IOT Enlightenment 2: Philosophers and Kings

To: Iberia
From: Iron Islands


You're never going to get them back, so quit being an ideologue and just sign the trade agreement.

As for piracy, I assure you we do not engage in piracy.
 
Missing traits from:

-New Wales
-The Russian Empire
-Empire of California(Mechaerik joined in chat earlier)

Missing orders from:

-New Wales
-The Russian Empire
-Empire of California
-Norskandia
-Hindustan
-Kingdom of Keme
-Romano-Yugoslavia

Please rectify these issues before roughly 8PM tomorrow night EST.

-L
 
3 IP into 1 Regular
* Correction done, thanks to filli_noctus
Claim the southern area of present day Deccan (Madhya Pradesh, Chattisgarh, Andhra Pradesh & Maharashtra)

The General of the Imperial Army, Jayanta Singh, would be in charge of this expedition. His highness has realized to be able to resist the inevitable European powers from taking over our lands, we must be able to secure as large an area as possible, the primary goal being the Indian Subcontinent.

Hindustan recognizes the presence of the other Asian powers in the region, the Iron Islands and the Chinese Empire, and we are eager to get to work with our comrade in arms. Surely, as a first step towards a possible alliance, would be opening up trade among our brethen.

We wait with eager anticipation for a note of acceptance from these 2 factions.
gz8kQ,zwJvK
 
To: World
From: Hindustan
We offer trade to all nations.

To: Iron Isles
To: Chinese Empire
From: Hindustan
Can we have a Non-Aggression Pact ? I understand that our close borders might be the source of some concern; We wish to avoid that, let us push towards an union if we are to prevent the obvious invasion of the European Powers.
 
Do you have room for another player???

If so, then I present, the Dene.



Spoiler :
Dene

The Dene are a group of First Nation settlers who historically lived in the northern boreal and Arctic regions of Canada.
While beautiful, the area is ill suited to agriculture, and this culture started out with many relatively small tribal groups operating as hunter-gathers.

The Dene culture is multifaceted and complex, a characteristic of Northwest peoples with access to easily exploited rich resources.
In Dene culture, a heavy emphasis is placed upon family and kinship, and on a rich tradition of oratory.
Wealth and economic power are important indicators of status, but so is generosity and proper behavior, all signs of "good breeding" and ties to aristocracy.
Art and spirituality are incorporated in nearly all areas of Dene culture, with even everyday objects such as spoons and storage boxes decorated and imbued with spiritual power and historical beliefs of the Dene.
Dene society comprises two moieties, the Raven and the Eagle.
These in turn are divided into numerous clans that are subdivided into lineages or house groups.
These groups have heraldic crests, which are displayed on shields, ships, feast dishes, house mantles, weavings, jewelry, and other art forms.

Over time, the clans spread further south, and entered lands better suited to agriculture.
Nevertheless, even that settled version of life did not bring the Dene closer together.
They were still divided into small tribal groupings, with temporary alliances, trading relationships, and blood feuds predominating between the groups.

This changed with the coming of Thanadelthur.

Thanadelthur (literally meaning Marten Shake) is thought to have been born during 1297.
In early 1313, a party of Chipewyan’s was attacked by Cree and, among at least three women, Thanadelthur was captured.
After spending the winter with their Cree captors, Thanadelthur and another woman escaped and attempted to rejoin their people.
Cold and hunger prevented them from doing so, however, and the two endured a year of hardship until Thanadelthur's travelling companion died.
Five days later Thanadelthur was discovered by goose hunters from an allied tribe of her peoples.

She reached the safety of her clan on November 24, 1314.
At this time, Awendela, a clan chieftain, was seeking an interpreter to help convince the Cree to allow other northern clans to reach village trading posts in order to trade furs with his trading federation.
The Cree objected to the attempts to invade their territory, and posed a significant hindrance to the lucrative trade the clan confederation wanted to conduct.
In 1315, Awendela enlisted the aid of Thanadelthur to forge a peace agreement between the Chipewyan and the Cree.
On June 27 of that year, Thanadelthur, along with one hundred and fifty Chipewyans met the Cree.
After much persuasion, the two groups agreed to make peace and Awendela was overjoyed.
Over the remaining years of her life, Thanadelthur travelled from tribe to clan and coalition, persuading with words, gifts and deeds those peoples to join in a unified Dene society.
Thanadelthur was not always successful with her crusade, but the foundations laid by her travels, the aid she provided those in need, grew in measure till a de facto, if not de Jure nation existed, known to the outside world as the Dene.

Dene national trait: Industrial


The lands they claim:
Spoiler :

 
Dene are in game. Try to get orders in by tonight so I can update before hitting the beach :)

-L

The Dene give thanks to the all-powerful being for their continued existance in this ideal of a universe!

Invest 2 IP into Industry and 1 IP into creating an Irregular.
 
To: World
From: Hindustan
We offer trade to all nations.

Iron Islands accept.

To: Iron Isles
From: Hindustan
Can we have a Non-Aggression Pact ? I understand that our close borders might be the source of some concern; We wish to avoid that, let us push towards an union if we are to prevent the obvious invasion of the European Powers.

We do not like non-aggression pacts, because we feel like they're too cheap. There is also very little threat from the Europeans.

However, we can talk about working out the eventual borders so we're not all disserviced.
 
From China
To Hindustan:


We will accept a NAP if you agree to not expand in Tibet.
 
OOC: Day late and a dollar short, but here is the bio.

New Wales​

220px-Flag_of_Wales_2.svg.png

Background: New Wales was formed of the former English colonies in North America. While initially inhabited by British colonists, the rise of the Celtic Union over Great Britain back on the isles led to a massive influx on new, more celtic colonists. Mostly Welsh in this case, though often Irish or Scottish as well. Their goal was to make the colonies un-anglofied. In return for eradicating the last anglo-saxons, they were promised independence as a seperate nation.



Name: New Wales
Trait: Industrial
Government: Constitutional Monarchy
Capitol: New Gwynedd (Boston)
Languages: Welsh, Gaelic
Religion: 67.2% Protestant, 28.6% Catholic, 3.1% Orthodox, 1.1% Jewish
Monarch: Dafyd af Cardiff



Orders

3 IC for regular. Invade Ontario region of Canada with said regular.
 
Accept all Trade Agreements offered
Offer Trade to all Nations
Offer Nonaggression Pacts to the Russian Empire & the Merchant Republic of Italia
3 IC into a Regular
Expand into Anatolia


@LH, while the long form of the nation name is the Romano-Yugoslavian Empire, the short form is Romania-Yugoslavia, similar to how the Austro-Hungarian Empire was Austria-Hungary, not Austro-Hungary.
 
Forgive my ignorance, but which player controls the Nordic lands colored in hot-pink?




I looked through the posts, but didn't see any maps with an associated player.

Thanks.
 
When submitting changes to player orders, is it better to edit the original post, then post a note indicating there is a change, or should I just make an updated post, including both the original instructions and the changes? :confused:
 
Patriotic_Fool is the Norse.
 
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