JNES: Learning to Walk
Update 1
1 JC
The city-state of Aruria, after long its people enslaved by the northern Ghana, has been formed in the south of the northwestern continent. The people are hardy workers and traders, bartering with raw goods the people in the delta.
The Republic of Bistonia, ruled from the city of Biston, is a peaceful yet powerful Republic ruling from a very strategic zone, where the northern raiders meet the southern traders.
The people of the forest are best known for their furs that are continually traded to the riders of the steppe. Jamailla Eden is a small city-state constantly battling the numerous small tribes that plague the forest of Eden. If it were not for their skilled archers, the small village would have been completely overrun earlier on.
On the River Dole, Doleatopia civilization begins from the small village of Dole. The land is not particularly fertile, and the weather is on the dry side, but with the continual flow of the Dole River, and the plentiful game of roaming buffalo, life seems feasible.
Averia, home to three city-states and numerous smaller tribes and villages, is also home to many wars, more then any of the rest of the world. Already, a war has broken out once again between the cities of Davia (at the head of the River Aeo) and Reminum. Alas, the war is destined to stalemate at the current rate.
Calasai, the nation of herding, is home to the world first form of animal domestication. Here, thousands of cattle are raised and herded along the vast plains and the river to the west. Though it is isolated from the rest of the world, Calasai has grown to be an independent culture, most unique from the rest of the world.
In the south, huddled against the coast for civilization, and spread deep into the forest and hillsides, the Liviians dwell. However, they are mostly a peaceful tribe, led by a council of elder men, and rarely waging wars of offense.
The river Venodic winds its way down the mountains, cuts through the hills, and finally relieves itself in Nurmer Lake, whos shores are home to the Nurmaferian people. Being very close proximity to Liviia has its advantages
a healthy relationship between the two helps both prosper.
Gargarians are refugees from earlier fights with its own people in the western mountains. Here, on the narrow fertile coasts, surrounded by flat, rolling plains, the Gargarians have started over and settled a new village. Unfortunately, the Gargarians do not find their new homeland vacant the Denins, who have lived in the plains for centuries, also find their homeland suitable, and have take up arms against the Gargarians.
Next to the Adar river, the Adarian civilization flourishes after uniting during a civil war (???). Fordme, the capital and largest village, is just a relic of its past glory, but the wealth and power is again accumulating in this small village, and once again, the Adarians may rise again against the ruthless barbarians plaguing their borders. A rival nation, Ludana, arises in the east.
The Isles of Manric Mar Farsind are home to a people driven from their homeland (what else is new?). The refugees have been able to successfully displace the native tribes, but with their people under invasion, the Nefesians, indigenous people to the islands, have regrouped in the islands to the east and already have built a few boats worthy of war with Farsind.
The Zuogou, an inland and industrious folk, are masters of open space. Skilled with riders, the Zuogou are at home on a large steppe, ending with a river that empties to the ocean and, on the other side, begins the largest desert in the world. The desert has helped keep the civilization of Zuogou isolated, yet vulnerable to desert raiders.
Once a large empire, Memnonar has been reduced to a squabbling city state, cut from the outside by the largest desert in the world, and confined to the river Mulan. There are rumors of better land in the north, but strong Calishiites defend the only path there.
Tian, like their Arurian counterparts in the south, are foreigners in their own lands. Arriving thousands of years ago on the southern shores, Tians marched north, running from the ever pursuing, then-tribes, of Eden. Finally they arrived in division of a river, where they remain ever since, in a fertile valley surrounding by hills in the north, and the river in the south. However, contact with the Ghana people of the mountains have frightened a few Tians.
The Naanites, steppe people, are doing well for themselves in the north, living off the land and their horses. But fighting remains a way of life, for to live on the steppe means to compete for your life. Many other tribes wish to control the steppe, and continual war is the only alternative to death or slavery.
The Holy Empire of Olmecia is the only civilized nation in the dense jungle of the south. Here, the Olmecians eek out a living as steppe farmers and staunch lumberjacks, constantly cutting down the forest to save their beautiful villages.
The people of Vespaseilles, long since been driven from their Avernian homeland, arrive in the central island centuries ago. But the island was not empty. The people waged a war against the native Yann peoples, until finally a kingdom is established in the north of the island, with the south belonging to the Yannian Empire.
The Kingdom of Alahre is the first to have waged an offensive war. Well, if you can call it that. Situated on the important Alahren Peninsula, rudimentary trade is conducted through the worlds first commercial port. However, pirates, a supreme problem, have originated on the island to the east. A quick counter attack after a blunder in the north sent Alahren armies to occupy this small island.
Artemia is also at a strategic zone, not yet realized, but definitely going to be precious in the time ahead. Meanwhile, Artemian herdsmen are known for their flocks of sheep and goats, who produce the finest clothes yet known in the world.
Mahabrith are mountain peoples, mining and cutting stone in their mountain villages, tucked far into the small fertile niches of the cold mountain valleys. Connected by Guten runners, the Mahabrith tribes are loosely confederated and are prone to forget their own allegiances.
The Vyzkaens live in the harshest environment yet
tucked away deep into mountain forests where snow falls most of the year. Yet, with their fur trappers and fishers, not to mention quick farmers, the Vyzkaens are able to expand their borders and occupy more of the forests.
Story bonuses for next turn:
Erez
Xen
cuivienen
alex
fox
Israelite
Panda
Disenfranchised
Kalthzar
NEXT UPDATE: Sunday
Notes from the MOD:
A number of you have too large or expensive of armies, and were costing more then your nation was bringing in, so I brought it down in size.
I also added, by your available men, the total men in your army in parenthesis. Then, the number after the dash is the upkeep amount.
Shame on those who didnt put their cfc name in their profile.
Also, all I wanted for orders this turn was a division of your army. Sorry. Too much to do to concentrate on other orders. Send them for this turn tho.