"He who fears being conquered is certain of defeat."
- Napoleon Bonaparte
Introduction
Development diary seems to be all the rage among Imperium Offtopicum's GMs these days. So I've decided to join in the fun, and share a little something I've been working on.
Iron and Blood 5 will be the latest installment in the critically-acclaimed (citation needed) Iron and Blood series. The aim is to try to recapture the spirit of the original Iron and Blood and improve on it. Like the original, it will be set in an industrialising world of the mid-19th century, with the option to carry forward into the 20th century, with all its wonders and turmoils.
The challenge, as always, is to balance realism with gameplay, simplicity with complexity. Like the original Iron and Blood it will aim to portray a dynamic, changing, realistic world, where not only careful management but also diplomacy will be crucial. Internal politics will make a comeback from IB2 and IB4, though it will be considerably simplified.
The Map
An entirely new map is currently being produced for the game. It marks a departure from earlier games in the series due to having a relatively large number of smaller provinces. This is mainly to facilitate a new combat system, which will be discussed later.
Instead of building factories in each province to gain income, as in previous games, each province now has a value between 1-5. In place of factories each country will have an industry score. This score is multiplied by the province value to get the IC (industrial capacity) of that province.
In addition, some provinces also produce strategic resources. Four shown at the beginning of the timeline are coal, gold, metals, and rare materials. Oil and uranium can be discovered later in the timeline. Strategic resources can be traded between countries and may be important to keep your military and industries running.
Each province will have a terrain type associated with it, such as desert, plains, hilly/mountainous terrain, tropical forests, and cold forests. They mostly affect combat.
Here is a map of Australia from the game map showing how each province features are indicated.
Spoiler :