So here is my turn report:
T0 - SIP as we had discussed as a team. I didn't grab a picture, but this revealed Sheep on the grass tile 44 (west-west) of the capital, and a forested plains banana 63 (east-southeast) of the capital. There are a BUNCH of floodplains just beyond those southern hills. Not the best capital site by any means, but we'll have to make due.
As for tech, I was really conflicted. I was considering either Agri=>AH for the Sheep, or BW for those forests. In the end, I decided to go for BW first to give that first worker something to do. Thinking about it now, going for the food techs first probably would have given us a faster start, but we're locked in now.
T1-T4 - Slow turns, just exploring with the warrior.
T5 - Borders pop, reveal a little more land.
I switched off the Oasis and onto the 2
2
banana tile, delaying BW by a bit, but speeding up our Worker.
T8 - Discover our first rival, Boa of Zulu. Looks like we're neighbors with them in this game, too!
T10 Judiasm is founded in a distant land
T13 - Christianity is founded in a distant land.
I've never played with the setting where you get to choose your own religion. One thing I didn't realize is that this makes it a little harder to be able to tell which religious techs have been researched, and which ones are still up for grabs.
T14 - Discover the Zulu capital.
Our Worker also completed on this turn. Since BW isn't finished yet, I move it down to a riverside hill to start Mining. I switch back to the Oasis tile and start growing while building a warrior.
T16 - BW finishes, reveals Copper 88 (north-north) of the capital. Now my plan was to start pre-chopping our settler, but with a copper tile to improve, that's probably the better option. I pause the mine and start moving up to the Copper, spending a turn on a chop on my way up. Set research onto Agri on the way to AH. I guess the one good thing about delaying Agri is that now we get the bonus for the Zulu knowing it already.
T17 - First animal appears, a lion southeast of our capital.
T20 - And that's my turnset. I got us off to a slower start than I would have liked. To be honest, if I was playing SP, I probably would have re-loaded and tried a different approach. Oh well. Here are the final pictures
Our capital grows to size 2 next turn. I'm not sure if it would be better to switch to a settler at size 2, or get up to size three working the sheep, and then build the settler working the improved Copper, Oasis, and 4-yield banana. We'll also be able to put some chops into the Settler to speed it up.
Here's the Roster:
Maga_R <<<
Up Now!
Caledorn <<< On Deck
Bowsling
classical_hero
tobiasn
Arkipeller
YossarianLives <<< Just played
And the save is in my previous post. Good luck Maga!