IOT Developmental Thread

Again; how you derailed this to be about me than small scale talk really is getting a annoyance.

Except you're the one who jumped in preaching the Gospel of Tactics while everyone else was on the topic of the role of tactics in an actual IOT.

Go on about your narrow narrative of what a IOT is, because clearly I made a mistake; this is not the thread for IOT ideas (I guess it will have to be invented) nor should I expect a reactionary to heed the wisdom of possibility.

Your right. It isn't for ideas. It is for development.
 
Except you're the one who jumped in preaching the Gospel of Tactics while everyone else was on the topic of the role of tactics in an actual IOT.

...and this exuses a targeting because? I was not going about the Gospel of Tactics, do you read "small scale" as "EVERY IOT HAS TO BE ABOUT TACTICS!"

Your right. It isn't for ideas. It is for development.

Your correct. Do you know the directions to the idea thread? Argentina will not do; a proper thread dedicated to ideas is necessary for cataloguing.

Such thread will then need to be set to be sticked.

What ever the case I think it be best that both of us stop derailing this thread; we have leaded it down a road that if we continue would end up with the mods being unpleased with the both of us.

In the mean time; anyone have any games to announce they are developing?
 
...and this exuses a targeting because? I was not going about the Gospel of Tactics, do you read "small scale" as "EVERY IOT HAS TO BE ABOUT TACTICS!"

Consider going back, rereading the posts in sequential order, and coming back to this line of discussion.


Your correct. Do you know the directions to the idea thread? Argentina will not do; a proper thread dedicated to ideas is necessary for cataloguing.

It is called a trash can, which is where all ideas that the author can't develop should go.


In the mean time; anyone have any games to announce they are developing?


Announcing RIOT II for February.
 
Tany, you keep claiming that without war, your games would be better. Well, balance your next game around no war. Doesn't even matter what the justification is. I'm genuinely curious about how it would go.

Think about that. In RIOT, you can build factories. Forever. Your EP could go up forever with no problems. Why did players go to war still? Simply because without designing interesting, non-military mechanics, everybody ends up going to war. While RIOT did have events (for a while at least), the fact that wars would happen wasn't out of the question.

The reason I liked being Targ so much was there was something to do other than war, and it was get literally all of the trade money. Plus buggering around in Egypt was pretty fun.
 
The reason I liked being Targ so much was there was something to do other than war, and it was get literally all of the trade money. Plus buggering around in Egypt was pretty fun.

Everybody who was close to the Eastern Mediterranean trade network was extremely happy with the outcome I would think.

Angola? Lol.
 
A faction system is a good idea on paper, but I think it's easy to see why so few games try it: most players have a fixation on being in absolute control of their corner of the world. If they wanted to share power they'd play Realpolitik or Feud or something else.
 
Well it wouldn't be about sharing power. It'd be about staying in power.

Besides, the fact there are alliances kinda proves that point moot.
 
A faction system is a good idea on paper, but I think it's easy to see why so few games try it: most players have a fixation on being in absolute control of their corner of the world. If they wanted to share power they'd play Realpolitik or Feud or something else.

I'm not entirely sure. A lot of players did pick democratic governments with elections that could result in them being voted out. I think one of the advantages of being an "out of office" player is that it is less stressful, you have a NPC ruling your country ruling it in the way you would expect a NPC of say, the Communist Party, to run it, etc.

It gives a player who leaves the game a sensible route of return, and gives the GM a lot of leeway in dealing with inactive players by forcing a VoNC in democracies, or factional in-fighting in non-democracies.
 
Project Dunkelheit

The year is 1900, turn of the century...nations came and went but the darkness that loomed over Europe remained. Foreign lands have become places of interest and raw resources are in need to fuel Europes rise. The course of history was changed in 1389 when Bosnia and Serb forces routed the Turks at the battle of Kosovo and thus prevented its expansion into Europe. The map is blank, you fill it in with your nations, in this timeline everything after 1389 changes and sculpts the world up until 1900. The technology level is the same. The whole system will be similar to Valkyrie, except the military. The military system will be different. If possible I'd like a zork style roleplay in a chatroom regarding the battle. Thread may be up tonight or tomorrow night, I'll see.

Spoiler :
operation_dunkelheit_by_nedimnapoleon-d72ldfr.png
 
It wont be a necessary thing bro, if both players agree to it or I could just do it inna social group.

Oh, phew, sorry whenever I see a post like that I have flashbacks to RP III. Flashbacks that I simply do not want to have.
 
Oh, phew, sorry whenever I see a post like that I have flashbacks to RP III. Flashbacks that I simply do not want to have.

How can you have flashbacks? You never could get to the missions. Huehuehue.
 
Besides, the fact there are alliances kinda proves that point moot.

Which is why I find it odd so many are hostile to a OWG type of game. So you can't absolutely dictate what your polity does. Welcome to reality. Instead of armies nullifying your actions, courts and legal decisions by a supranational body do.

I think the MP-era really stirred up a fixation on absolute control, at least in my games.
 
Which is why I find it odd so many are hostile to a OWG type of game. So you can't absolutely dictate what your polity does. Welcome to reality. Instead of armies nullifying your actions, courts and legal decisions by a supranational body do.

I think the MP-era really stirred up a fixation on absolute control, at least in my games.

Civilization Kings III: The Kingdom of IOT
 
Because it's entirely logical for me to honestly say that I want tokinvade every country on the face of the earth and go off on a maniacal rant about it in front of everybody and be completely serious about the entire thing.

I'd rather not have to hold my tongue because it could have in-game consequences. That's just me.

That, and...

OOC comments in a game thread must be clearly marked as OOC.

Since there's no way to prove that something said in the chat is in-character or out-of-character because the chat is not an in-character chat most of the time, there is no ethical way to use screencaps from the chat as proof of intention in the game, which is why most GMs don't allow screencaps in thread.

The only way screencaps of chat can actually be posted that doesn't skirt the rules is by posting OOC tags on them, but if other players take diplomatic actions based on OOC comments in the chat, then any player doing so can and should be considered metagaming.

And really, even then, screencaps wouldn't be allowed under the following rule.

OOC posts in a game thread should avoid mentioning other players by name except in a positive light.

Since we've established that IOT Chat is, by nature, OOC, and that screencaps are, by nature, OOC, and that OOC posts in a thread have to avoid mentioning players by name except in a positive light, then we can reach the conclusion that chat screencapping and posting in thread is scummy, meta, and probably illegal within the confines of the IOT Constitution unless the specific IOT has a specific chat dedicated to IC diplomacy.
 
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