IOT Developmental Thread

Legitimately the first game in months I've been intrigued by.
 
Is Athica another name for RL historical Athens? Or is this a fantasy world inspired by said city? Either way I am interested.
 
Fantasy world. Athica is part Rome, part Athens, and part Japan. I'll get a map up at some point soon.
 
*squee*
 
Dammit, that means weebs are illuminati!

I was about to ask if you had run a Roman Empire NES, then I looked to your signature... In any case, should I go hype mode?

I've thinking about running a CityIOT meets CK2 scenario, but the amount of distractions is too high for me to actually do it.
 
Since the game has finally hit Turn 5, I don't feel half bad posting openings here for Shadow of the Fall.

Besides there being a lot of land open, I also have several NPCs up for grabs by difficulty.

Great Bulgaria: Recently had a coup, previous player didn't do anything it, so its pretty much as close as a blank slate you can get for a country with this much in the bank.

Zulu Empire: A South African power. Currently squabbling with a minor power off its coast. Mostly a blank slate. Pretty much Great Bulgaria, but with more starting capital. Only ranked below Great Bulgaria in terms of ease because Great Bulgaria's in a pretty quiet neighborhood.

Kingdom of Maputo, Empire of Ecuador, Ovamboland Empire, Empire of Pernambuco, Free Sinai, Confederate State of Alabama, Puerto Rico, Republic of Arizona: For people looking for a challenge. All are OPMs bordering established powers.

If you're interested in any of these, PM me and we'll work out the details.
 
Star Wars
Heroes of the Old Republic

Development Blog - I

Star Wars - Heroes of the Old Republic is an upcoming IOT set in the Old Republic era of Star Wars. Players will be able to live their own Star Wars Saga as Jedi, Sith, Bounty Hunters, Smugglers or Soldiers. The IOT will include:

  • An epic adventure set in the background of a galactic spanning conflict between the Sith Empire and the Galactic Republic.
  • 8 large planets from the Star Wars universe filled with quests, NPCs and challenges.
  • An alignment system: You can serve either the Light or the Dark side of the Force.
  • Party members with their own backstory and unique abilities. There will be a Trust mechanic which will determine how loyal they are to you.
Every few days I will post an update ('Development Blog') which will provide more details on the game mechanics and will also explain the backstory of the game.

May the Force be with you!
 
j6runQY.png


Legends of Rust
Legends of Rust is a NESIOT heavily inspired by Facepunch Studio's Rust and EQ's Botwawki. It is a hardcore survival game in which players roam about, harvesting resources, brutally murdering each other, and forming groups or even clans to conquer the island, all the while trying to best the environment and dangers the lurk around every corner. LoR will put players into the boots of the leader of a small group of newly airdropped criminals, exiled to live or die on the fictional island of Harlowe's Retreat. And whether the player seeks to form a thriving empire, or simply retain a nomadic presence, is up to them. Freedom and creativity are the keys in LoR.

 
j6runQY.png


Legends of Rust
Legends of Rust is a NESIOT heavily inspired by Facepunch Studio's Rust and EQ's Botwawki. It is a hardcore survival game in which players roam about, harvesting resources, brutally murdering each other, and forming groups or even clans to conquer the island, all the while trying to best the environment and dangers the lurk around every corner. LoR will put players into the boots of the leader of a small group of newly airdropped criminals, exiled to live or die on the fictional island of Harlowe's Retreat. And whether the player seeks to form a thriving empire, or simply retain a nomadic presence, is up to them. Freedom and creativity are the keys in LoR.

Another potential for me to go cultic! :D

I am enjoying my cult in USEmpire,s so I may do another.
 
Star Wars
Heroes of the Old Republic

Development Blog - II

Welcome to the second part of the Star Wars - Heroes of the Old Republic Development Blog. This time, the Blog will deal with classes. SW - HOTOR aims to give players as much freedom as possible in their adventures in the Star Wars universe and the different classes allow each player to choose from a variety of gameplay styles. The classes are Jedi - Sith, Smuggler - Bounty Hunter, Soldier (Republic or Imperial). Those classes will be examined below:

Jedi - Sith: Jedi and Sith are able to use the Force and are equipped with Lightsaber. This makes them ferocious warriors and gives them an advantage in the battlefield. Experienced Force users can change the tide of an entire battle. Jedi start in the planet of Coruscant while the Sith start in the planet of Korriban. How those Force users wield the power of the Force will be explained in another part of the Blog in more detail.

Smuggler - Bounty Hunter: The Smugglers and Bounty Hunters begin with more points in skills like Computers, Agility and Security. This allows them to hack computer terminals, infiltrate in buildings and escape from difficult situations. While they cannot match a Jedi or Sith in open combat, they can use those skills to set up traps and take care of them. They also begin the game with more credits than other classes. Both of them also have Clients Hologram, a device which allows clients (NPCs) to contact them and offer them jobs (smuggling - bounty hunting) and thus quick cash. Smugglers and Bounty Hunters both begin in Nar Shaddaa.

