All of the industrial techs were finished in 4 turns. Flight is due in 3 turns. We need to learn computers next (in 6 turns or less), and then miniaturization. Emerita is building a palace. When we learn computers, it switches to SETI and Guimaraes switches to palace. Then when we learn miniaturization Guimaraes switches to the Internet.
After we learn miniaturization, we should do fission. Emerita can start prebuilding for the UN once it finishes SETI. After fission, we can do rocketry and spaceflight. All the other civs are backwards, in my opinion, so we shouldn't be gifting them into the modern age for their free techs.
Babylon has landed a single infantry in the south. We should be good if they attack us, but they may be after the Ottoman town instead.
After we learn miniaturization, we should do fission. Emerita can start prebuilding for the UN once it finishes SETI. After fission, we can do rocketry and spaceflight. All the other civs are backwards, in my opinion, so we shouldn't be gifting them into the modern age for their free techs.
Spoiler Boring Turn Log :
Turn 0, 1325
Things look good.
IBT: Learn combustion, start mass production, which we can do in 4 turns. Tavira lib > university, Colina de Salitre walls > library, many infantry > infantry, many settler > courthouse. Abandon New Evora and Nicomedia.
Area near Athens needs attention – we have tiles we can't work at size 12 and lots of extra food.
Turn 1, 1330
Build New Evora, Ourique, some other towns. Lots of worker action – mostly railing. Rush library in New Badajoz since we can do something about its flip risk.
IBT: Renew lux deal with Babylon, adding in 87 gpt to get them to agree. Sao Paulo factory > hospital, Herakleia marketplace > library, New Badajoz library > walls. Units continue to be built.
Turn 2, 1335
Build new towns, continue railing, clear pollution.
IBT: Sagres hospital> factory, Rio J. settler > infantry, Iconium settler > courthouse, others infantry > infantry.
Turn 3, 1340
Build new towns, continue railing, clear pollution.
IBT: Same
Turn 4, 1345
Build new towns, continue railing, clear pollution.
IBT: Learn Mass Production, start Motorized Transportation, due in 4.
turn 5, 1350
Realize Emerita (with Newton's and Cope's) has no hospital, so it can't grow, so its commerce multiplication isn't that great. Short rush a hospital.
IBT: Leipzig flips to Germans.
Turn 6, 1355
Rush some beaker stuff. Build temple in Emerita. Build new towns, continue railing, clear pollution.
IBT: See Sumerian boats
Turn 7, 1360
Build new towns, continue railing, clear pollution.
IBT: Renew spice deal with Ottomans, for 1 less gpt. Koreans start Universal Suffrage.
Turn 8, 1365
Build new towns, continue railing, clear pollution.
IBT: Sumerians land a musket. Babylonian boats come by. Learn MT, start Flight, due in 4 after some adjusting.
Turn 9, 1370
Kill musket. Build new towns, continue railing, clear pollution.
IBT: More Sumerian boats, Babs drop off infantry by New Badajoz.
Turn 10, 1375
Build new towns, continue railing, clear pollution. Babylonian troops from before are now moved onto a single tile and surrounded.
Things look good.
IBT: Learn combustion, start mass production, which we can do in 4 turns. Tavira lib > university, Colina de Salitre walls > library, many infantry > infantry, many settler > courthouse. Abandon New Evora and Nicomedia.
Area near Athens needs attention – we have tiles we can't work at size 12 and lots of extra food.
Turn 1, 1330
Build New Evora, Ourique, some other towns. Lots of worker action – mostly railing. Rush library in New Badajoz since we can do something about its flip risk.
IBT: Renew lux deal with Babylon, adding in 87 gpt to get them to agree. Sao Paulo factory > hospital, Herakleia marketplace > library, New Badajoz library > walls. Units continue to be built.
Turn 2, 1335
Build new towns, continue railing, clear pollution.
IBT: Sagres hospital> factory, Rio J. settler > infantry, Iconium settler > courthouse, others infantry > infantry.
Turn 3, 1340
Build new towns, continue railing, clear pollution.
IBT: Same
Turn 4, 1345
Build new towns, continue railing, clear pollution.
IBT: Learn Mass Production, start Motorized Transportation, due in 4.
turn 5, 1350
Realize Emerita (with Newton's and Cope's) has no hospital, so it can't grow, so its commerce multiplication isn't that great. Short rush a hospital.
IBT: Leipzig flips to Germans.
Turn 6, 1355
Rush some beaker stuff. Build temple in Emerita. Build new towns, continue railing, clear pollution.
IBT: See Sumerian boats
Turn 7, 1360
Build new towns, continue railing, clear pollution.
IBT: Renew spice deal with Ottomans, for 1 less gpt. Koreans start Universal Suffrage.
Turn 8, 1365
Build new towns, continue railing, clear pollution.
IBT: Sumerians land a musket. Babylonian boats come by. Learn MT, start Flight, due in 4 after some adjusting.
Turn 9, 1370
Kill musket. Build new towns, continue railing, clear pollution.
IBT: More Sumerian boats, Babs drop off infantry by New Badajoz.
Turn 10, 1375
Build new towns, continue railing, clear pollution. Babylonian troops from before are now moved onto a single tile and surrounded.
Babylon has landed a single infantry in the south. We should be good if they attack us, but they may be after the Ottoman town instead.