Japan - Hojo Tokimune Thread

My bet is - Hojo is likely to lean towards religion. If we''ll see additional leaders DLC later, it's likely we'll have some Japan militarist, though.
 
I must be the only one in this thread who is actually disappointed with the choice. It is indeed a fresh change, but I was really hoping for someone involved during the Sengoku Jidai. Dramatized or no, the period was an interesting one. Takeda Harunobu would have blown me away, even if it was kind of a long shot... but so is Hojo Tokimune. I am very unfamiliar with the Kamakura period, but I suppose I'll just have to expand my knowledge... When I saw "Hojo," I immediately got excited, but then realized it wasn't the late Hojo clan.

In any case, I still believe Japan will be military-centric. Considering the heavy tie to Buddhism, though, I see religion being much more important to their game.
 
Given both America and England have had more general than specific bonuses, we might see both religious and militaristic bonuses for Japan
 
The civilizations are very well-rounded. Japan will probably have a boost to great general emergence, defensive culture, and economically, probably an advantage to switching civics or district projects.
 
his agenda has bean revealed its Bushido likes civs with a strong military but only if they also have a strong culture or faith
 
his agenda has bean revealed its Bushido likes civs with a strong military but only if they also have a strong culture or faith
Which means he will be a warmonger. Cleopatra will be easier to appease but it looks like Tokimune will hate quite a bunch of people.

One thing that would interesting to know is how the AI will decide what "strong" means - more than they produce themselves? More than the world average?
 
Which means he will be a warmonger. Cleopatra will be easier to appease but it looks like Tokimune will hate quite a bunch of people.

One thing that would interesting to know is how the AI will decide what "strong" means - more than they produce themselves? More than the world average?

well cleo hates civs without a strong military and i think hojo would be indifferent
 
Civ Ability: Meiji Restoration - Bonuses to districts built next to each other

Leader Ability: Divine Wind - Land units get a combat bonus when fighting near a coast, naval units get a combat bonus when fighting on shallow water tiles

Unique Unit: Samurai - Fights at full strength even when injured, unlocks at Military Tactics

Unique Building: Electronics Factory - Replaces the Factory, and gives out bonus production as well as culture to all nearby cities.
 
:o Any Japanese speakers here?

EDIT: ninjad.

I'm not impressed with Japanese abilities, TBH.

The video is narrated in English.

I can see myself liking this Civ. I like densely-packed empires with cities built quite close to each other, as it allows one to easily defend them all with a single mobile defense force.

Nothing game-shattering, though it looks like the bonus for districts being close to each other is quite high. The normal "prime location" bonus for a holy site is +2, the video shows +6 with two adjacent districts (possibly three, if the city center counts). That's triple the normal yield.

Edit: Granted, it may also be getting +3 for the 3 adjacent mountains. If so, that's +1 yield for each adjacent district (counting the city center).
 
Interesting! So we have a Japan built from the ground up to be great at using small mountainous islands. Looks like a lot of fun.
 
TWO Civs in the same week? Oh my, fun times at Civfanatics

Edit: I've posted some images of things you might have missed in the video on the screenshot thread: http://forums.civfanatics.com/showpost.php?p=14345199&postcount=1195
I'll just leave those relevant to the Japan Civ here:

Japanese and Chinese share the same unit "skin" for swordsman:
Spoiler :
Japanese_and_Chinese_same.png


Which is different to the Egyptian swordsman:
Spoiler :
Egypt_different.png


And also different from the Roman swordsman (not on this video, source: http://well-of-souls.com/civ/civ6_units.html)
Spoiler :
civ6_swordsman1.png


Meiji Restoration UA seems to be game changer in certain situations:
Spoiler :
Big_Bonus.png


Do Samurai/Japanese units regain HP when fighting?
Spoiler :
Samurai_Recover_HP2.png
Samurai_Recover_HP.png
 
And finally, anyone have a clue what these two icons mean?:
Spoiler :
Wierd_Stuff.png

My guess? That's part of the city UI, right? Left brings up the UI to assign citizens to tiles, right brings up UI to assign citizens as specialists.

Edit: Alternately, as suggested in the other thread, buy tiles/assign citizens. That actually seems more likely looking at it.
 
The leader background looks nice (more details than others) but the frozen candle flame is really weird then he moves around!

UA & leader UA both seems thematic and strong, UU seems a bit lackluster, at least if the damaged unit penalaty is as small as in civ 5.
 
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