Soldier (Republic or Imperial): Ever wanted to be a simple foot soldier in the SW universe and lead your squad in battle against enemy forces? SW - HOTOR gives you the chance to do so. Soldiers have neither the Force which the Jedi/Sith have nor do they begin the game with advantage in special skills like the Smugglers/Bounty Hunters do, but they can overcome those disadvantages with teamwork. Players who join as Soldiers begin the game with three party members, their squad, and this can give them the edge they need to overcome their enemies. To use an example, one party member can specialize in Computers, another in Security and the third in combat. Both Republic and Imperial Soldiers begin in Ord Mantell.

That's it, for now, folks. In the next part, I will be summarizing the background of the game and how the war between the Sith Empire and the Galactic Republic came to be. Remember to like! :thumbsup: May the Force be with you! :goodjob:
 
When human beings began to increase in number on the earth and daughters were born to them, the sons of God saw that the humans were clever, and they taught them many things.
— Genesis 6:1 (New International Version)

Mankind, at the beginning of the 20th, rested comfortably in its superiority. Human civilization, particularly European civilization, had colonized every corner of the globe. It had made huge leaps in sciences: physics, engineering, biology, that promised a complete transformation of man and his relationship with the natural world. And it had used these advances to wage a war of unprecedented and unimaginable ferocity, the (first) Global War.

But archaeologists in the 19th century had begun to develop a different hypothesis. Traces of advanced engineering and recurring design elements continued to crop up in archaeological digs from different civilizations with no contact. Religious texts and mythologies suggested the presence of an advanced civilization on Earth, alongside but distinct from early humans, who provided this knowledge to primitive civilizations. While never fully accepted outside the fringes of the scientific community, this theory found supporters in odd places.

One of these odd places was in the upper echelons of Reinhold Wulle's Germany, which in 1930 financed an expedition to the Antarctic Continent. There they made the greatest discovery in human history: an abandoned city, contemporary with the earliest human civilizations, containing hundreds of mummified bodies of creatures that were neither animal or plant. While the People's Freedom Party's hope of alien weapons of immense power would never materialize before city's seizure by Entente forces during the Second Global War, study of the ruins would provide immense boons to scientific research in the decades that would follow. Advances in circuitry, materials, and batteries would provide a boost to the coming Space Race.

-----------

The European Concordat is the smallest and weakest of the five great powers in the 21st century, but one of the most developed and technologically advanced. The Anglo-French Entente spent the 2nd half of the 20th century playing a delicate balancing act to preserve their independence against the Russian superpower, working off the American and Japanese powers when possible and cooperating with the Bear when necessary. The Russian Empire's collapse in the 1990s saw the Entente fill the void, incorporating Central European states that had looked towards it as beacons of freedom and liberty. But the rapid expansion of the EC has put a strain on its government, culture, and economy and seen an emergence of nationalist and populist forces. If the European Concordat can forge a lasting state out of the European continent it can play an important role in the Solar System.
 
When human beings began to increase in number on the earth and daughters were born to them, the sons of God saw that the humans were clever, and they taught them many things.
— Genesis 6:1 (New International Version)

The European Concordat is the smallest and weakest of the five great powers in the 21st century, but one of the most developed and technologically advanced. The Anglo-French Entente spent the 2nd half of the 20th century playing a delicate balancing act to preserve their independence against the Russian superpower, working off the American and Japanese powers when possible and cooperating with the Bear when necessary. The Russian Empire's collapse in the 1990s saw the Entente fill the void, incorporating Central European states that had looked towards it as beacons of freedom and liberty. But the rapid expansion of the EC has put a strain on its government, culture, and economy and seen an emergence of nationalist and populist forces. If the European Concordat can forge a lasting state out of the European continent it can play an important role in the Solar System.

Sounds good, how do I join? What is available?
 
Oh right I should be less ambiguous.

I'm posting fluff pieces for a 21st century Space Age game where players are in control of ~5 major powers. There will be 5 fluff pieces, each with a different bit of world-building and a feature on one of the powers, and then the ruleset.

This build-up I will actually finish, because I made sure to actually write the fluff, the ruleset, and make the map before I post anything.
 
"If the Gods created man, capable of erring- then they erred themselves."
-We, Yevgeny Zamyatin

The Antarctic Plateau which the German expedition discovered would become known to the world at large under its Entente codename, LENG, in 1945 after the conclusion of the Second Global War. German scientists would provide the Russians with the samples they had taken from the site, giving an explanation for the rapid scientific advances that were beginning to come out of the Entente. Until then it had been kept a closely guarded secret by the German and Anglo-French governments, who were fixated on victory in the war.

