IOT Developmental Thread

If anything then the modification to be province should be made set at the start of the game. Province borders should not be able to change in game, and players should definitely not be able to change them themselves arbitrarily as Math suggested. It's unbalanced and unfair.

so? anyone else can do it... its not unfair if everyone is doing it.
 
I hate that idea. You shouldn't be able to change province borders, that would make wars take waaaaay longer. Plus it's unbalanced and unfair, as tailless pointed out.

EDIT: Also, maybe we could try to implement a rebellion system. The chance of rebellion rises if your tax rates are high, you're constantly at war, etc.
 
I have naval combat rules too if we want to include it!

Same grid thing, except there's 3 types of terrain:

- Shallows
- Sea
- Land

And five unit types:

Destroyer>Submarine>Cruiser>Destroyer

Corvettes and Shore Batteries are outside that.

Stats:

Destroyer:

Offense 2
Defense 2
Movement 2
Cost 2
Special: Sonar - Ignores Submarine Submerged bonus(see Submarine)
Favored Enemy: Submarine

Submarine:

Offense 2
Defense 1
Movement 2
Cost 2
Special: Submerged - + 2 Defense in Sea
Favored Enemy: Cruiser

Cruiser:

Offense 3
Defense 3
Movement 2
Cost 3
Special: Unwieldy - -2 Defense in Shallows
Long Range - Like land-based artillery, can fire a square away
Resiliency - Takes two hits to sink

Corvette:

Offense 1
Defense 1
Movement 3
Cost 1
Special: Attack Run - +2 Offense if used up all movement before attacking
Coastal Craft - +1 Defense in Shallows, -1 Defense, -1 Movement in Sea

Shore Battery:

Offense 2
Defense 3
Movement 0
Cost 3
Special: Dug In - +1 Defense, +1 Offense against Frigates, Submarines and Corvettes.

Rules:

Land is impassable to all except Shore Batteries.
Shore Batteries cannot move.
Land is always surrounded by Shallows.

Naval engagements are initiated through one of two ways:

1) - A player declares a naval engagement with one of his enemies and his enemy chooses whether or not to accept and meet him in combat.

2) - An amphibious invasion is launched and the defender chooses to intercept it. The attacker then decides whether or not to call it off.

Allies can participate in both land and sea matches as a third player, BTW. But only a max of four players at a time either way. The unit limit at a time is still seven.

I really want the sea combat, but its probably unnecessary. It'll just make things feel more real to me.

- Lighthearter
 
Why don't we just use the units from Advance Wars or something?
 
@Lighthearter Those dont really apply to modern naval warfare. More important would be things like carriers or missile cruisers
 
I think it should be Sub>Battleship>Cruiser>Sub. That's easy to follow.
 
I agree with LH. Its going to get too complicated very quickly if we include every modern naval unit.
 
Ah right.

Air craft carriers are weak against everything, but have aircraft. Which makes them awesome.
 
I'm against re-drawing lands, but maybe provide a way to split disputed territories. One person could take north CA, and another could take south CA (we all know that won't happen; Owen will have CA).

I also think we need something to prevent every small disagreement from leading to the brink of World War. I have always been afraid of DOWing someone because I knew I'd get attacked from 20 sides, but waging war looks like so much fun. We need a way to have minor wars between 2 countries where only a few territories change hands and then peace is declared.
 
What does California have to do with this (no really), and what does DOW mean?
 
I had a bit of a X-post. I was refering to Math talking about changing territory sizes. I don't think that would be legal, unless 2 people want the same territory and decide to split it. I just used CA as an example.
 
Math, everyone but Western European countries, central Africa, and a few in Asia have the same problem as you.

Just look at Australia, they have like 5 provinces on their mainland. However, they don't have a lot of stuff in the outback or even on the coast.

I think what we really need either:

1. A completely new redesigned map. Or,
2. We could use the existing map but assign values to each provinces. Provinces with higher values would in general be richer, more heavily populated, and harder to take in wars (may need to attack the province multiple times).
3. I think we should do (1), making a new map with smaller number of provinces and also apply a moderate version of (2).
4. Of course, we can also get rid of the province system altogether.

