The AI is coded to pursue space race, nothing else. I think this is because the game developers were a little lazy and said to themselfs : " How to make the AI acheive a cultural victory? There isn't any absolutely essencial tech for that. Humm... And diplomatic? Even worse... let's stay with space race, we only have to tell the AI to pursue rocketry and some other late techs and to not trade them....How about going to the coffee shop to rest a little?"
The AI might stumble by acident in another type of victory, but it won't pursue itIf the AI is coded to win by space race, what happens when you turn OFF space race as one of the victorys?
Its being updated in BtS IIR.
I think thats a little unfair lol. I would have thought in a game like this programing the AI to win is very difficult as there is no set structure or list of activities that will work every time.
I did this in one game I played--in fact, I disabled all victory options except conquest, and I also loaded the game with (mostly) aggressive leaders. (This was for the game I used as the basis for my Princes of the Universe stories.)what if i disable space race?
I did this in one game I played--in fact, I disabled all victory options except conquest, and I also loaded the game with (mostly) aggressive leaders. (This was for the game I used as the basis for my Princes of the Universe stories.)
I can't say for sure, but the AI did seem to behave differently as a result. The aggressive leaders seemed even more prone than usual to pick on the few non-aggressive ones, and they seemed to raze enemy cities more often than they usually do.
The main reason the AI can't win Conquest or Domination is because once the human player is eliminated, the game ends.Actually the AI is not coded to win at all. It will not win by Conquest or Domination because it sucks in warfare and will not win by Culture because it randomly assigns all builds and will not hesitate to build the Heremitage in a city with a culture output of 0.
It can win the Diplomatic condition by accident if it gets enough votes, but sucks at diplomacy as well so that this happens rarely.
Thus the only victory types open to it are Time - which is inevitable if the human does not gain first place in score and Space. Space is a victory where the AI just has to research all techs and build some projects. Now the projects get build at some point and the research is completed as well, but again there is no overall plan, it just stumbles to victory...
Thanks for the compliment!I don't want to know ( yet ) the end of "Princes of the Universe" ,but did you get to the time where you could expect a spaceship race ( post Rocketry)? The few "reports" that I read in the forums about say that the major diference in behavior when the space victory is off is that the AI don't try to build space parts ( they aren't so dumb as they look like sometimes ).
P.S Keep on with the "Princes of the Universe". You are a talented writer and you have a godgiven gift to transform a tedious turn in 2 or 3 pages of good plot and reading
Its being updated in BtS IIR.
I just assumed you'd left the C off of IIRC ("If I Recall Correctly").IIR--if i remember
but you might want to double check that as im also a noob. theres a list of common acronyms in here somewhere.
In the new expansion thats coming out soon, Will AI go after different victories?
The AI is coded to pursue space race, nothing else. I think this is because the game developers were a little lazy and said to themselfs : " How to make the AI acheive a cultural victory? There isn't any absolutely essencial tech for that. Humm... And diplomatic? Even worse... let's stay with space race, we only have to tell the AI to pursue rocketry and some other late techs and to not trade them....How about going to the coffee shop to rest a little?"