In many ways forts act like cities (explicitly so in the code in fact), but I have foudn a case that I think goes too far and that I personall regard as a bug. However, before I 'fix' it I want a read on what everyone else things:
Turns out ships can enter land plots with forts on them (that's the effect of teh acts-like-a-city code being hyperactive IMO). Net result is you can bridge landmasses using forts!
I think this should not be allowed but I wanted to sound out other peoples' opinions before I chnage it...
As an aside it made me think it might be nice to have a woker build (modern era probably) that allows them to build shipping-canals (think Panama canal or Suez) which WOULD have this effect (should be an expensive build). Just a future possibility though...
Turns out ships can enter land plots with forts on them (that's the effect of teh acts-like-a-city code being hyperactive IMO). Net result is you can bridge landmasses using forts!
I think this should not be allowed but I wanted to sound out other peoples' opinions before I chnage it...
As an aside it made me think it might be nice to have a woker build (modern era probably) that allows them to build shipping-canals (think Panama canal or Suez) which WOULD have this effect (should be an expensive build). Just a future possibility though...