Mathalamus
Emperor of Mathalia
But what if they did?
they need to build everything beforehand. if you dont want to do that, just start as the Aztec empire. and dont let the Spanish (or anyone else) in.
But what if they did?
THIS IS NOT HISTORICALLY ACCURATE, math!
I'm really annoyed that everyone was so insistent that the game take place in some time that wasn't modern, yet they say that everyone is entirely equal. I don't see the point in making the game take place in 1453 if we're going to have Brazil, America, Australia, Mexico, or other countries that didn't exist at the time. Does that not defeat the purpose of having the game based in 1453. I'm not sure what the scale would be like, but what if we just let people wait a little bit and start as nations after 1492. I don't mind people starting in teh Americas before then, I just don't think they should be countries that were started as European colonies if the Europeans had no idea that the land even existed in 1453.
Now about Tailless's rules:
If we're going to be having all of this gold stuff and economies with modifiers and all that other stuff, is there going to be someone on the cabinet to keep up with everyone's stuff. I honestly don't think I have the time to get out a calculator and try and recalculate my gold everyday, and I seem to have more time than most people here.
Do you have to keep an army in your territories to defend them? If I took all 3 of my "armies" to someone's border and DOW'ed them on the third turn, could someone else DOW me and march through my land capturing everything while all 3 of the "armies" I had purchased were off in a far away land?
10 provinces to start sounds a bit much. I may just have the start of IOT IV in my head where we started with 1 and then expanded 5 each turn.
And please say that you don't care if we have radioactive sultans or whatever else we want. THat was one thing that annoyed me about IOT II, everyone could do whatever they wanted and any resemblance of reality was lost. You may hate historical accuracy, but you need to draw a line somewhere.
I believe that all nations are created equal
There should not be any disadvantages to those who start in America as opposed to those in Europe - while I personally agree with Tailless' map I have a proposition: I'll provide a map of Haven, the fictional world in my books, and serve as cartographer.
I fully expect this motion to be defeated, but that's your alternative to accepting that this is Earth whenever and we just have the tech of the era.
I'm serious - if the Native Americans are put to ANY disadvantage I'm not playing. It's not fair to those of us who want to play as Native Americans. Even if I do play I'll feel cheated and unfairly(there's that word again) penalized just for starting in the wrong spot, and I'd actually do BETTER to QUIT and start up a new nation in Asia.
Now please answer my earlier question: Would you play as a Native with these restrictions in place?
- Lighthearter
Well the natives were disadvantaged, but they didn't say, "Hey, those people over the ocean are more advanced than we are and that's unfair, so we're just not going to play." (mass suicide ensues). Not all areas of the world we the same in 1453. I think its reasonable not to have Natives with printing presses, galleons, and advanced civilizations anymore than it is to have Europeans with galleons, machine guns, and ICBM's. Seriously, we need to draw a line somewhere. This is why I suggested just closing off the Americas, and making it easy for the Old Wolrd to take, but everyone wanted it opened. If you want to play in a land that was fodder for the Old World people, don't complain when your country becomes fodder for the Old World people.
I believe that all nations are created equal
There should not be any disadvantages to those who start in America as opposed to those in Europe - while I personally agree with Tailless' map I have a proposition: I'll provide a map of Haven, the fictional world in my books, and serve as cartographer.
I fully expect this motion to be defeated, but that's your alternative to accepting that this is Earth whenever and we just have the tech of the era.
I'm serious - if the Native Americans are put to ANY disadvantage I'm not playing. It's not fair to those of us who want to play as Native Americans. Even if I do play I'll feel cheated and unfairly(there's that word again) penalized just for starting in the wrong spot, and I'd actually do BETTER to QUIT and start up a new nation in Asia.
Now please answer my earlier question: Would you play as a Native with these restrictions in place?
- Lighthearter
I'm really annoyed that everyone was so insistent that the game take place in some time that wasn't modern, yet they say that everyone is entirely equal. I don't see the point in making the game take place in 1453 if we're going to have Brazil, America, Australia, Mexico, or other countries that didn't exist at the time. Does that not defeat the purpose of having the game based in 1453. I'm not sure what the scale would be like, but what if we just let people wait a little bit and start as nations after 1492. I don't mind people starting in teh Americas before then, I just don't think they should be countries that were started as European colonies if the Europeans had no idea that the land even existed in 1453.
Anyways, Joe, can we have an official vote on whether to use AoEIII and/or RoN? And a different vote if I should handle battles, scince I'm the one whom own the game?
i would prefer you use EU3 for battles. you can probably make a world map with these nations in. and, run the battles.
@LH: I have asked you twice in realpolitik to pm those stories. I want to read something thats not civ related
This is the last time I'm going to say this.
The time period is there FOR FLAVOR ONLY. The only changes are FLAVOR related. Nothing else.
We've already decided that all nations will be equal, and it's not going to change. If you want to set up in the Americas and be disadvantaged, by all means go ahead, but don't force other players who want to play there to be disadvantaged too.
