Sulla looked out over the progress of the Japanese armies from a distant mountaintop. The samurai he built had done their job, and done it well. Babylon lay in ruins, its population vastly reduced, and its lands in the hands of the victorious Japanese. And Sulla was pleased with the work his successors had done.
But there were other things Sulla was not pleased with. While one or two barracks are necessary for healing soldiers in an overseas war, it appears as though the late shogun had decided to rush many barracks all over the former Babylonian Empire, a measure costly and largely unnecessary. While a strong military is always to be desired above most everything else, Sulla saw the current Japan as a nation out of control. With 47(!) samurai, there was no need to produce more of the glorious warriors, yet many were still in production. Furthermore, the enormous armies of the Japanese Republic were draining the treasury at a prohibitive rate. Sulla shook his head at the lack of foresight that resulted in too much focus on the military at the cost of city development; it seems he may be forced to return to Japan once again to knock some sense into the silly Japanese people
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Okay, out of character. I'm impressed by our feats of arms - considering this is pre-modern warfare with no railroads and few roads, taking out all of Babylon in about 30 turns is extremely fast. I'm also impressed by the fact that we got two great leaders - not that we could control that because of luck. However, while we can't be conquered in the short run, I am more considered about the long-term consequences of the above-mentioned lack of city development. We have TOO many units!!!! They are draining a whopping 110 gold/turn, which is why we're only getting +3 gold at 20% science. We're not going to get much of any research done at that rate. Good news is that the computer is absolutely broke, so they're going nowhere fast as well. But we need to axe production of more military immediately and build some desperately needed improvements like libraries, marketplaces, etc. No more barracks needed either!!!!!
Another point: I think we wasted a great opportunity with the great leaders. The first great leader should always be used for an army - because then the Heroic Epic and Military Academy can be built. But then any other leader should only be used to form an army if there is NOTHING else to produce with it. In this case, the second one should have been used to rush a Forbidden Palace in the Babylonian territory, thus saving 200 turns and immediately bringing 10 or so corruption-free cities into usefulness. I know that Chieftess is learning in this game, so this is a good thing to take away: use those leaders either on wonders or moving of the palace/forbidden palace after you already have one! (We can always build more with the Military Academy)
Next order of business: where should the Forbidden Palace be? After looking at the map, I suggest putting it in Ashur, which would give us good production from Babylon and decent stuff from Persia, which I see as the next target (America is not dangerous, and so far away compared to Persia....) Check the screenshots above to see that we have no units in some of those new cities up in the north, and a Persian spearman next to one of them. When you have no units to defend, the AI will normally walk in and capture the city - I guess they can't resist the temptation any more than a human could

This presents a problem.
I suggest two options:
1) Rush spearmen in those vulnerable cities, destoying what's left of the gold we have. Go 0% science for a few turns to make up for it. Go into hardcore city development mode, turning the homeland into a model of efficiency (will take about 100 turns or so to do fully).
2) This is more risky, but could pay higher dividends. DON'T put a spearman in those cities. If the Persians attack and capture them, they get a worthless city. We can then prosecute a just war against them and steal some of their most productive cities with all those samurai just standing around (and those 2 armies of 3 elite samurai - not much is gonna stop those). If we get a great leader, we rush a Forbidden Palace and really save ourselves a hassel. Remove Persia, and we have a ****load of land and by far the highest score. Dangers include overextending ourselves and getting even further behind in culture/tech/city development.
We'll have to decide based on how dangerously we want to live. In any case, when we start city-building (whenever that is), I suggest going into despotism for 1 turn to rush a temple in every city just captured. That will save a ton of time and money, and we can do it since we're religious civ. With our high unit support costs, monarchy would probably be more productive government for the time being, until we get the Babylonian cities online as uncorrupted.
Wow, long post. You can see I have a lot of ideas on what to do next. Dygig will be up next, though I hope he will consider the suggestions of others as to what to do next!
