Lily_Lancer
Deity
In Civ6 we all know that Deity AI gets bonused by 80% in production and gold, 32% plus free eurekas in science and culture, and +4 in combat. They also gets free settlers in their first few cities.
However, is that relatively too small?
In Civ5, Deity AIs' cost of purchasing or producing things, or food cost to increase population, is reduced to 50% and additional 5% discount per era. They also get free happiness(like the housing/amenity in Civ6) So the actual production bonus is 100%~200%. They also get 80% discount on upgrading units so their units will not be as outdated as those in Civ6.
In Civ4, Deity AI not only gets that production bonus, but also tech cost is about 50% of human player's.
It is clear that the designers focus little on AIs, so we can assume that the level of Civ6 AI being as good as , if not worse than that in Civ5 or Civ4.
But why do designers design to cut off AI bonuses so severely? Civ6 is designed to be a good game, I know it is much more balanced in MP than Civ4 or Civ5.
However, is the AI bonus too small that make Civ6 standard speed PVE games dull and uninteresting?
I'm really looking forward to a higher level of AI bonus, for example, give Deity AI 150% on gold and production, 80% gold & resource discount on upgrade and 50% bonus on science and culture. Also we shall add free housing and amenity and loyalty for AI cities.
Can this match the level of difficulty and make the standard PVE games as interesting as Civ4 or Civ5?
However, is that relatively too small?
In Civ5, Deity AIs' cost of purchasing or producing things, or food cost to increase population, is reduced to 50% and additional 5% discount per era. They also get free happiness(like the housing/amenity in Civ6) So the actual production bonus is 100%~200%. They also get 80% discount on upgrading units so their units will not be as outdated as those in Civ6.
In Civ4, Deity AI not only gets that production bonus, but also tech cost is about 50% of human player's.
It is clear that the designers focus little on AIs, so we can assume that the level of Civ6 AI being as good as , if not worse than that in Civ5 or Civ4.
But why do designers design to cut off AI bonuses so severely? Civ6 is designed to be a good game, I know it is much more balanced in MP than Civ4 or Civ5.
However, is the AI bonus too small that make Civ6 standard speed PVE games dull and uninteresting?
I'm really looking forward to a higher level of AI bonus, for example, give Deity AI 150% on gold and production, 80% gold & resource discount on upgrade and 50% bonus on science and culture. Also we shall add free housing and amenity and loyalty for AI cities.
Can this match the level of difficulty and make the standard PVE games as interesting as Civ4 or Civ5?
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