JalNES I: Quick and Easy

Nice story!

From: Wessex
To: Eire

We agree.

From: some of the Irish Tribes
To: Eire

We agree.
 
Yea thats what I meant Jap. I seem to be confusing alot of NES these days.

P.S.O.T.D

Center of the Isle​

Caer Troia: capital of Brittania and, argueably, of the entire Isle. The city advanced form only a small community on the Thames River to a full fledged city and the beating heart of the kingdom.

The city was founded (officially) by a king in exile, Brutus, after reaching the grand Isle. The man was reported to have sailed the earth's length to reach the land but it matter little to the native people; he was one of their own. He brought to the Isles the secrets of bronze and laws. The people were gratful for this and allowed him to found the linage of kings that continues to rule the kingdom to this day- and to build a grand city to rule it from.

Brutus chose the site that was previously known as Trinovantum to be his capital and renamed it Caer Troia. While initially the city was small, it grew rapidly after becoming the crown city. Its position didn't hurt in growth either, as it was situated between the wool-growing areas to the east and the mining towns of Wessex to the southwest.

After a few initial years of relative growth, Brutus chose to expand his kingdom greatly. He organized the first army in the kingdom and expanded the kingdom greatly through war. It was reported that even the scots of the far north were afraid to clash with Brutus's armies. Yet the expansions that occured through war paled in retrospect to the expansion he achieved through diplomacy.

He reguraly toured the lands, forcing chieftans and minor kings of the regions to swear oaths of loyalty to him alone. He placed assistants to these men from his supporters to act as spys and warn him of rebellion. He threatened any tribe that would attacl a briitannian trade mission with immediate death and destruction and forced many of them to pay tributes to his kingdom.

But, like all good things, Brutus was not to last. He died some twenty years after founding his kingdom and his eldest son, Arius, took control. Even more ambitious than his father, his first goal was to destroy the small kings. he effectively reduced their positions to nothing more than minor chieftains by limiting the size of their lands, demanding yearly payment, and installing men that supported him into key power positions.

Arius then sought to encourage trade between Brittania and Wessex by actually attacking and annexing many of the lands between the two kingdoms rather than leaving them alone. He also encourage the growth of sea trade and trade with the various tribes living along the far shores. And the result was drastic. The city of Caer Troia grew in size even more and became the largest trading site on the Isle, with godds from the continent, Wessex, Britannia, and the northern scots piling into one trading site.
 
Nice story!

Okay, starting update. I'll edit in Azale's section later.

And now, a sneak preview:

Update 4: BOOM!

10 Jalapeno_points to whoever figures out what that's referring to.
 
What are jalapeno points worth? :p

My money's either on Egypt, Middle East or Carthage (who knows what that mad general will do :mischief:)
 
alex994 said:
What are jalapeno points worth? :p

My money's either on Egypt, Middle East or Carthage (who knows what that mad general will do :mischief:)

Nothing along the lines of explosives...yet.


The only civilization in history to invent explosives before the wheel.
 
North King said:
Hey, that looks like one of my updates. :p
I consider that a great complement, NK.

You all fail. It's something more... volcanic...

UPDATE BEING POSTED. DO NOT POST!
 
Update 4: BOOM!​

1700-1600 BC​

The Dual Empire of the Nile is no more, being neither dual nor an empire (-1 size). Now, it is simply Egypt--the Egypt that has survived for millennia, and doesn't intend to be put off by something silly like a seemingly unstoppable barbarian invasion.

Egypt is not generally known for its adaptability, but, when forced to, it can adapt like anyone else. Studying the chariots of the Hyksos (which, unbeknownst to the Egyptians, are originally Babylonian), Egyptian engineers manage to learn how to duplicate it. Then, they begin to improve it. The final result is the Egyptian Chariot Archer. Each chariot carries two soldiers, a driver and an archer. While the archer mows down the foes of Egypt from afar, the driver runs them down up close--or cuts them up, as the chariots are scythed, giving an advantage over the chariots of the Hyksos, and largely negating the lack of experience the Egyptians have. The only problem, of course, is that these killing machines are frighteningly expensive. However, with the entirety of the Egyptian treasury devoted to their production, a respectable force of chariots is amassed.

They are soon put to the test, as the Hyksos approach Thebes. The entire host of the Hyksos, not yet defeated in battle, faces the new army of the Egyptians. Both sides are equal in the number of chariots. However, the Hyksos have no archers of any sort, whereas the Egyptians have both archers of the usual kind and Chariot Archers. The initial rush of the Hyksos is decimated by archers, and then badly shaken when they find themselves facing chariots which also rain death down upon them, and slice through the wheels of their chariots, rendering them useless. The charge is met and repulsed, and the Hyksos are forced into a retreat, having lost their first battle. (Egypt: -600 UU, -200 Archers, -1000 Spearmen Hyksos: -600 Chariots, -1000 Axemen) In the decades that follow, the Hyksos are slowly but steadily pushed back down the Nile (+1 Confidence). They still, however, stubbornly cling to the Delta, and will be a tough nut to crack.

