@tjs282, I did seriously think about what to do with that settler and decided that it would be better to get things moving down in ex-Japan as further settler would not be far behind. There is a settler set to move into position next turn for the dotmap city. Although the city is part of our core, it will be some time before it is up to much due to all of the clearing that needs doing, and no free workers to do it.
Turn log:
Turn 0 (550BC): Science->20%, CB in 3, +16GPT, 97gold, Not sure why Osaka is building a settler as there is no growth in the city (?)
IBT
Teno Horse -> Settler
Tlatelolco Settler -> Spear
Barb Horse appears East of Tex bananas
Turn 1 (530BC): PRotect slaves, Calixtlahuaca founded on orange / green dot, 2xArchers north to the wheat tile SE of Vilcas, 113 gold, +17GPT, CB in2
IBT
Archers both killed SE of vilcas, 2 archers leave Vilcas to the South
Turn 2 (50BC): Curragh ->Settler, Vilcas Falls and we mop up a stray archer, Kill barb horse in core, New Curragh sets off South, 138gold, +18GPT, CB in 1
IBT
Incan Archer heading S towards Edo, CB->Mysticism, Forbidden Palace pop-up, Incas (Cuzco) build ToA
Turn 3 (490BC): Horse kills Incan Archer, move units around; 157gold, 0GPT, Mysticism in 4
IBT
Kyoto Worker -> worker, Texcoco Horse -> Settler, Vilcas resistance ended
Turn 4 (470BC): Curraghs exploring, workers (net)working, vHorse heading South, vArcher heads N from Vilcas to explore; 157G, +3GPT, Myst in 3
IBT Barb warrior appears S of cattle, Tenoch Settler -> Settler, Tlateloco Spear ->Horse
Turn 5 (450BC): Archer discovers a fork in the road N of Vilcas, Tenoch Settler heads South, Tlacelolco Spear -> Calix (fortify), 3xHorsemen head N from Vilcas, move worker away from barb warrior
IBT (nada)
Turn 6 (430BC): Explorers discover Tabriz (Mongol), Horse kills Southern barb warrior, 160G, +4GPT, Myst in 1
IBT
Myst -> Poly, Byzantines (Constantinople) build GL
Turn 7 (410BC): Southern horse disperses barb camp, 189G, -4GPT, Poly in 10
IBT
Tlaxcala Warrior -> Cat
Turn 8 (390BC): Our mountain horses attack Tabriz. Archer bombard. We win 1, lose 1 and I think one retreat, but not sure how because it started 2 tiles away. Anyway, we still have 2/3 horses. The archer comes down to 'defend' the horses. 185G, -4GPT, Poly in 9
IBT
Mongol archer dies whilst red-lining our archer. The stack survives. Tenoch Settler -> horse
Turn 9 (370BC): Our archer and 2 horses retreat to the mountains to heal their wounds. Another E Archer starts the short trek N from Vilcas. Hired entertainer Vilcas
Poly in 8, Gold? , ? GPT
IBT Teotihuacan Settler -> Cat
Turn 10 (350BC): Xochicalco founded, move units, healing units in mountains.
Handover: Settler 1 away from orange / green dot. Another settler started the Southern Tramp (the Inca trail?). It looks likely we'll be able to set up that port across the water from our core to ship units more quickly.