Red Alert IOT
Month: July. Year: 1946.
The Allies, largely a collection of democratic, capitalist states are at war with the Warsaw Pact, a collection of communist dictatorships. The Allies and Warsaw Pact will need to use a combination of military power and strategic alliances with neutral powers to win this war!
There are three sides.
Allies: Fast striking and extremely important infantry units. The powerful Chronosphere is able to teleport a non-infantry attack force into the middle of enemy territory, which changes the way war is fought forever.
Warsaw Pact: Weaker infantry. Power vehicles and airforce. Pact members employ the powerful Iron Curtain, which can project an force field around a territory, preventing the Allies from attacking it.
Neutrals: These nations aren't at war at the beginning like Allied and Warsaw Pact nations will be. However, they're militarily weak. To build mid-level and late-level units and structures requires them to seek Production Contracts with either the Soviets of Allies. Production contracts last a specified amount of time and the Soviets and Allies will want something in return. If a neutral attacks an Ally or Warsaw Pact, the neutral is at war with ALL the Allies or Warsaw Pact.
Because of this, neutrals can attack other neutrals with only defensive pacts being a deterrent. At some point, the Warsaw Pact of Allies must see you as a valuable target however....
Neutrals can join either the Allies or Warsaw Pact later in the game but once someone join a faction, they can't withdraw. The Allies and WP can sign ceasefires.
The game ends when all the Warsaw Pact or Allies are wiped out and all wars are over. The survivors all "win" but the top players get a reward.
Starting Out
Make your nation. Pick your capital (this is where you free buildings will be created). Pick your faction.
Battles
When you send me battle orders, list the order you want your units to fight. Not Rifle Infantry, Grenadier, RI, RI, etc. No, not like that. Make it simple and group it by units. For example:
Attack Ankara:
Four Rifleinfantry
Two Yaks
etc
There are two types of battles. Raids, and Conquest.
Raids are battles that aren't supposed to take the territory but instead cause destruction. If your unit loses a combat round, instead of dying, there's an "escape" roll. If your unit succeeds, then the unit escapes. Winning units escape automatically of course.
Conquests are like the above only without the escape roll and the point is to take territory.
Constructing Units
Units cost money and require the creation of certain buildings. How many buildings you have limit how many units you can build per turn. If you have one War Factory for instance, you can only build one vehicle per turn. Four barracks? You can build four infantry per turn.
Neutrals can build power plants, ore refineries, ore silos, and barracks. The only units they can train without production contracts are Rifle Infantry and Engineers.
Warsaw Pact Buildings and Unit Premier
Allied Buildings and Unit Premier