Resource icon

JFD's Rise to Power

Status
Not open for further replies.
Parliment could be renamed to your military or your advisors or something, changing the way affiliation is done. Even the most despotic despot has to concern himself with some people's opinion, even if they are individuals.

The city method makes sense to me - good simulation of the idea that different regions (cities ingame) have different needs.
 
So, my main thought on determining political composition (for parliamentary monarchies) was for each city to effectively support a dominant party, based upon what yields are lowest. So a city with Production+Food combined lower than Culture+Faith and Gold+Science would vote for the Socialist Party. I think this is simple, intuitive, and gives you an avenue by which to influence parliamentary composition if you want. Some secondary factors might come into play as well (happiness, WLTKD, etc.), but it should all be city based. This does favour majoritarinism, though :p

What about civs that only primarily develop one city? Such as Venice (or my friends who like to play one city challenge).
 
Changing the Parliament to the military is a pretty good idea. Even the later Western Roman emperors had to appease their Praetorian Guards, for instance.
 
It can still function the same, just different names depending on the kind of monarchy you have
 
What about civs that only primarily develop one city? Such as Venice (or my friends who like to play one city challenge).

Gerrymandering :p

I don't see an issue. The Prestige modifier is the same (up to 100% for every opposed and favoured reform you implement), it'll just all concentrate according to the interests of one party. So basically Cuba.


For Despotic Monarchy/Republic, I believe I'll simplify. Let me outline the influence of the legislature on your reform costs as it stands:

For Republics, each Senator will increase and decrease the reform costs of a particular category by 100%, depending upon the faction that senator belongs to (e.g. Civic Faction senators will increase Govt Reforms by 100%, whilst decreasing Industrialist Reforms by 100%).
--Oligarchic Republics have 1 Senator per pop in the Capital
--Democratic Republics have 2 Senators per city

For Monarchies, each Political Party will increase and decrease reform costs of all categories by the proportion of parliament they have, for every opposed or favoured reform you've implemented (e.g. if the Clergy is 100% dominant, each Religious Left reform will decrease costs by 100%, whilst each Government Right reform will increase costs by 100%).
--Parliamentary Monarchies may deal with Conservatives, Liberals, Libertarians, Fascists, etc.
--Absolute Monarchies may deal with Nobility and Clergy

The idea for Despotic Republic was 1 Senator per category, effectively negating any affect on reform costs. However, that's probably unjustly superior to the other forms.

Hence, I'm thinking I'll simplify Despotic forms of government to a base modifier per city/pop (possibly both). So early game Despotic governments are great, though with no opportunity for cost deflation, and as the game goes on you'll be incentivised to adopt a more sophisticated form of government.
 
Hence, I'm thinking I'll simplify Despotic forms of government to a base modifier per city/pop (possibly both). So early game Despotic governments are great, though with no opportunity for cost deflation, and as the game goes on you'll be incentivised to adopt a more sophisticated form of government.

Or everyone could start off Despotic, and then after a certain amount of presitge/time you can 'upgrade' to one of the two choices? Sort of like an introductory, 'how to prestige' period? Just an idea.
 
That's pretty much how it goes. Despotic is the centre reform, with Parliamentary/Democratic the left and Absolute/Oligarchic the right, and centre reforms are those which you begin with by default. If you want, you can then switch to one of the others (as they become avaliable, probably both in the Medieval Era).
 
That's pretty much how it goes. Despotic is the centre reform, with Parliamentary/Democratic the left and Absolute/Oligarchic the right, and centre reforms are those which you begin with by default. If you want, you can then switch to one of the others (as they become avaliable, probably both in the Medieval Era).

Seems to me, that the Reactionaries could actually be a centre party. :lol:

Pretty glad to hear, frankly, the system you came up with is quite the same I was going to propose here, so I'll pass that mostly. Its up to you, anyway. :)

Adding happiness and WLtKD sounds good, a good system would be that low happiness should lower the support of the head party/parties and rise the support of the opposition at a national level (some kind of multiplier on deciding the representative of the city, like 2% support for every unhappiness, or happiness below certain level). High happiness would just keep people content with the situation, so no multipliers. (That's the people, all whining and no thanks :p )

A Golden Age would do the opposite: nationwide support boost +50%? for the ruling party. As of WLtKD, an intuitive system could be the same but citywide.

