Ironclads suck

Jim Bro

Emperor of Quebec
Joined
Oct 4, 2010
Messages
388
Location
Quebec
lol this unit is surely the most useless of all. ironclads shouldn't be limited to low waters. i would limit them to like 10 tiles from land or something. no one ever builds them.
 
They have their uses, in coastal waters they will rape frigates which are the ship they will be going up against in that time period.
The reason nobody builds them is because it is almost always better to just use your coal on factories.
 
They have their uses, in coastal waters they will rape frigates which are the ship they will be going up against in that time period.
The reason nobody builds them is because it is almost always better to just use your coal on factories.

what is the chance that a frigate encounters an ironclad on its way if no one builds them for the reason you mentioned? therefore, this unit is useless.
 
Yeah, it seems a fairly useless unit really. I'm not sure if increasing where the unit can go would make it very attractive still; it's more a matter of it being a poor alternative close to destroyers.
 
I built one a long time ago, and its actually a decent unit in its time. BUT: at least then it couldn't be upgraded to destroyer (unlike frigates). That was what annoyed me most.
 
Ironclads need a buff: they should be able to upgrade to battleships, and maybe increase the (defensive) strenght from 35 to 38.
 
It's pretty much tradition in civ for these things to exist and suck. It seems to be their fate given that their actual historical presence was small and they don't fit nicely in tech or balance in the gameplay sense. I don't fault firaxis for this one; frankly there's not a lot you can do with them and still have them be reasonably balanced.
 
It's pretty much tradition in civ for these things to exist and suck. It seems to be their fate given that their actual historical presence was small and they don't fit nicely in tech or balance in the gameplay sense. I don't fault firaxis for this one; frankly there's not a lot you can do with them and still have them be reasonably balanced.

Gameplay wise, you could have the choice between slow coastal Ironclad versus the fast ocean Destroyer, where the Irconclad is tougher to destroy (higher defense strength) and a little earlier to get, and upgradable to battleships. Destroyers would have the advantage on the offfensive (ranged attack), detect subs, more visibility and indirect fire.
 
The ironclad in the game (looking at the picture) represents the entire class of pre-dreadnought "battleships". Seriously, the picture looks just like the USS Maine, of Havana harbor explosion fame.

Coal is accurate, too. Actually, the HMS Dreadnought and (I believe) all dreadnoughts up to the Queen Elizabeth class were coal-fired.

And also of course, those ships were incredibly tough - an 1890 "ironclad" would handily stomp a WWII destroyer. Armor thick enough to shrug off an 1890 10" rifle isn't going to notice a WWII 5" round.

So. I modified them to upgrade to battleship. That, in and of itself, made them worth building. ummm... I also upgraded battleship and carrier speeds, they're a bit too slow in-game. But the killer was I also bumped the nuclear submarine speed waaay up, damn those things are mean now. Made them require uranium, though.

Regardless - after tweaking a few things I'd been thinking were "wrong", dang I'm having fun. TL;DR - don't like it, just tweak it a little yourself, no harm done. <shrug>
 
I built one one time and chugged it along the coast to bombard a city, a damn sub sunk it.
 
It's pretty much tradition in civ for these things to exist and suck. It seems to be their fate given that their actual historical presence was small and they don't fit nicely in tech or balance in the gameplay sense. I don't fault firaxis for this one; frankly there's not a lot you can do with them and still have them be reasonably balanced.

Yes, those are one of those things if you are going to build ironclads, you may as well just research up a bit and go for something that will last.

When you cram 4000+ years of history into a few hours, there's not much point in building these soon to be obsolete units.
 
They have their uses, in coastal waters they will rape frigates which are the ship they will be going up against in that time period.
The reason nobody builds them is because it is almost always better to just use your coal on factories.

You're right. I usually don't build ironclads because of the coal requirement. As they are iron-clads IMHO they should be changed to require iron instead of coal.
 
I built one a long time ago, and its actually a decent unit in its time. BUT: at least then it couldn't be upgraded to destroyer (unlike frigates). That was what annoyed me most.

can Ironclads be upgraded?? if not, i'll never build one again lol.
 
Why the heck should ironclads be coastal anyway? The first handful of them weren't seaworthy. Then they were the default naval type in the late 19th century. They evolved into Battleships; most warships before the aircraft carrier were essentially evolved ironclads.
 
Yes, those are one of those things if you are going to build ironclads, you may as well just research up a bit and go for something that will last.

When you cram 4000+ years of history into a few hours, there's not much point in building these soon to be obsolete units.


Yes, this would be the reason for me to play at least in epic or marathon speed. It is very though to find right balance and I guess epic speed is nearest.
Ironclads should have ability to patrol in the rivers, but graphically this is hard to achieve. Also they should be upgradable.
 
I actually built one a couple of weeks ago on a fractal map. GW kept randomly attacking me, and the ironclad was the best naval unit I could build at the time, I was going for a science victory, etc etc etc. looking back on it makes me concerned, but at the time it seemed like a good move.
 
I really wonder why they made the Iroclads a coastal based vessel, historicly only the early Ironclads weren't seaworthy. The French were the first to build seaworthy Iroclads and later on every navy used Ironclads and they were seaworthy, the in game Ironclad seems to be based on one of the late 19th century Ironclads graphically so why shouldn't they be able to cross oceans.
 
i think naval combat needs an overhaul for ranged and melee naval units. Iron Clads and Triremes should have no ranged attack but do a devastating melee attack instead, while Frigates, and Galleys do the ranged damage. A Battleship should be able to do both.
 
I think a proper buff would be to make them able to go into oceans. They're ok to build if you have lots of coal, i actually built one. Once. :)
 
I think a proper buff would be to make them able to go into oceans. They're ok to build if you have lots of coal, i actually built one. Once. :)

I think removing the movement restictions won't be enough, they are also too close to destroyers in the tech tree.
The only way to make them useful would be to allow ocean travel and extend the early industrial era with additional techs.

Or if Civ had rivers broad enough for naval units...
 
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