In other news, Cyrene still remains in contact with the homeland, due to the fortitous finding of a path through the desert on which trade can travel. Raids from Cyprus still continue, however (-10 Galleys), which is causing problems with trade with Carthage.

-------------------------------------------------------

Atyria, for now, has stopped expansion, and fortified the land bridge to the Bosporus, which has greatly diminished barbarian raids (-100 Axemen). They have continued work on the harbor, and created a road system throughout their lands. Atryia seems to be turning inward and isolationist, electing not to increase further the trade with Byzantium, which was responsible for their nation.

Speaking of Byzantium, they, too, seem rather isolationist, continuing to pay off the Thracians and electing not to increase any of their existing trade. The war in Anatolia, meanwhile, is now over in all but name, as no aggressive moves have been made by the Trojans. Small skirmishes do, however, continue in the Bosporus (Troy, Byzantium -10 Galleys).

Troy, meanwhile, has another nation to contend with. The Hittites, who for centuries were merely one of the minor tribes in the region, have arisen, and dream of empire. From their capital of Hattusa, they have already unified the interior of Anatolia, destroying a rival dynasty with a capital at Nesa, and have reached the Euphrates--and ventured across it(see below)...

And the Aegean War grinds on, the Athenian combined-arms forces slowly gaining the upper hand on the Spartan spearmen (Athens: -2000 Spearmen, -500 Archers Sparta: -2500 Spearmen)...

Other than that, nothing happens--until 1623 BC, that is. (see below)

-------------------------------------------------------

Prussia continues to expand (+1 size), but peacefully this time. After centuries of friendship, most of the Germanic tribes in the east agree to join Prussia (+1 Confidence), though one tribe is still holding out.

The Prussian Axemen have been established as a remnant of the good old days of raiding. Although they have no discipline at all, they are frightfully strong, and can take on many men at once. It is a testament to the vision of the Prussian rulers, who have also conducted a census to determine the population in their kingdom, that all existing Axemen are incorporated into this group.

In other news, the city of Danzig is built across the river. Many of the newly incorporated tribes flock to it, and it soon becomes a bustling city, rivalling Konigsberg itself (+1 urban economy).

Hearing news of a rich island to the west, the king decides to launch a great raid, the greatest in living memory. Half of the navy carries all of the Axemen far to the west, around a great peninsula and into the ocean, and then southwest to the promised island. Although not as rich as had been rumored, it is still very rich, and after many casualties (-600 UU), the raid succeeds in bringing back much wealth to Prussia (+1 spending point next turn).

-------------------------------------------------------

South we go to the land of the Medes, who have recently changed their dynastic system to allow women to rule (+1 Culture). The largest public works project ever is started, and finished, this century, as a system of proper roads is installed throughout the entire country, a project dwarfed only by the Temple of Jupiter in Rome in terms of sheer scale.

The Medes are all set to destroy the pitiful remnants of Babylon. However, all of the bridges across the Euphrates have been destroyed, and while they are rebuilt they can only watch helplessly as strange events occur. A great army comes from the north and west, and sweeps into Babylonian lands like a knife through butter. They burn the fields and destroy all in their path. When they reach the temporary capital, they meet with the Babylonian royal family. Then, a few days later, they disappear back to the west--along with the entire Babylonian chariot force, government, and population. The land is emptied. The Medes then watch in frustration as Ur proceeds to take all of the land on their side of the Euphrates.

In more positive news, expansion up the Tigris and Euphrates goes well, although the mysterious strangers are not encountered. The Medes also pour money into restarting trade in the region, and this succeeds (+1 Trade Economy Medes, Ur).

-------------------------------------------------------

Brittania is booming. With wise investment into infrastructure, the nation nearly doubles in size (+1 size). Although a border has not yet been set up with Wessex, trade is booming between them (+1 trade economy). In general, things seem good... at least, until the raids start.

In 1624, a great force of insane axemen arrives from the east. They quickly land, and for 3 months, they pillage thoughout the entire land, taking half of the treasury (-1 spending point next turn) despite all attempts to stop them (-300 Spearmen, -300 Axemen). The events of the next year only add insult to injury (see below)

Meanwhile, in another part of the British isles, Eire is struggling to get off its feet. The Tribal Council decides to elect a king, and then promptly disbands. The king then offers all of the rulers surrounding tribes status as nobility in his new kingdom. Some agree, and some do not, leading to a rather haphazard territory distribution. Eire also begins to fortify its core territories, though more serious fortification will take government investment. In addition, they crush one of the larger tribes in the south in a nighttime assault, and gain respect from the surrounding tribes for their accomplishment (+1 Confidence, -400 Axemen, -100 Archers). Finally, an exploration fleet makes contact with Wessex and immediately commences trade, which is highly successful (+1 Trade Economy).

