Into the Renaissance

Kaia

Chieftain
Joined
Jul 4, 2012
Messages
14
Hello there Civ forumers,

"long time reader, first time poster", i have kinda been lurking here for years now, and let me first take this opportunity to give a big thanks to all the community for teaching me what i know about Civ4 and now Civ5 basically :goodjob:

Well, i am currently trying to take a small break of the pangea-continents-fractal-pangea cycle, and getting to know the scenarios...

Did not really know what i was getting myself into when i started this scenario.. Jeeze what a game.. Originally i did not plan on writing anything about this game, hence why i did not take early game screenshots.. might be a thing to do in the future, maybe :)

In civ5 vanilla, i was almost quite definitely consistently winning on Immortal so for this scenario i gave this a try on that same difficulty level. What could possibly go wrong? (trololol)


Wall of Text

So I started as England, drooling in advance at the idea of a mighty fleet... More on that later. :rolleyes:

We get a settler, a worker, and two swordsmen (which by the way don't require iron to build.. hmm does this by any chance mean that iron is scarce?)

Neat, the land is fertile around london and we get three social policies; it is definitely free settler time.

Then i quickly realize that i am going to have to do some seriously fast expansion as i see Bouddica planting a cardiff right in my face... Not cool lady! I thought this was a muslim/orthodox stomp fest...

I also realize the channel is two tiles large and i may just get settled in the face as well by the french!

I queue Nottingham and Hastings in a hurry, although due to happiness, i would later come to regret my overall city placement.. a bit.

Well, better safe than sorry, and on the plus side it will help my science, gold and production... At this point Bouddica was already pointing her finger at me for settling aggressively and purchasing land in her vicinity (guess Hastings was too close to Cardiff trololol).

Oh yeah and i forgot to mention that she was coveting my last lands one turn after i met her.

Turns go by, i build infrastructure in my capital while getting archers in the other cities.. I notice ireland has a potentially interesting location (Canterbury), so i figure "In for a penny, in for a pound" and go settle that.

A couple turns later, Bouddica declares war on me, and has... welsh longbows..
Uh Oh, taking a look at my tech status, i will have to stall her for 19 turns... Yeah because you see, apparently researching guilds for trading post over rushing lowbows was definitely NOT a good call.

At this point i am thinking oh crap the turn times are already getting somewhat long, let's see how it goes, i may just have to abandon this.

24 turns later i take cardiff and start putting the hurt on Truro.. And that is really a comment about Gods & Kings in general, i feel like Immortal AI produces much less units than it used to, which is not necessarily a bad trend, but maybe it is slightly too less?

Anywho, Truro is way harder for me to take; not a lot of places for my bows to shoot, the Braveheart trait is killing me, and there is no way i am going to beat her navy (especially if it doesnt grant me any advantage on land at this point)..

But joy! she decides that at some point she would be better off giving me Dublin and all her gold. Who am i to turn 2900 gold pieces down, plus now that i have Dublin, i can take her capital the next time, for i'll be able to pew pew her from all angles :)

I do just that on turn 104 and go: okay, half the turns are over, i have a couple city states, 66% of the map is unknown to my greedy little eyes, and my score looks abysmal.

my continent(s)
Spoiler :




That is another point where i thought i should abandon, especially when Austria was marrying a city state every couple of turns...

But hey, I had england & Ireland.. So i focus on science and see what i can get from the caravel exploration victory points.. Well if i remember correctly i got all 4 (5?) of them.. Helps a bit, but definitely not what i have to be after if i am to go anywhere with this.

Pushing on to Ships of the line, i start feeling the power :)
But hey, reality is harsh; I have 2 iron, William has given me two for the last 40 turns but..

Gustavus asks me to denounce one of the few actual trading partners i had that could help me deal with my unhappiness (Genghis Khan).. I refuse and he suddenly thinks "I am showing my true colors, etc" and denounces me.

Few turns later, i get declared on simultaneously by Sweden, the Netherlands, Austria.

Why you no like me ):
anyways, in a desperation move i get Lisbon as i see it is Muslim and has a high pop.
oh, what is that city in the distance that has 6 Iron? well, a few turns later, many privateer sacrifices, i get it.

From there on i annex Lisbon and buy a ship of the line everyturn.. I now have 8 and although not ideal, i start thinking that all those coastal morrocan cities could be next.. Pew pew time, who cares about the religion, just give me those 6 iron!

The Gibraltar area
Spoiler :

I ended up taking both Rabat (south) and Granada


As i take the city of Kabis, and start working on Murcia after having dealt with a seemingly endless muslim fleet, Isabella says look, i have had it with you and your.. well, war it is!

quick recap: I am at war with Austria, Sweden, the Netherlands, Spain, the Berbers, i have been denounced by everybody else in the Christian world, including my old buddy Francis..

