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JFD's Rise to Power

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No, I don't think so. But then, I dunno what RfR does to the Monastery.

It still treats it as a purchasable building, and changes some of the yields; it doesn't remove the Monk specialists, however, and I think it will still be build-able. The solution would be to just flip the Monastery Changes setting off when RFR is enabled.

Not sure what you mean?
*Realises he may have misunderstood something* ...Sorry, I thought you'd made a version of the DTP that supported EUI. My bad.


Well, at least I don't need to re-download it...again...
 
*Realises he may have misunderstood something* ...Sorry, I thought you'd made a version of the DTP that supported EUI. My bad.



Well, at least I don't need to re-download it...again...

No, I couldn't crack how to do it with the DTP, which is why I simply opted to replace it (that, and it benefits Sovereignty greatly). But the dynamic tooltip stuff is all supported in Piety's EUI Top Panel. So any DTP support you have should work for the EUI Top Panel provided you're using the one Piety made.

Huehuheuhuhe. At least I'm still around to update it :p

Excellent update! I hope it will prove to be a good hangover cure, for I won't be able to play it on this one remaining day of the year. :p

In preparation I shall make sure my chair is a comfy one.

The Imperial Speech will be all the hangover cure you need :D
 
What is it exactly that you'd want not disabled? It's generally only the wonders that don't interact with Piety itself (Abu Simbel, Solomon's Temple, Cologne Cathedral, etc.), as well as Priesthood (no way I can see this working), the Monk (maybe this'll work? I dunno). I can make some adjustments - its just that I'm generallly blind when it comes to CBP support balance-wise and I'd rather not make gratuitous changes to Gazebo's system.

Ah, now that I think about it, I suppose I just liked having a bunch of new wonders to build. Some of the Wonder changes looked interesting, but I suppose I don't really know how it'll affect balance with CBP either.
 
Unsure whether this is from Piety, CID or the CP, but the NIA says something about giving spies based on the number of city states - huh? --Nope, just a CP thing. Nothing gameplay changing, it's probably just that the Help tag's been carried over from the CBP.
Code:
[44120.265] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with  values (TXT_KEY_WONDER_JFD_GRAND_INQUISITION_HELP_CRIME, Reduces [ICON_JFD_CRIME_BLACK] Crime from [ICON_JFD_CRIME_WHITE] Heresy by 5% in all cities and by 10% in the city in which the National Wonder is built., ).
[44120.265] In XMLSerializer while updating table Language_en_US from file Piety/Core/Piety_GameText_ModSupport.xml.
[44120.265] columns Language, Tag are not unique

Code:
[44123.837] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_JFD_CHAPTER_HOUSE_HELP" does not exist in Language_en_US
[44123.884] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_JFD_CHAPTER_HOUSE_STRATEGY" does not exist in Language_en_US
[44123.931] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_BUILDING_JFD_CHAPTER_HOUSE_PEDIA" does not exist in Language_en_US
[44123.977] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_JFD_CHAPTER_HOUSE" does not exist in Language_en_US

Tags, eh.

Oh, and your new TopPanel decided to replace one of my DTP tags with an error. I'll check to see if this is on my end, but I haven't touched it since seeing it on the old DTP earlier. --I've got a DTP function affecting the gold output. It works fine on the old DTP, but on the EUI version it shows some odd TXT_KEY error instead. A different function regarding Golden Age points worked fine.
EDIT: My bad, my TopPanel entry works fine, it's just that there's one right below it that says "TXT_KEY_TP_YIELD_FROM_UNCATEGORIZED". It doesn't yield anything on turn 0, nor on turn 1.
 
It's out!

...and I'm in the Dominican Republic for the next 6 days. Dammit. I guess beaches will have to do for now :p

Also, I'm not sure if this feature was in the scenario before, but when I played ITR Deluxe, there was the indulgences option. Happy to see its a main feature! Now just to keep an eye out for any heretical German monks...
 
Also, I'm not sure if this feature was in the scenario before, but when I played ITR Deluxe, there was the indulgences option. Happy to see its a main feature! Now just to keep an eye out for any heretical German monks...

I'm not sure, but it seems that after Piety updated to v.7, ITRD becomes more buggy, CTD is more frequently, I have a CTD in turn 35, though it didn't repeat after I re-loaded.
And what I'm sure is that after the Piety's update, the Court of Chancery in ITRD no more provide Great Chancery point:sad:
 
Which version of the community patch does this require? The latest normal release and the latest beta release both seem to crash the game before the mods are even loaded.
 
What is it exactly that you'd want not disabled? It's generally only the wonders that don't interact with Piety itself (Abu Simbel, Solomon's Temple, Cologne Cathedral, etc.), as well as Priesthood (no way I can see this working), the Monk (maybe this'll work? I dunno). I can make some adjustments - its just that I'm generallly blind when it comes to CBP support balance-wise and I'd rather not make gratuitous changes to Gazebo's system.



Yup, will address when I come to updating Hungary.



Nothing inherently. It's purpose is to disable the system.

No, I don't think so. But then, I dunno what RfR does to the Monastery.

Not sure what you mean?

Uh-huh.

Which version of the community patch does this require? The latest normal release and the latest beta release both seem to crash the game before the mods are even loaded.

I use the latest Beta version of CP, don't have such issue.
 
Which version of the community patch does this require? The latest normal release and the latest beta release both seem to crash the game before the mods are even loaded.

As Zwei833, says, the latest beta works, and should be the preference (though a few back should still work). Maybe delete your cache? Other mods?
 
Ugh, sorry. Seems I completely messed up CBP support for State Religions. This will most likely not be save compatible, so if you want to continue with your game, you shouldn't update. Fixed a few small other bugs, so I've bumped up the version number.
 
I've some bugs:
1. I can't found a religion (I'm using Historical Religions Complete):
Spoiler :

2. City-State screen bugs: Diplomatic Missions, which do nothing. And TXT_KEY_CITY_STATE_GIFT_PIETY_FIRST.
Spoiler :


If you want any logs, say it.
 
Just an FYI, be aware of circular mod references crashing the game. I had an issue with the Sioux referencing Piety, which in turn referenced HR, which referenced the Sioux, because I had forgotten to update them appropriately. :p

I should remove all of my civ references in HR anyway as it has SQL triggers for the religion preferences so it doesn't need them. (HR is in need of a minor compatibility update anyway). I admit I sometimes add a reference out of habit and don't always think it through. I'll double check everything to make sure this issue won't come up again. Thanks for the heads up.
 
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