All of this trade, of course, makes Wessex rich too (+1 Trade Economy).

-------------------------------------------------------

Carthage has finally gotten its act together. The king pleads for peace, which is reluctantly accepted by the Berbers, who were enjoying their steady source of income. Of course, the king then turns around and orders a bold attack down the center of the Berber forces, after poisoning the Berbers at the dinner commemorating peace. The attack is a great success. Fire archers burn villages, spearmen slaughter the inhabitants, and much land is taken (+1 Size). And enough troops remain at home to halt the inevitable counterattack (-400 Spearmen).

In other news, a small colony is established in Sicily, though it is unlikely to last long without military support, as the local tribes would like to maintain control of their island and its position on the highly lucrative trade routes.

-------------------------------------------------------

The Romans hastily change the law so that only men from ages 14-30 must serve in the militia. While the populace still isn't thrilled, it does help them fend off the occasional raid (-100 Axemen). The order of the Vestal Virgins is established to maintain the sacred fire of Vesta, goddess of the hearth, bringing diversity to the Roman religous system and allowing greater privileges to women (+1 Culture).

In military affairs, the Romans follow a complex and confusing but successful system of assassinating heads of nearby tribes, causing civil wars amongst their successors, siding with one of them in exchange for becoming a vassal, and then assassinating the new head and incorporating the land into Rome. It works. Really...
-------------------------------------------------------

Not much happens in the Hedjaz, as they are ruled by a series of weak kings. As a result, a large portion of the treasury is squandered due to corruption (OOC: only 2 spending point were spent this turn, as punishment). The various kings, however, do spend much money on increasing the numbers of Arabian Cavalry, even if most of their time is spent in parades.

In more positive news, the area cleared by the Cavalry last turn is incorporated into the nation, increasing its size significantly (+1 size). This territory is constantly harassed by raids, however(-500 Spearmen, -200 Archers, -250 UU).

As the wars in Egypt and the Middle East calm down, trade is restored to the region, which is good news, especially for Magan and Dilmun, who would have been on the brink of collapse if a lack of trade was combined with the events of 1623 BC (see below). As it is, both nations manage to expand slightly, and Dilmun is close to a border with Ur.

-------------------------------------------------------

In 1623 BC, a massive explosion occurs in the Aegean--a volcanic erruption on Thera (officially, at least--the actual reason is that the penguins (based in Medea) had to neutralize a rogue NAO operative who had seized control of Minoa and was preparing to summon Von Dunkelheit). A plume of ash 35 kilometers high is formed, and more then 24 cubic miles of ash are ejected into the atmosphere, covering the nearby islands with 60 meters of ash. Throughout the world, a volcanic winter occurs, with crops devastated by frosts that come in July and clouds of ash blocking the sun (-1 spending point this turn for all nations (OOC: IRL, effects reached as far a China, so this is reasonable)). It will take the world a long time to recover.

Even worse, however, is the 150 meter high tsunami that spreads throughout the region. The northern coast of Crete is simply destroyed, along with the Minoan fleet--and indeed, all of Minoan civilization (-Minoa as an independant nation). Every major trading partner with Minoa is hit extremely hard (-20 Galleys, -1 Trade Economy for Troy, Byzantium, Athens).

From the rubble, of course, comes the inevitable question: who will fill the vacuum left by Minoa? Trade from Egypt and Mesopotamia is currently bypassing the Aegean completely, heading directly to Malta and on to Sicily. Obviously, great profit can be made by seizing control of the trade routes. Who will prevail? Troy, Athens, Byzantium? Egypt? No one knows...

-------------------------------------------------------




NPC Diplo​

From: Berbers
To: Carthage

Traitors! You will pay!


Rants from the Mod (OOC)​

All but Azale's section is done.

None of you got the reference to Thera. I'm disappointed.

You have two choices: update can be either on Friday or on Sunday. If you want it early, send orders!

Best orders: Lord_Iggy--organized very well.

Scapegoat-for-the-turn: Azale. Duh.
 
Stats are up. You may now post.

jalnesupdate4v2.png
 
Darn Ur, that landgrabber...

Oh well. It is tolerable.

Nice update. And no, I wouldn't have guessed it was Thera/Santorini.
 
Lol the berbers have fallen for my tricks. The holy fire shall reign opun them.

Sending orders now.

