Well, the test was a bust, although not
totally without benefit. Thanks again to those who helped.
Time for final adjustments to the rules before this thing goes to air. My first question is, are players bothered by tweaks-on-the-fly, or would you prefer I describe the rules in as brutally through detail as possible in the OP? I'm a sucker for brevity, but I also recognize I won't have to keep confronting loophole exploits if I don't leave room for them.
The draft rules are a casual tone of what will go up in the introduction; let me know if there's anything you would like expanded upon.
Most of my last-minute proposals concern combat:
Something I can't believe I overlooked was the notion of using attack points for defensive operations. It's straightforward enough: delegate points to counter invasion by providing the same sort of boost to the defender's rolls. Now, I don't intend to have players specify which particular province the boost should be allotted to, but it
will require explicit instruction: if you want multiple points combined in a single roll,
say so. If you want preference to be given to countering a specific attacker,
say so. I will
not automatically organize defence unless I'm temporarily entrusted with a nation or it's turned NPC. Like attacks, it works on a pool system aiming to match highest-to-highest; say there are two defence bonuses, one 3-point and one 2-point: the 3-point is played against a 4-point attack, the 2-point against a 2-point attack, and then all other defences follow the normal modifier. Add it?
I'm curious as to whether IOT6 vets would like to adopt the XP/AP trading from that game. Personally I am disinclined:
if I can be convinced to implement it, I would disallow claim-to-claim trades and instead allow XP from nations at peace to be used for
defence by nations at war. The current configuration doesn't really support AP-to-AP anyway. The biggest problem, however, is this will likely lead to a lot of PMs, and I'm
really not set to handle 28+ messages a day. Still, just putting it out there, if only as fodder for other GMs.
Now, I suppose I should get to work on profiling the NPCs. I was originally going to make each connected cluster its own individual state, but there are some (Africa, Central America, Southeast Asia) that I'll peg to larger bodies since they're so small they're not worth the extra hassle of predefined politics. I'll post the master list here, but it will also be part of the OP; bear in mind that the only recognized reserves are by IOT4 vets returning to their original nations; everything else is first-come-first-serve when the game goes up.
The Roster Thus Far
Confirmed returns:
Kashmir (taillesskangaru)
NCSA (DroopyTofu)
Arabia (civplayah)
Patagonia (ZeletDude)
Marian Federation (? Taniciusfox)
Germany (CivGeneral)
Macedonia (? Double A)
Paradise Islands (west india man)
Kosovo (landlubber)
Scotland (Kan' Sharuminar)
Canada (Captain2)
Vermont (Mad Man)
China (? Link)
New Hetmanate (Thorvald of Lym)
Returning players under new nations:
Omega124
Domination3000
Terrance888
Interested-but-speculative vets:
Virote_Considon (Petrograd)
Cull (Eastern Federation)
Perfection (New Zealand)
Joecoolyo (Japan)
Interested new players:
NedimNapoleon
Red_Spy
Sonereal
Aiolos
MaxaTheGreat
Prospo
CELTICEMPIRE
General Olaf