Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
"Starting Out:
Choose 10 territories.
Now choose 30 territories(claimed or non) to be your cores. Cores will be kept track of a separate map. Every core you do not claim causes your provinces to gain +0.5% RR, so at the start, all nations have 10% RR.
If someone claims one of your cores, you get a CB on them. This is more or less a hardcoded SoI. It's also a way for someone to troll you but if you have a bigger army who cares?
Choose 2 National Strengths. Gone are Civics, Governments, and Sliders, and something a Civ forum should have. The Strengths:
1. Militaristic - You get 10% added to all combat rolls(or 1,2,3,4,5 depending on tech level whichever is more.) You do not incur revolt risk for a war of aggression but other states still get a CB on you.
2. Expanionist - You get one extra claim every 2 turns, so your expansion is sped up 10%. You can negotiate 100, rather than 50, pixels away at the start.
3. Commercial - You get +20% income per turn.
4. Religious - Enables the Religious Casus Belli, Immune to Propaganda and Desertion
5. Diplomatic - You get double as much income from trade as you otherwise would(so if you're in Era 5, 100% of the partner's income).
6. Agricultural - Armies and navies are 20% cheaper due to your enlarged manpower.
7. Centralised - Civics grants +6 Support, every tech besides Civics gives +1 Support.
8. Scientific - Each tech's cost is reduced by 20%; this is cumulative with your focus(so 30% off your focus tech). Rounded up.
Choose your national focus, which gives you 10% off that field of tech. There are three fields - Civics(which increases province support and how many diplomatic deals you can have), Army(which makes you do better in combat, increases troop support and unlocks more advanced units), and Economy(which adds to your income). You will receive Tech 1 of your Focus for free, so choose wisely."
Just tweaking Sons of Mars II for whenever Imperia Mobiana ends. Looks good so far?
I think I'll pool air units for simplicity. I do like Risk-style combat though so I'll have to reduce the number of provinces on the World Map.
Choose 10 territories.
Now choose 30 territories(claimed or non) to be your cores. Cores will be kept track of a separate map. Every core you do not claim causes your provinces to gain +0.5% RR, so at the start, all nations have 10% RR.
If someone claims one of your cores, you get a CB on them. This is more or less a hardcoded SoI. It's also a way for someone to troll you but if you have a bigger army who cares?
Choose 2 National Strengths. Gone are Civics, Governments, and Sliders, and something a Civ forum should have. The Strengths:
1. Militaristic - You get 10% added to all combat rolls(or 1,2,3,4,5 depending on tech level whichever is more.) You do not incur revolt risk for a war of aggression but other states still get a CB on you.
2. Expanionist - You get one extra claim every 2 turns, so your expansion is sped up 10%. You can negotiate 100, rather than 50, pixels away at the start.
3. Commercial - You get +20% income per turn.
4. Religious - Enables the Religious Casus Belli, Immune to Propaganda and Desertion
5. Diplomatic - You get double as much income from trade as you otherwise would(so if you're in Era 5, 100% of the partner's income).
6. Agricultural - Armies and navies are 20% cheaper due to your enlarged manpower.
7. Centralised - Civics grants +6 Support, every tech besides Civics gives +1 Support.
8. Scientific - Each tech's cost is reduced by 20%; this is cumulative with your focus(so 30% off your focus tech). Rounded up.
Choose your national focus, which gives you 10% off that field of tech. There are three fields - Civics(which increases province support and how many diplomatic deals you can have), Army(which makes you do better in combat, increases troop support and unlocks more advanced units), and Economy(which adds to your income). You will receive Tech 1 of your Focus for free, so choose wisely."
Just tweaking Sons of Mars II for whenever Imperia Mobiana ends. Looks good so far?
I think I'll pool air units for simplicity. I do like Risk-style combat though so I'll have to reduce the number of provinces on the World Map.