Seems the barbarians really love Carthage.
 
I would like to point out that I have one order already. :smug:

Luckymoose, you're starting to scare me... :p
 
An excerpt from the opening to Chapter 4 (The Beginnings of the Eoghainn Dynasty) of A History of Ancient Eire

Niall Nine Hammers, as the first of the High Kings of Eire came to be known, is thusly named for the quick and efficient way he brought nine of the Free Tribes under his rule within the first year of his reign - eight through diplomacy and one through conquest. In actuality, however, Niall's lasting influence would not come as a result of his militaristic impulses, rather, from the products of quite another impulse entirely - his children. The virile Niall Nine Hammers had five children that survived into adulthood.

The eldest of his children, Cennédig, was a consummate politician. He spent many years travelling with his father, listening to the speeches he made and noting what provoked the greatest response from the crowd, as well as from the nobles. He quickly realized that Eire was not the place his father described it to be, but that it one day could be. Military maneuver and domestic infrastructure were all well and good, but the most important arena was the political one. Without the support of the people or the nobles (and preferably both), no number of roads or axes could help Eire in the slightest. His acension to the throne paved the way for numerous gains in the authority of the King. He sponsored reforms restructuring the political system into a more organized version of tribal loyalties, claiming that Eire was "One Great Clan, with the High King as the Chief." The Lower Chieftains, or Ruires, were granted a degree of autonomy over domestic matters in return for fealty and military service, but all disputes were the settled by local representatives of the King, drawn from the brightest and most loyal of the Galloglach, the King's elite bodyguard. See Chapter 2, The Warrior Culture of Eire, for more information on Galloglach and their origins

The second oldest was a young lady named Brenna, a warrior princess in the truest sense of the word. From a young age she watched as her brothers trained with the warriors of the clan and then would spar with them afterwards. Brenna was eventually able to convince her father to purchase her her own set of arms and armour, as well as participation in the daring nighttime raid that began Niall's punitive war against the defiant tribes. Brenna was instrumental in the beginning of a cultural shift towards the belief that all people must be prepared for war - peasant and noble, man and woman - if Eire was to survive.

Cenel, the middle child, had, from his earliest years, been the mediator. Between his father and his mother, between his older siblings and his younger siblings, between his sisters and his brothers. It was from a very early age that he realized that trade-offs, compromises, wheeling, dealing, and not a little stealing was the only true way to get by in a world where primogeniture had recently been enacted and one was not particularly skilled militarily. So the young man became a great trader. He supported enterprising ventures and explorations, establishing relations with the Men of Wessex and later of Britannia. He was appointed Ruire of the Seas and given command of Eire's pitiful navy, which he whipped into an effective personal trading fleet, bringing great wealth to himself and to Eire. Cenel was essential to developing the minute merchant population of the Kingdom and goes down in history as Eire's first great entrepeneur (although the title is contested by some historians who claim that Niall himself was the first true entrepeneur, having taken on an entirely new realm of existence using a large part of his personal wealth - cross reference Niall Nine Hammers: A History by Douglas MacNeill).

Cessair, youngest daughter of Niall, was a lover of history and a devoted worshipper of the Gods. She was a vital force in the early movement towards a more organized system of belief regarding the Celtic Pantheon. The first High Priestess of Áine, Goddess of Love, Growth, Cattle and the Sun, and the founder of the cult dedicated to her, Cessair was a beautiful girl, but pledged, much to the chagrin of the young nobility and the delight of her father, a vow of chastity in reverence and respect for Áine. Her position as daughter of the High King instilled a native influence in the High Priestess' position that would prove helpful in the years to come. Historians have Cessair and those who followed her for the in-depth knowledge we have of the early era of Ancient Eire. If it were not for her Temple scribes standardizing a basic alphabet and writing system for use in recording the great happenings of the times, we would have only archaeological evidence of the vague rise of a king, not the extensive history we have at our fingertips today.

Flaithemon was the youngest and bravest of the five children. The young Flaithemon trained with his sister Brenna while he was too young to train with the warriors and then quickly surpassed the warriors when he came of age. A savage fighter when fighting rank-and-file, he was a gentleman in the homes of nobles and the dream of the young ladies of the nobility. Once given tactical command, Flaithemon proved a brilliant defender of the Eireann, as Greater Eire had informally come to be called. He was a master of defensive maneuver and fortification and turned back a number of numerically superior Free Tribe raids. His actions ensured him a place in legend and gave a vision of the future behavior of the noble warrior, the gentleman soldier, that would lead the Men of Eire down the path to organized knighthood.
 
I do believe Kentharu already did that one. ;)
 
Nice story.

And that's what away orders are. :p Taking a long trip, Luckymoose?
 
Back
Top Bottom