Anymore talk about this rule and I will be forced to bring out the banhammer, it's useless clogging up the thread with something's that already been decided, we need to focus more on the stuff that isn't official yet. Such as the rules Tailless wrote up.
I'm sorry. I didn't realize that my posting was such an issue that I'd get a banhammer. I'd seen that there was still some debate and trying to keep my ideas in the debate. I'll drop it now.
@kangru: fine. if historical accuracy is damned, then ill be the most powerful state in europe.
HA is important in any game like this. It has to be realistic for people to want to play it.
I think the Iroquois colonizing Spain in 1453 is powergaming (at least when Congo did it in IOT2 it was deemed powergaming), yet it could happen according to rules of this game.
start in 1500 give Asians and Europeans a bonus, or we start in the modern age where it isn't needed.
I'm starting to agree with you that the Iroquois colonizing Spain is a little powergaming. I don't think this should be allowed, at least right away. Europe should be the colonists, but I'd slightly modify the expansion rules to still make it "Equal."
Native nations (American or African) can claim a 7th territory each turn, but cannot expand across the Atlantic or Mediterranian.
However, they can expand over smaller seas, for instance, you could expand from Florida to Cuba. As for Australia, they would be native too but could colonize Oceania from Australia and the East from Ocieana, so theoretically they could expand onto the Asian Mainland, but this is made up for by a far smaller continent to work with than America.
That made my day. Byzantium has not been a power since Justinian died...
Alright people, get back on topic, or I won't hesitate to bring out the banhammer again![]()
Though I still have one gripe, and that's making the American civilization penalized for being, well, in America. I still want to make it so every country it on equal footing unless the player chooses not to be (for challenge, I guess). That way, countries would be evenly spaced around the globe (and will allow for some more, shall I say, "creative" countries to be created), rather than just crushed into Europe.
EDIT: Re-reading the rules you made, it seem as though you said that people can create NPC's upon leaving, I still think there shouldn't be any NPC's (unless the person is planning on coming back, as you stated later) at all. So I think the player should have the choice of either dividing up his territories (which would be reviewed and discussed by the GM's) or just dissolving his country.
the natives have no industrial capability. and no ressearch capability. so, impossible.
Now about Tailless's rules:
If we're going to be having all of this gold stuff and economies with modifiers and all that other stuff, is there going to be someone on the cabinet to keep up with everyone's stuff. I honestly don't think I have the time to get out a calculator and try and recalculate my gold everyday, and I seem to have more time than most people here.
Do you have to keep an army in your territories to defend them? If I took all 3 of my "armies" to someone's border and DOW'ed them on the third turn, could someone else DOW me and march through my land capturing everything while all 3 of the "armies" I had purchased were off in a far away land?
10 provinces to start sounds a bit much. I may just have the start of IOT IV in my head where we started with 1 and then expanded 5 each turn.
Anyways, Joe, can we have an official vote on whether to use AoEIII and/or RoN? And a different vote if I should handle battles, scince I'm the one whom own the game?
There should not be any disadvantages to those who start in America as opposed to those in Europe - while I personally agree with Tailless' map I have a proposition: I'll provide a map of Haven, the fictional world in my books, and serve as cartographer.
I fully expect this motion to be defeated, but that's your alternative to accepting that this is Earth whenever and we just have the tech of the era.
The time period is there FOR FLAVOR ONLY. The only changes are FLAVOR related. Nothing else.
We've already decided that all nations will be equal, and it's not going to change. If you want to set up in the Americas and be disadvantaged, by all means go ahead, but don't force other players who want to play there to be disadvantaged too.
Anymore talk about this rule and I will be forced to bring out the banhammer, it's useless clogging up the thread with something's that already been decided, we need to focus more on the stuff that isn't official yet. Such as the rules Tailless wrote up.
I'm still iffy about using other games for war, mainly because it takes longer to do so. Which means it will take longer to get results and slow up the game...
Civ and RoN are my two pics for games, but Tailess's idea trumps them both IMO.
Tailess idea>Civ 4>RoN
Also, was Taillesskangaru's army system already voted on?
i would prefer you use EU3 for battles. you can probably make a world map with these nations in. and, run the battles.
I meant the field army system.
I'd rather it be more like Risk, you gain money for economy like Tailless said, and you pay, say, 1 Gold in his system for three troops, which can be placed anywhere, and It'd be handled like Risk. If you have no troops you are insta-conquered if attacked. You'd then pay one gold per turn for each 10 troops you have active. Limit troops to 99 per territory to prevent massive numbers messing the whole thing up.
What do you all think of my system?
Am I allowed to request my system get put up for vote.
I am updating my proposal:
When handling combat, A GM rolls two dice for each player. The winner takes away troops from the loser equal to the difference:
If there are 20 or more troops on each side double the number
If there are Over 50 on each side Quadruple the number.
Terrain would factor in somehow, but I'll wait until it (Hypothetically) is agreed on before I do more.