to get their act together.
     
  7. BCLG100

    BCLG100 Music Master

    Joined:
    Apr 11, 2002
    Messages:
    16,650
    Location:
    Lahndan
    Whip- when do you want civ choices? i assume they should all be done publicly as you'll know them all anyways and your on a team :)

    cdz has already chosen :)
     
  8. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
    Dec 25, 2003
    Messages:
    939
    Location:
    America's Dairyland
    STG team is:

    Emperor
    CB Droege
    Spike
    Kingpin
     
  9. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
    Dec 25, 2003
    Messages:
    939
    Location:
    America's Dairyland
    POINTS OF INTEREST:

    This game will go very quickly. Permanent Alliances will result in very fast tech research as the beakers are cumulative for each player in the alliance. We could even consider running this in epic speed.

    As always, the double move will be problematic. I think the best rule for this is that double moves in wartime are disallowed; and a 9 hour window for defense against the double move following notification should be used. CivStats does not work with BtS, so monitoring to see a double move is not possible except for the host. OverLoad is expected to come up with CivStats for BtS but there is no deadline for this.

    Do you want to have "Events" turned on. My experience through SP play testing is that most Events have minor effect on the game. One exception is the "massive barbarian uprising". This event is totally devestating.

    Do you want Duplicate Leaders? I would suggest yes; otherwise it would be quite tricky to come up with a "fair" way of assigning leaders. We could do a fantasy football type draft; but any system would be awkward.

    Do you want a rule prohibiting early rushing? Some games are run this way to nerf the advantage a player might have by getting copper/horses in their capitol radius.

    Do you want to disallow any civ's? I earlier suggested to disallow Native Americans and Portugues; but after further play testing I don't have a strong recommendation on that.

    Do you want to allow all Victory Conditions?
     
  10. bbfrancis

    bbfrancis Chieftain

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    Location:
    Murray, Utah
    What are double moves?
     
  11. whiplash_CDC

    whiplash_CDC Chieftain

    Joined:
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    Location:
    America's Dairyland
    Player A (victim) moves on turn X
    Player B (aggresor) moves on turn X
    Game rolls over to turn X + 1
    Player B moves before Player A logs on, taking a city with a chariot
    Player A never got to see this coming.
     
  12. bbfrancis

    bbfrancis Chieftain

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    I am opposed to making any rules which cannot be enforced.
     
  13. bbfrancis

    bbfrancis Chieftain

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    I think a draft for civs sounds like a fun idea.
    It might go something like this.
    Team A picks.
    Team B picks.
    Team C picks.
    Team D picks.
    Team E picks.
    Team E picks.
    Team D picks.
    Team C picks.
    Team B picks.
    Team A picks.
     
  14. whiplash_CDC

    whiplash_CDC Chieftain

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    Ya, that's the fantasy football style. We don't have an "E" though, only 4 teams.
     
  15. robboo

    robboo Chieftain

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    why so with a draft since duplicates are allowed...???????

    Seems like a waste of time..lets just post the civs and play
     
  16. whiplash_CDC

    whiplash_CDC Chieftain

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    I am not "dictating" any settings. Duplicate civ's is my suggestion; it's up to the consensus of the teams.

    They still have Jax beer down there?
     
  17. robboo

    robboo Chieftain

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    yep it just came back out for a "re-release". It sucks...

    Cool enough on the duplicates, I thought that was already decided.
     
  18. BCLG100

    BCLG100 Music Master

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    The whole of cdz team would prefer to go with ID's rules for DM'ing, that is that they are allowed except upon declerations of war. Obviously someone logging in at turn change over should still be dissuaded but simply it will be too hard to manage DM's if we didnt allow them. It'd end up with everyone on at one time to play their turn, or everyone leaving the first however many hours of the turn free if we imposed some form of time limit.

    I assume everyone is trustworthy enough not to abuse the potential DM, that is purposefully logging in.
     
  19. bbfrancis

    bbfrancis Chieftain

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    I am fine with no draft...
    I just thought it would be fun.
     
  20. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Location:
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    Umm, planning to let CFC have a team? ;)

    I'll go shake some trees and see who falls in.

    Also, since it doesn't appear discussion started here, I'm a little behind the curve.
    This is individual play using the teams function, right?
     

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