HappyBuilder
Chieftain
- Joined
- Aug 16, 2011
- Messages
- 99
I had a perfectly pleasant game going yesterday - a world at peace - when one of my friends, Germany, betrayed me and denounced me. Now all of a sudden the rest of the world suspects me, because why would a friend denounce me if I hadn't done something terrible? And yet, when I look at the Global Politics screen, Germany actually reads Betrayed You (or something with the world betrayal in it).
Does the AI punish the betrayer, other than beyond the normal penalties incurred by denouncing a civ other civs were friends with? Does opinion of Germany plummet because he clearly betrayed an ally? I don't get that impression. I've never gotten a note from another civ yelling at me for failing to support a friend.
In any event, that denouncement set off a death spiral of relations and I've had 4 civs go from friendly to hostile to war almost instantly. It's an archepelago map, so I'm just destroying embarked troops en masse, but still...
HB
Does the AI punish the betrayer, other than beyond the normal penalties incurred by denouncing a civ other civs were friends with? Does opinion of Germany plummet because he clearly betrayed an ally? I don't get that impression. I've never gotten a note from another civ yelling at me for failing to support a friend.
In any event, that denouncement set off a death spiral of relations and I've had 4 civs go from friendly to hostile to war almost instantly. It's an archepelago map, so I'm just destroying embarked troops en masse, but still...
HB