110 - 350 AD
Turn 0
By micromanaging our cities I get Metal Casting down from 15 to 12 turns. I also order up Courthouses in every city but Berlin, maintenance is our biggest expense at the moment. Munich even gets 2 pop whipped for Courthouse.
Turn 1
Munich: Courthouse -> Settler (10)
Turn 2
Our northern Galley reaches Indian homeland and I sign OB with Gandhi for passage. I also trade pig for cow with this charming man.
Turn 3
Gandhi shows up and asks me to cancel deals with Inca. After some thoughts I agree to this.
Turn 4
Nothing much.
Turn 5
Berlin: Research -> Swordsman
Turn 6
Zzzz
.
Turn 7
Our Galley reach Elizabethan England and I sign OB for passage. Shes the founder of Judaism and has a tech lead by four techs on us. L
Bad news, Japan has settled on our continent. Not a big surprise, as the other continent seams to be really crowded.
Turn 8
Hanging Gardens is built in Beijing.
Turn 9
Our Indian pen pal builds Church of Nativity.
Hamburg gets a taste of the whip: 3 pop for a Courthouse.
Turn 10
Munich: Settler -> Granary (10)
Settler is sent to western part of our continent. If settled on the hill where a warrior is fortified in the screen attached it will get bronze when its boarder pops.
Hamburg: Courthouse -> Lighthouse
Turn 11
Turn 12
Metal Casting comes in. I take a break from the game to watch some soccer and think about next research. Croatia, a country with 4.5 million people, is really putting up a great effort against Brazil. Close but no cigar though, but I really enjoy their attitude to the game, Lagerbäck has a lot to learn from them.
Well, back to our game. Civil Service is my choice for next research. Other civs will trade Currency, Literature, Horseback Riding and Monotheism. Qin has monopoly on Construction and Gandhi is the only one who knows Drama. So these techs we can get by trade later. We wont like to trade away Metal Casting before we have built Colossus. CS will give us Bureaucracy, which is a huge boost for us because of Berlins great production and/or commerce potential. I have assigned two workers to improve around our capital at the moment to get it up to maximal potential.
Trade wheat for silk with Qin.

for us!
Spice connected by Munich. More

for us!!
Turn 13
Thumb wrestling with Gandhi.
Turn 14
One Munich gangster builds a Granary through slavery.
Turn 15
Munich: Granary -> Forge (22) could be changed to Library (33).
One Galley gets fortified north of Cologne, the other one is sent on a go-to for the same location. The later sailed through English territory and reach Incan land, but Huayna wont give us OB.
Save and some screens are attached.