What about Policies, should they affect?
 
I like the concept of giving Golden Ages and WLTKD some kind of impact, but I think the simpler, the better. +% generation of Prestige and flat +prestige respectively would be straightforward and equally useful to all the modes of government.
 
Ok, so here goes:

Basically, each time the Parliament is recomposed, it cycles through every city, and each city "votes" twice for a political party that they support (think a national and a municipal vote, but happening at the same time).
  • Socialists gain 1 vote for every city where Production+Food output is lowest.
  • Conservatives gain 1 vote for every city where Science+Faith output is lowest.
  • Liberal (after Renaissance) gain 1 vote for every city where Gold+Culture output is lowest.
  • Socialists gain 1 vote for every city where there are more Engineers+Unemployed Citizens
  • Conservatives gain 1 vote for every city where there are more Scientists+Monks
  • Liberals gain 1 vote for every city where there are more Merchants+Artists

Once ideologies come into play, the "specialist" vote is counted differently.
  • Socialist vote becomes Communist if Order is influential on you (and you have a differing ideology)
  • Conservative vote becomes Fascist if Autocracy is influential on you (and you have a differing ideology)
  • Liberal vote becomes Libertarian if Freedom is influential on you (and you have a differing ideology)
  • If the influence ideology is the same as yours, the group corresponding to your ideology become Reactionary votes (so if you've adopted Autocracy and no other ideology is more influence on you, Conservatives become Reactionary)
 
Anyone have any luck finding background images for the reform categories?

What do you need?

  • Socialists gain 1 vote for every city where Production+Food output is lowest.
  • Conservatives gain 1 vote for every city where Science+Faith output is lowest.
  • Liberal (after Renaissance) gain 1 vote for every city where Gold+Culture output is lowest.
  • Socialists gain 1 vote for every city where there are more Engineers+Unemployed Citizens
  • Conservatives gain 1 vote for every city where there are more Scientists+Monks
  • Liberals gain 1 vote for every city where there are more Merchants+Artists
I'm confused, does this mean that cities are likely to vote for two different parties each time?
 
Hypereon suggested a faded background image would serve the reform categories well - like what social policy branches have, to go behind the reforms.

Spoiler :




I don't know about likely - that really varies by game - but cities can certainly vote for two different parties. In NZ, at least, we have both a national and a constituent vote, which can often vary differently. This way, parliament is more likely to be more varied (even with one-city civs; albeit 50-50), and it gives an avenue for extremist parties to come into play - i.e. through those middle-class specialists :p
 
Apology for the double-post, but I've decided that I will be adding one more political party: Revolutionaries. These are exclusive to Absolute Monarchies, and are basically an amalgamated of Libertarians, Communists, and Fascists. Naturally, their associated event will be about overthrowing your monarchy in favour of either a Parliamentary one or a Republic.

So if anyone can help add to a list of unique revolutionary factions, that'd be great (some can overlap with existing extremist parties, as they'll for a separate system.
 
Ok hopefully all these painters are dead. In a copyright sense, not in a I-hate-their-work sense :D

Government
Culture
Economy
Military
Industry
Religion

I tried not to make them too aggressively North European, and to choose images that were Social Policy -esque. Clearly the culture one is a very specific time in history, but hopefully its the idea it puts across that is important. Putting aside anarchronisms, there is clearly an issue with cultural depiction. Will each culture group want their own pictures for things like religion and culture?
 
I like them, but for the religion one I was looking for something that evoked the political side of religion, and that one really evokes its spiritual side. Love Govt., Industry, and Culture though :D Military seems a bit too faded (and doesn't stretch out so well). Not sure about Economic, but will probably look better in-game.

How's this?:

Spoiler :


Ignore the fact that the black box over it doesn't cover it entirely. I'll fix that.

I think culture group-specific ones would be really hard to find, so probably not something to bother with.

Oh, and there is the Foreign branch, don't forget :p
 
I think the image could be a bit less faded, it's hard to see anything now. But just by a notch - brighter ones might turn out to be okay.

Looking for some revolutionary parties. :) Added a few here and there. Also changed or proposed a few new names to the existing titles (mostly about Carthaginian nobility), so please review all the names in the end and choose what you feel is the most appropriate. :)
 
Status
Not open for further replies.
Top Bottom