rocklikeafool
Warmaster
PS. What makes a Treasure Chest disappear? I sent a Hunter across the map to get one, and it disappeared before he got there!
Maybe the AI got to it 1st?
PS. What makes a Treasure Chest disappear? I sent a Hunter across the map to get one, and it disappeared before he got there!
Maybe the AI got to it 1st?
Maybe the AI got to it 1st?
It's like vanilla goody huts. You AND the AI can both use it. Often the AI will come to a treasure chest before you do. Therefore, the AI steps on it, opens it, and it disappears.I'm not sure what you mean by 'got to it.'
Once I get the Treasure Chest, whenever an AI unit appears near it I see that unit (I have show Enemy/Friendly moves on). I often see Bears and other animals near the Treasure Chest.
It seems like if I don't get to it within a certain number of turns it disappears.
I went to great lengths to get to one in my current game, nearly crossing the huge map, only to find it EMPTY!![]()
It's like vanilla goody huts. You AND the AI can both use it. Often the AI will come to a treasure chest before you do. Therefore, the AI steps on it, opens it, and it disappears.
Also, I spose it programmed so 1 or 2 chests are empty. It was the same with goody huts.
What would be useful, I think, is a way to buy/sell/exchange items. That way you could sell off your excess Torcs or even trade them for Rod or something.
Not quite like goody huts, treasure chests are invisible to all other civs...
What would be useful, I think, is a way to buy/sell/exchange items. That way you could sell off your excess Torcs or even trade them for Rod or something.
I've been working on that one myself. You can give a unit 0 visibility, and it will not reveal even the tile it is standing on. But the issue is that it doesn't allow you to see the unit or select it unless someone else makes the tile visible. I'd really like the chest to still show up for you, but not reveal anything else on the plot. Haven't found where to make that one happen just yet....