jalapeno_dude
AKA Panda Judo Eel
UPDATE FIVE will commence on Saturday , July 26th, 2008 AD at 21:00 EST. Send orders!
Introduction
Well, I'm in the same situation as last time: home for the rest of the summer with lots of free time on my hands. So let's get NESing!
The basic concept for this NES is
Rule Zero
I reserve the right to veto anything that is not appropriate for the time period or that I think is stupid.
Rule One
READ THE RULES! Failing that, ask--I (usually) won't bite.
Rule Two
2-PM limit on orders, please.
BT Rules
This NES will commence with one or more 50- or 100-year updates, which will take your civilization either to bloody destruction or, hopefully, to a small empire ready to become a large one. As nations and cultures will vary radically on such a low-resolution time scale, I will be using a more qualitative template.
Note that for the first few turns, nations will likely be killed off mercilessly. If your nation is one of the victims, please choose another nations on the periphery. This should do a nice job of modeling the spread of civilization.
Basic nation stats will look like this:
Soviet Luxembourg
Luxembourgrad
Government: Dictatorship of the proletariat, highly corrupt
Economy: 6 (10 income - 4 upkeep), massive heavy industry, medium agriculture, little trade
Military: Small, superior tanks, conscripts
Infrastructure: Superhighways, railroads
Culture: Secular, highly patriotic, militaristic
Description: The overthrow of the Great Andorran empire resulted in many splinter states, of which Soviet Luxembourg was one of the smallest. Despite its small size and population, it has managed to survive due to fanatical nationalism and a large tank corps.
Should be fairly self-explanatory. The economy at this stage is an entirely abstract quantity, and measures how much your nation can improve its various stats relative to everyone else.
A starting template looks like:
[Nation Name]/[Player Name]
[Color]
[Capital]
Government: [oligarchy, monarchy, or something else--keep it realistic for 2000 BC]
Economy: [Major sources of income: agriculture? trade? etc...]
Military: [size relative to other city-states]/[makeup of forces--note chariots are only available in Mesopotamia at this stage]
Culture: [describe religion, societal values, etc...]
Description: [how your city state came into existence]
I also need a starting location: see the next post.
IT Rules
You'll find out when we get there.
Introduction
Well, I'm in the same situation as last time: home for the rest of the summer with lots of free time on my hands. So let's get NESing!
The basic concept for this NES is
an Earth 2000 BC fresh start, using the IT-BT system. It might be interesting to use a cradle-type system for that--so players can only start in the first BT where there was actually real civilization at that point (the Middle East, India, and China essentially).
Rule Zero
I reserve the right to veto anything that is not appropriate for the time period or that I think is stupid.
Rule One
READ THE RULES! Failing that, ask--I (usually) won't bite.
Rule Two
2-PM limit on orders, please.
BT Rules
This NES will commence with one or more 50- or 100-year updates, which will take your civilization either to bloody destruction or, hopefully, to a small empire ready to become a large one. As nations and cultures will vary radically on such a low-resolution time scale, I will be using a more qualitative template.
Note that for the first few turns, nations will likely be killed off mercilessly. If your nation is one of the victims, please choose another nations on the periphery. This should do a nice job of modeling the spread of civilization.
Basic nation stats will look like this:
Soviet Luxembourg
Luxembourgrad
Government: Dictatorship of the proletariat, highly corrupt
Economy: 6 (10 income - 4 upkeep), massive heavy industry, medium agriculture, little trade
Military: Small, superior tanks, conscripts
Infrastructure: Superhighways, railroads
Culture: Secular, highly patriotic, militaristic
Description: The overthrow of the Great Andorran empire resulted in many splinter states, of which Soviet Luxembourg was one of the smallest. Despite its small size and population, it has managed to survive due to fanatical nationalism and a large tank corps.
Should be fairly self-explanatory. The economy at this stage is an entirely abstract quantity, and measures how much your nation can improve its various stats relative to everyone else.
A starting template looks like:
[Nation Name]/[Player Name]
[Color]
[Capital]
Government: [oligarchy, monarchy, or something else--keep it realistic for 2000 BC]
Economy: [Major sources of income: agriculture? trade? etc...]
Military: [size relative to other city-states]/[makeup of forces--note chariots are only available in Mesopotamia at this stage]
Culture: [describe religion, societal values, etc...]
Description: [how your city state came into existence]
I also need a starting location: see the next post.
IT Rules
You'll find out when we get there.