I'm against re-drawing lands, but maybe provide a way to split disputed territories. One person could take north CA, and another could take south CA (we all know that won't happen; Owen will have CA).

The problem is right now warfare is based on territorial boundaries. Splitting territories may mean that during war-time a country would have to attack twice to gain that territory instead of attacking once.

I also think we need something to prevent every small disagreement from leading to the brink of World War. I have always been afraid of DOWing someone because I knew I'd get attacked from 20 sides, but waging war looks like so much fun. We need a way to have minor wars between 2 countries where only a few territories change hands and then peace is declared.

Maybe we could have something like Approval Ratings. Declaring war each time costs Approval Ratings, and each turn you are at war AR will decrease unless drastic, unpleasant measures are taken. If AR is low enough NPC rebellions can occur.
 
Alright, since the stream of ideas has become nothing more than a mere trickle, and plus I announced it yesterday, the idea giving phase is over. No more ideas after this point, it's all voting from now on; and boy, I had to cut it off somewhere, we have a massive amount of ideas!

And because of this large amount, we will be voting in "blocks", i.e. more than one idea at a time. We'll also be doing this because we have a lot of similar ideas, and if one gets voted in, it could overrule the other, and we need to be fair.

So, what you've all been waiting for!

Voting: Round 1

-Establish an IOT "etiquette"
-A summary section with each update
-Athenian Democracy, i.e. players vote to kick people
-Lands of people who quit are made into neutral NPC

Please note that you are not voting the idea that's best out of the bunch. You are merely voting if we should keep them or not. It is possible to go a round of voting and have all the ideas stay, if they are all upvoted.

So, IOT community, please should I say, "refine" these ideas and improve upon them, and then vote "yay" or "nay". We will move onto the next round once I believe we have gotten enough votes.
 
Round 1 Voting


Establish an IOT "etiquette"

Yay, of course.

A summary section with each update

I'm not sure what this means. A list of all that happened at the end of the update? If so, yay.

Athenian Democracy, i.e. players vote to kick people

Yay

Lands of people who quit are made into neutral NPC

Nay. I say lands of quitters are dissolved (nobody owns them).
 
Alright, since the stream of ideas has become nothing more than a mere trickle, and plus I announced it yesterday, the idea giving phase is over. No more ideas after this point, it's all voting from now on; and boy, I had to cut it off somewhere, we have a massive amount of ideas!

And because of this large amount, we will be voting in "blocks", i.e. more than one idea at a time. We'll also be doing this because we have a lot of similar ideas, and if one gets voted in, it could overrule the other, and we need to be fair.

So, what you've all been waiting for!

Voting: Round 1

-Establish an IOT "etiquette"
-A summary section with each update
-Athenian Democracy, i.e. players vote to kick people
-Lands of people who quit are made into neutral NPC

Please note that you are not voting the idea that's best out of the bunch. You are merely voting if we should keep them or not. It is possible to go a round of voting and have all the ideas stay, if they are all upvoted.

So, IOT community, please should I say, "refine" these ideas and improve upon them, and then vote "yay" or "nay". We will move onto the next round once I believe we have gotten enough votes.

i vote 1,2,and 4. i do not feel players should have the power to kick a person out of the game. that should rest with the GM.
 
Can we give more ideas after the voting phase? I'm drafting something...

-Establish an IOT "etiquette"

Definitely a yes.

-A summary section with each update

Definitely a yes here as well. IOT2 has this and I think it has helped.

-Athenian Democracy, i.e. players vote to kick people

No. I think the GM should have the say on whether a player has stepped over the line and should be kicked. Voting to kick people implies that the rules are open to interpretation. Even if we do have a Cabinet, I think only the GM should have that power, or only the people in the Cabinet gets to vote.

-Lands of people who quit are made into neutral NPC

Definitely a yes on this one.
 
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