The Forerunners were a species of molluscs (though not exactly comparable to the Terran phylum) who evolved in Arctic environments less extreme than Antarctica. The site of their main base was believed to have been chosen for its remoteness from any possible human settlements. They were believed to have been part of a long-term scientific mission, present on Earth for much of the 2nd millennium BC, which peacefully and deliberately departed shortly before the beginning of the Greek Dark Age. Their exact motivations are a mystery, as their computer systems degraded over the millennia, but sustained and directed xenoarchaeological efforts have uncovered their role in the proliferation of technological advances. The Forerunners' most visible impact was on the Indus Valley Civilization, which benefitted from a more active interventionist period during the Forerunner expedition.

The public revelation of Leng and the Forerunners would provide the impetus for the formalization of the tripartite post-war order: the three member Security Council and the the United Earth supranational organization. American work to support continued Entente control of the site would see them gain additional access to the resources therein, leaving Japan as the only superpower without any Forerunner artifacts to study first-hand (and contributing to their decline in the technological race). While the United Earth Organization would mostly serve as a new playing field for the Great Game, the vision of a united human race prepared to interact with alien civilizations would remain at the core of its mission and guide it in efforts to spread knowledge, invest in the developing world, and mediate conflict across the globe. Humanity would grapple with the implications of extraterrestial life, and their possible role in human civilization, fairly well.

-----------

The Commonwealth of India at the beginning of the 21st century is a reversal in every way from a century before. Where it was merely the colony of a larger power now it is a sovereign great power in its own right. Where it was a technological backwater now it is a leading scientific and space power. This transformation, in the aftermath of British withdrawal in 1946, is one of the greatest human feats of the 21st century. Effective and disciplined leadership combined with a national mythos that tied India's future and past together with the Forerunners led to decades of economic growth as India developed a capitalist economy by playing the tripartite powers against each other to maintain its independence. However, India has become a victim of its own success: wealth and prosperity have not been distributed equally as much of the south and interior remains poor and backwards, watching as the political elite grow more corrupt, while its growing economic and military strength has fuelled nationalist forces that seek to adopt a more belligerent, and dangerous, foreign policy. India must carefully walk the path laid out for it by the Forerunners.
 
IO8JHGE.png
Power Play is a simple game, with a single resource, and a single goal. Power.

Background:
Earth is dead. Thanks to corruption, greed, and ignorance, the home of mankind had wasted away by the end of the 21st century. Through extreme luck and herculean effort, the human race was able to save itself, fleeing the solar system and establishing itself on a new world, Hemera. There mankind has rebuilt itself, at first banding together to tame their brave new world, and now they eye each other over lines in the sand.

Rules
The only ‘stat’ states use is Power. A state’s total Power (henceforth, State Power or SP) is determined by the total of the controlled provinces’ Power (henceforth, Province Power or PP). In addition, major (mostly player) states can control half of each controlled minor states’ SP.

Controlling minor states requires Influence. Having Influence equal to or greater than a minor state’s SP, as well as greater than the Influence of any other major state is required to maintain control.

Power Uses
Increase Province Power
: PP can be raised by 1 once a turn by paying 4x the PP at the start of the turn.
Invasion: A provinces defence is a number of d20 equal to double the province’s PP. You can use as many SP to attack a province as you desire, with 1 SP = 1d20. A successfully invaded province’s PP is reduced to 1. Invasions can only be done against neighbouring provinces, or across a single ocean territory. Invading across oceans gives the defender +1d20.
Influence: Use 5 SP to raise your influence in an NPC by 1.
Coup: Roll a d20 to change the influence of the controlling or leading state in a minor. The defense of a coup is equal to double the SP of the minor. You can dedicate as much SP as desired in a coup, with the effectiveness of a coup being a d20+SP. The resulting value is subtracted from the leading state’s influence, with any negative value being added to your own influence in the minor.
Sabotage: The equation is the same as an invasion, with a successful sabotage reducing PP to 1 and the saboteur remaining unknown. A failed sabotage will reveal the saboteur if lost by more than 10.

Power may also be used cooperatively. For example, player A may increase the PP of player B. During Invasions or Sabotage, the cooperating players’ SP is added together. Coups cannot be done cooperatively, but multiple coups may be launched against a single target.

The map is divided into six Regions. States in different regions have different bonuses and penalties against each other. Raising Influence in a different region requires double the SP. Defenders against Coups in different regions have double the defense. Invasions and Sabotage in different regions are unaffected.

Maps
Spoiler :
LjAjGtL.jpg
We2O1z1.png
1BWEObc.jpg
 
Zheng He - Rose from slavery to become China's greatest navigator, bringing the glory of the empire to the corners of the known world

Leif Erickson - Braved the harshest waters known to his people and discovered the New World four centuries before Columbus

Ibn Battuta - Explored, measured, and documented entire continents and experiences beyond that of most in the world

Yuri Gagarin - Took his species to a new frontier, breaking all known conventions of exploration and pioneering the human spirit

Ahmad Fadlan - Communicated the differences of two cultures previously unknown to one another

Nathan Drake - Fictional character
 
What?
 
Back
Top Bottom