Time-Scale:
The game begins in 1912. Turns are quarter of a year.
Signing Up:
Claim any three territories, so long as they are contiguous by either land or sea. Give them a name, capital, background, etc.
In addition, you get five free military units of your choice, and 10 Infrastructure that you can place anywhere. If you begin in Rough Terrain, you will receive 1 free military unit for every Infrastructure over the limit. Please specify what units you want, and where to place them and the Infrastructure.
You can use any colour you wish, so long as it is not Dark Tyrian Purple (Hex# 360029, or RGB 54/0/41). This is reserved for the Grex.
Terrain:
The dark-coloured territories on the Terrain map is Rough Terrain (contrasted with Clear Terrain). These represent territories that are quite difficult to inhabit, whether they are extreme cold, deserts, jungles, mountains, etc. Feel free to claim here; in fact, youll get a bonus when defending these territories. However, you can only ever have up to 2 Infrastructure on Rough Terrain as a cost.
Economy:
Each territory produces 1 Industrial Capacity (IC), while infrastructure increases the base output by 1 more IC. Infrastructure costs 5 IC to construct, and you can have up to 8 Infrastructure on a given territory (except, as noted above, in Rough Terrain).
Expansion:
Expansion occurs by either military conquest or by political influence. Conquest is fairly straightforward: you attack a neighbouring country with a given number of armies, and number of military units are randomly generated to defend it.
Political influence is more difficult, but does not require use of direct military force. You spend IC to influence a neighbouring country (by land or sea) to join your nation: territories that are contiguous to you by land have a 2% chance of joining you for every IC you send, while territories contiguous to by by sea have a mere 1% of joining you. The total possibility of annexation is increased by 1% for every military unit garrisoned on their border, whether they are army or naval.
Combat:
There are three basic types of units, army, naval, and air. Army units travel on land, while naval units, of course, travel on sea. Air Units can traverse sea spaces, but they must begin and end their turn on land. These are further subdivided into a number of types as follows:
Army:
Name|Attack|Defence|Movement|Cost
Infantry|1|2|1|4
Cavalry|2|1|2|8
Artillery|4|1|1|12
Navy:
Name|Attack|Defence|Movement|Cost
Transporter|0|1|4|5
Frigate|4|4|2|10
Dreadnought|8|4|4|20
Air
Name|Attack|Defence|Movement|Cost
Plane|2|2|4|6
Zeppelin|6|1|4|12
A given unit can only attack once a turn.
In addition, you may load land units onto a transport. Up to 2 units per transport can be loaded this way, and they can never disembark the same turn as they embark.
Combat occurs as follows: the attacker rolls a number of d6s equivalent to the total attack value of his forces, followed by the defender as many d6s as their total defence value. The player who rolled the highest total sum wins. Ties are settled in the defenders favour.
In addition, you can build trenches to add +1 to each of your defence rolls for 5 IC. You can upgrade trenches to Fortresses for 10 IC and double the amount of dice rolled. This effect is not cumulative with Trenches.
You cannot directly control territory after a successful battle, though. Instead, they are considered to be occupied; the opponent cannot build from these territories or collect income. On the flip side, you can collect income from them, but cannot recruit units there. The number of territories to be annexed could either be negotiated (or demanded), or they can be annexed outright if you completely occupy a player nation.
Air Units cannot occupy territory alone. However, they can bomb infrastructure; 1d6 is rolled per attack value, and on 4+, one infrastructure is removed from the province being attacked. In addition, they can ignore the defence bonus of rough terrain due to reconnaisance.
The Grex
At a random point, the Grex will invade a certain number of territories. Rules for them will be added once the Grex invasion begins...