Senethro
Overlord
Given the success of the Steam sales I suspect they'll gain more by the ability to do free weekends and similar through Steam than is lost by boycotters.
Given the success of the Steam sales I suspect they'll gain more by the ability to do free weekends and similar through Steam than is lost by boycotters.
Has Ubisoft's controversial new digital rights management technology resulted in a game ban from a popular digital download service in the UK? UK games site CVG thinks so, claiming the reason Steam's UK catalogue doesn't include recent PC releases Assassin's Creed 2 and Silent Hunter V is because of "an objection to the DRM measures of both titles."
According a "PC games industry insider," it's the latest in a series of missteps since Ubisoft's new DRM technology launched. "Steam doesn't want to lose its reputation for customer service," the insider told CVG, "and these games have angered its user-base."
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If true--a big if, pending clarification from Steam parent Valve or Ubisoft--then it's an ironic move on Valve's part.
Steam is itself a controversial DRM application, requiring that gamers run client software after downloading purchased games in order to play. It, too, requires an active internet connection to access purchased titles, or alternatively that you save your login credentials to the client in order to play offline, a practice at odds with standard security measures.
That's the obvious truth that is always "forgotten" when the industry try to paint itself as a poor victim of evil pirates.I would say another of the reasons people pirate which is big enough that it deserves to be mentioned is that they pirate the games simply because they dont really want the game. This is kind of important because Chalks said 1.7 million downloads, but that doesnt at all mean loss of profit worth 1.7 million copies of Spore. Spore was garbage, but it was very highly anticipated. People who pirated the game probably heard that it was a huge disappointment, but because they have been wanting the game for so long, they would download it just to try. If they couldn't download it, they simply would not have bought it.
It hasn't been told to go into offline mode yet. It checks for internet and on finding none asks "start in offline mode?".
Read it again. Ori didn't make it clear in what order he did things. He said things happened in the first minute of setting Steam into Offline mode but not whether they continued or what it was all about.
(...)
One thing I noticed because I left its firewall permissions temporary: after setting it to offline mode, restarting the computer (multiple times because it at first wouldn't stick to the setting disallowing startup on pc startup) and starting the game: it would request permissions to access the internet and call home. Refusal didn't keep the game from starting, but If I had set the permissions permanently I wouldn't even have noticed that "offline mode" was calling home with an internet connection active.
Not only that, but while in offline mode, the Steam didn't only call home, but transferred data as well. @Senethro: We are all sure Steam is semi-okay at what it does, but this shows that 2K's knowledge of Steam is either spun purposely, or those programmers didn't know. It was mentioned that Valve, although correct in their statements, have also partially distorted the reality of what it does.
In this case, offline mode means it is not offline, but still regularly communicates with the servers. Therefore, what is the real difference between offline and online mode? Common sense would say "not a whole lot".
At the bare minimum I reckon they'd use this opportunity to lock you from your account if they had a legal reason to do so. I also wouldn't mind betting something in this packet transfer is about possible updates to Steam.
Originally Posted by https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555
Offline Mode allows you to play games through Steam without reconnecting to the Steam Network every time you wish to play
According to the Steam Subscriber Agreement, Steam's availability is not guaranteed and Valve is under no legal obligation to release an update disabling the authentication system in the event that Steam becomes permanently unavailable.
Steam allows developers and publishers to change prices and restrict game availability depending on the user's location, causing some games to cost more than those bought from retail stores, despite digital distribution removing the costs of disc replication, packaging, design time, logistics and dealing with retail fronts. Both regional restrictions and pricing are unpopular with Steam users, and a Steam Community group lobbying against this practice, "Rest of World", has over 12,000 members.
Randy Pitchford, CEO of Gearbox Software, has claimed that Valve holds a conflict of interest with Steam, since it gives them the responsibility of distributing their rivals' products. He claimed that Valve took "a larger share than it should for the service it's providing" and that they were "exploiting a lot of small guys."
It's been shown, not only by Ori, that Steam does reconnect to the Steam Network every time you wish to play in offline mode.
Please refrain from vicious attacks and assaults on other users, and please stick to facts, like I did in my above post.
Oh, Liz 2K, wherever you are...? Perhaps Valve should hire a Propaganda Relations <cough> I mean Public Relations agent also.