IOT Developmental Thread

Tried to cut the fluff on this, but the last line was untouchable. In any case, what is the point of government manpower on industry? It'd be easier for everyone just to assume pop can work government-owned industries anyway.

It is a separate thing in the economic equation itself. The use of manpower in the economy gives a modifier based on how much is being done. And it's only called manpower because I don't know what else to call it; I could just differentiate between the two as "Private" and "Public" or something to that effect, but then I'd have to find a way to split the two for military recruitment, though I suppose I could just keep the current system of "all military personnel comes from the government one."

But manpower is essentially just a name given to people directed by the government rather than people who work for private organizations, but it is necessary to make that distinction due to the current economic equation.


Not quite sure where this is coming from on the realism front. There are studies on how centrally-planned economies not only ran afoul of growth, but also actually effectiveness during peace time. In any case, this goes back to why not just assume that unused manpower and population work in factories and on farms? In Hears of Iron 3, manpower was largely just that, the amount of men available for recruitment.

The idea is that planned economies are not as liable to dramatic changes. They can steadily grow or steadily decline, where as the growth and declines of free markets are much more dramatic. It should be noted that Industry does have a decay, and because economies that are heavily planned don't grow passively as well as free market economies (or at all in some cases), not investing in industrial growth itself is liable to industrial degradation. On top of infrastructure and stability, that is a lot to handle. Hell, there can be cases where a chain of events can have large economic investment into industrial growth still not match up to how much an economy is declining. Of course that would be an extreme case, but it is very much possible.
 
I would peg real stability to core territory stability and make everything else simply a subsidiary of it. Not matter what, a colony or secondary territory wouldn't have a stability of 10. Could make it so STs are ~15% less than real while colonies are 30% and occupied is 50%.

The way I'm doing stability is an EU3-esq system where you spend money into a stability cost that rises with the number of provinces you have - so a province that gives +10% stability cost would multiply the total stab cost by 10%.
 
Coming soon* to a forum near you:

8861099350_e59eaaa7ec_c.jpg


1428: The Year a Glorious Chinese Fleet Sailed West and Ignited the Renaissance

*Once the summermagedon of IOTs has passed
 
red-oh-no-you-didn-t-women-s-t-shirts_design.png
 
Is that Hillary Clinton dressed up as Wonder Woman?
 
No, but now'n you mention it that's actually uncanny.
 
OH GOD MY EYES!!!

Please, for the love of formatting, noodles and everything that is holy, don't use that map! At the very least use the one where they fixed the sea colours...
 
OH GOD MY EYES!!!

Please, for the love of formatting, noodles and everything that is holy, don't use that map! At the very least use the one where they fixed the sea colours...

It would appear he's not done filling it in.
 
That's what I thought
 
Development update.

Spoiler economy :
Every country has an Industrial Base. As the name suggests, it is your capacity to produce. Industrial Base is divided into two parts: The private sector and the public sector. They are both worked by your population. The private sector is the amount of your industrial base owned by private individuals in your population seeking to make a profit. It gets money going and is what gives you a domestic monetary income when taxes are applied. The public sector is the amount of your industrial base owned by the government. This portion of industry doesn't contribute to monetary gain directly (see: trade) but is more efficient, so increases your overall capacity to produce.

The differences between the two grow more than that. The private sector seeks to expand. When all variables allow it, the private sector can grow, thus increasing your industrial capacity. Meanwhile, the public sector will only grow as much as you want it to. Both can shrink if you neglect them. They may decline due to low resources, embargoes, bad stability, the works.

How much of your industrial base your country can use is determined by resources, infrastructure, and stability. If any of these get low, you will find your industry will collapse.

Resources are what's needed to produce materials in any industry. You'll need a certain amount of resources per unit of industrial base to run it. Note that resources are used in other parts of economic management, so dedicating all resources to have the largest industry possible isn't necessarily a good idea.

Infrastructure is basically how developed your country is. This rating goes from 1%-100%, and is basically multiplied directly to your industrial base to give you your industrial capacity. To get what you pay for in industrial base, infrastructure has to be at least 75% developed. Going higher will yield industrial benefits that won't require resources to run, increases resource gain, and would set a minimum stability rating that your country won't be able to go lower than so long as it's maintained. However, Infrastructure decays at a dynamic rate per turn and requires a mix of industrial capacity, monetary income, and resources to raise. It isn't raised by a static number based on how much of these you invest; you give a broad plan (the more detail the better), I'll put a price tag on it (combination of funding, resource allotment, and industrial dedication), and your infrastructure could go up by a varying amount dependent on how much of your economy and effort you put into it. Investments into infrastructure is a gamble; it isn't guaranteed to automatically increase it by 20% or something. There is a chance that your public sector can donate some assets to increasing infrastructure, as well.

Stability is your population's approval of you. It controls both how willing your people are to work and how much they are willing to revolt. A bad stability could lower your industrial capacity by as much as 75%. Stability can only be raised indirectly; good management, events, and similar can raise it, and the opposite of these can lower it.

Monetary income is obtained by taxing your public sector and trading. Money is used to find scientific endeavors, infrastructure projects, fund your military, trade with others, or fund your private sector in an attempt to stimulate economic expansion.


Spoiler Technology and Education :
Technology can be obtained by only one direct way: investment. Investments into education is broken up into four areas by percentage: Economical, Military, Espionage, and Science. Investments for education don't stack over time, so you have to have consistent spending if you want consistent results.

Results come in the form of theories. You have a chance of someone theorizing some invention or another, and you can choose at any time after to invest directly into it. Investment into a theory by contrast does stack, and the theory can be developed indefinitely.
 
I would like to put in a request.

I need fairly small(small enough that they work well with the Imperium Economicum/MP4 map) icons for:

-A defensive building
-A farmland building
-A market building
-A land military production building
-A sea military production building(An anchor maybe?)
-An air military production building
-A spy production building
-A nuclear lab/production building
-A national capital
-A major city

I'd like them to be as tech-generic as possible, preferably something that could be the same icon whether you were GMing a stone age game or a futuristic one. Any takers?

Preferably simple black ones, and as small as possible while still being easily discernible.

-L
 
Attack of the tiny icons!
rIMBSqJ.png
 
I too have considered some symbols, drawn for use if needed.

ogAbv9Z.png


vAEz3Ns.png


7bVHMCh.png


vkaGWj5.png


aGFKprW.png


0W7myHU.png


6LWgQUl.png


Just the city and capital to be done.
 
Which one is which?

Also, I forgot to add "AA Gun" to that list.

-L

Land defense, market, navy stuff, air stuff (that's one crappy wing isn't it?), farmlands (because it's easier to draw people than grain at that scale), important city, capital city, generic production icon, land army stuff, mysterious spy stuff.
 
licons.png
 
Someone should do a Godzilla icon for giant monster attacks.
 
EWFJjB1.png
 
Back
Top Bottom