But fear not! as the Turks apparently love me to death, which in the end is better since they have duplicate luxuries :)

Turns fly and i get to t-14 turns when i realize, hey wasn't it the scenario where England had to conquer jerusalem to get an achievement?

shieeeet.... :mischief:

Well, i could try it, but i am tied in score with Theodora and Austria is not far behind...

On the way to jerusalem, i realize it is not coastal and let another shieeet slide.
this is where i ended up realizing it :)

Sicily! my actual birthplace! and look, Firaxis is implying that we were barbarians at the time too... Troll face straight back at you sir! Not professional :D

Well, i had to go berzerk after that, as you can imagine..
Spoiler :


In the end, screw the achievement, eventually if i am feeling super bored i will try again from my last save and see what i can do with 3/5 of the known world at war with me and 15 turns to spare..

End game photos :)

My score on the last turn
Spoiler :


Austria's population :rolleyes:
Spoiler :



B-b-b-ragging time
Spoiler :


The known world at turn t-100
Spoiler :


The known world at t-0
Spoiler :


Short conclusions (for the lazy :p)

  • Immortal AI built a questionable amount of units; Bouddica and Napoleon, who usually build zounds of stuff didn't really do it this time. Spain and Morroco had an insane fleet, but didn't really commit (as in attack with 50% or more of it)
  • I settled too many cities, the british islands have a total of 6 different luxuries, and i ended up settling it with 10 cities. On Immortal. I suffered quite a lot of this, until theatres and social policies came online.
  • Social policy wise, i went liberty first, don't see much choice here.. the free settler from turn 1 is too good, especially because your cities start at pop 3 and settlers are subsequently more expensive to build. I then went mercantilism all the way starting from the right side, and it ended up beeing invaluable for me, both in terms of production and gold, allowing me to have a huge military and especially rush buy anything late game. After that i mxed in two or three policies in rationalism for the happy, can't say it was a brillant move though.. and finish with Order for the happy and friendly territory bonus (my own braveheart :p) My only regret, skipping the left side of honor...
  • The historical map script is interesting. 2 Iron for England. 2 civilization on a tiny weeny continent. enjoy. And again it would be fine if anyone else would have spare iron to trade but they don't. and to be honest at some point everyone start going bananas on you anyways, so. can't do much trading. and 8 Ships of the line is NOT enough, not matter how good you promote them :p
  • The AI expansion pattern was really questionnable. Spain for instance chose to expand in the face of France instead of securing their own peninsula, which not only pissed France off, but also allowed the muslim to get a hold of good city spots in Spain. No civ went for the caravel vp bonuses.. go figure. and sweden had ample time to get a foothold in the baltics but never did so. I know i would have. straight opening to conquering heathen Russia...
  • Protestantism life must have spanned a stunning 6 turns. My god, what a challenge for Roman Catholicism.
  • Spies were useless for me this game (see my point about city states later). It was taking those some 70 turns to steal anything and by the time i got there i was ahead in tech anyways... oh, and no point having them in your capital either, you don't get stolen from.
  • Research agreements are exceptionnaly cheap and you have very good relations with many civs early on so i spammed those as much as possible and ended up far enough in research to get 3 times Future techs..
  • My best advice for this scenario though; have a kick ass computer :lol: turns are soo so long..
  • My second best advice for this scenario: Avoid going the patronage route. In fact avoid getting any city state. Its a lost cause, i dumped about 4000k gold into the vatican, not only did i get like 20vp * 30 turns out of that (versus rushbuying all the infrastructure possible in all my cities), but its slowed down my turn times by about 30 seconds as you have to sit and watch those city states and their meaningless wars over and over again.

That's it, sorry i didn't plan on a proper write up, but i must admit it was a nice game..
Long. but nice.

All comments and follow-up photo logs appreciated :)
Thanks again to the community, special thanks to Maddjinn, Wayniciv, Themeinteam and Bibor for basically teaching me what i know about the series without them knowing me :king::goodjob:
See ya :)
 
Nice writeup and pictures. I have only played the scenario one time...and I won as Spain. I will eventually go back and play as England to take Jerusalem and as the Turks to take Constantinople so that I can get the achievements. I have been enjoying the Fall of Rome scenario much more and played through several variants of that one over the past week.
 

This is what you end up by trying to ally a CS :lol:

On number of AI units: The scenario is on quick speed. High difficulty AI gets discount on units, and... it is already cheap. And even AI cant build 2 units a turn in a city.

Btw in this Scenario Pictish warrior is stronger than swordsman(15 to 14) and only costs 37 hammer to 50, AI builds swordsman...
Also don't have idea why AI don't build caravels, they built them in New world scenario IIRC.
 
I got all achievements of this scenario, but I wanted to use Protestantism once(which is very strong) so started a game with Austria.

Got Aesthetics and annexed Vatican as soon as I got money for it. At turn 24 I became friends with like 10 CSes :lol:

beelined Humanism and annexed Wittenberg when Protestantism started.
After spreading it to some city, my religion was changed to Protestantism for more of half cities have converted. And I got denounced by my Catholic friends.
But no problem - Each CS I marry came with 10+ units and I easily wiped Netherlands whilst neglecting military :lol:
This is where I quit that game(@T108) hate the turn times.
 
Nice picture there ;O i forgot to take a similar one where it was saying that i needed an additional 800 influence to overthrow Maria Theresa on Vatican City :p

This one works as well :ö

How did you personally fare against England since i see you were the Celts? Did it take you a 100 ish turns?
 
After some tries, I found out a way to block England's expansion.
See how Dublin and Cardiff positioned.

Don't remember when I wiped out English from British Islands, but it was easy with welsh longbows.

This was on emperor level; I didn't wanted hassle while getting achievement.
 
After some tries, I found out a way to block England's expansion.
See how Dublin and Cardiff positioned.
Don't remember when I wiped out English from British Islands, but it was easy with welsh longbows.

This was on emperor level; I didn't wanted hassle while getting achievement.

Yeah i tried a similar approach on my first try with England and it didn't cut it as on turn 4 i see bouddica landing a settler behind the blocking city..

The ai does start with the ability to embark units and it will do just that :)

and by the way, i see ony our screenshot that you have 7 luxuries in England as opposed to my 6... Map screw i guess
 
Yeah as England I tried to block Celts but it didn't work.
So started over, adopted tradition and built NC whilst sending first settler to Gibraltar channel...
And conquered Celts w/ longbows and Ayyubids with Ship of the Line.
Eventually they offered Jerusalem for peace so I accepted, but achievement didn't worked this way.
So I loaded back and liberated after getting Jerusalem from Saladin and re-conquered. Got achievement.
 
As England or Bouddica, it's fairly easy to take the left side of Commerce (for the hammer bonus) then kick out 3 catapults then 2-3 swords and a boat or two. Then just go roll the AI and own the island(s).

as per # cities - I find that there's only a need for ~4 cities in GB and 2 in Ireland.
They can be spaced properly to prevent any issues re: random settlers.

Also - as England make sure you get a 'full' culture coverage of the coastal tiles below London. France sometimes drops a city on the other side of the channel and then picks up the water tiles - which can prevent you from moving ships through the channel.

For this scenario, the easiest civs are Spain/Almohad/Austria/Byzantium.

the hardest(give or take diff level) ones are Sweden/Russia/Turks.
 
BTW what is Protestantism 'Reformer'? it says If reformer comes 40% of catholic converts but not sure what it is... civilopedia don't explains it too.
 
BTW what is Protestantism 'Reformer'? it says If reformer comes 40% of catholic converts but not sure what it is... civilopedia don't explains it too.

When a Catholic city is converted to Protestantism, 40% of all Catholics in every nearby city get converted to Protestantism as well.

It's the key mechanic to ensure that when the two reforms come, they have a chance to make a big splash (though the AI seems to love using missionaries and Prophets to stop it).
 
I've only done this as Saladin. I took Jerusalem and Mecca immediately then started carving a hole into Byzantium with my Turkic allies until the Turks turned on me, then I took a lot of their land (after converting it to Byzantine's religion for extra VP) and am now struggling to outmatch France because the French win every emperor election.
 
I've only done this as Saladin. I took Jerusalem and Mecca immediately then started carving a hole into Byzantium with my Turkic allies until the Turks turned on me, then I took a lot of their land (after converting it to Byzantine's religion for extra VP) and am now struggling to outmatch France because the French win every emperor election.

ignore the election if you aren't European. You won't have enough allies to help you in the votes (unless you have the gold and Patronage to push through).

Kill Europe.
 
After playing the scenario a few times (mainly on Emperor or Deity), I have found that for many civs you really have to get into a fight early:

- England and the Celts need to eliminate the other ASAP

- Almohads should expand towards Spain ASAP

- Ottoman Turks should expand towards Byzantium ASAP

- Russia is tricky (one of the hardest civs IMHO). I still need to win with this one but I really think you need to nuke the Mongols when you can (but it's hard because they start with so many units).

The nice thing is that in many cases, all you have to do is settle near your target and they will do you the favor of DoW.
 
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