JNES: Learning to Walk

Vyzkae
Government: Egalitarian Non-Hereditary Monarchy
Ruler: ?/North King
Capital City: Gypae
Religion: Absurdly complex polytheism without a name yet.
Economy: Okay
Income: +1 (100% Land Taxes)
Men Available: 5,000
Army: 1 unit of 500 woodsmen (archers, essentially)
Navy: 20 long-planked galleys (think Vikings), each with 20 crew (400 total).
Culture: 1
Infrastructure: (sum of all improvements made in cities) <-- Delete this
Approval Rating: 50%
Resources: None
Major Wonders:
Short Background: Basically, a very distinct people, with an ancient culture, too complicated to explain. They live among beautiful, densely wooded forests of pines, and have relative equality throughout their society.

I'll add more. Use the color on the map below, please.
 
you're quite close to contempt nk, just fyi.
 
well, it would be easier for some of us to track down the people that didn't divide their armies if you updated the stats with everyone on it.... :mischief:
 
ooooh, someone has an attitude, eh? funny, i just got a great idea for alex's nation...heheh. :)

Anyways, I am going to try and finish update tonight, right now actually, because I will not have time for it tomorrow (will try for stjnes5.1 tomorrow tho, for those of you who are duel-JNESers).

Jason


EDIT: Btw, I am thinking abotu enlarging the map for this nes by 150%. The continent borders will be made thick, and the rivers will be altered to match.

EX: (northwest is edited). What you think?
 
Okay, I put in all the nations into the first post...22 player nations. wow. I have had more (I think my record was 26 or 27. erez?) but this definetly comes in second or third place. The hardest thing about all of this is remembering what each nation is. And its culture. And its history. So, the best thing you as players can do is make your nation unique from teh rest of them as possible.
 
bonuses for stories?....*opens up microsft word*

(got college for a bit now though so it will have to be after then :D)
 
Jason The King said:
Okay, I put in all the nations into the first post...22 player nations. wow. I have had more (I think my record was 26 or 27. erez?) but this definetly comes in second or third place. The hardest thing about all of this is remembering what each nation is. And its culture. And its history. So, the best thing you as players can do is make your nation unique from teh rest of them as possible.
I don't know... I think stjnes5 had more at it's good days... a lot more... (stjnes5 also had a LOT LOT LOT more npc's thought :p )
Don't push yourself too hard with the NPC's!

UPDATE STJNES5.1

and the map looks great :) haa thick lines and espaicaly think rivers, like I like them :)
 
Okay, it took forever, but udpate is finished, and will be posted following this power. I have yet to add more NPCs (and yet to make the stats for the ones I made on the map), and I still need to update city list. But other then that, it is finished (unless I decide to keep enlarging the map). On the first page you can find a map iwth the names of the player cuontries.
 
JNES: Learning to Walk
Update 1

1 JC

The city-state of Aruria, after long its people enslaved by the northern Ghana, has been formed in the south of the northwestern continent. The people are hardy workers and traders, bartering with raw goods the people in the delta.

The Republic of Bistonia, ruled from the city of Biston, is a peaceful yet powerful Republic ruling from a very strategic zone, where the northern raiders meet the southern traders.

The people of the forest are best known for their furs that are continually traded to the riders of the steppe. Jamailla Eden is a small city-state constantly battling the numerous small tribes that plague the forest of Eden. If it were not for their skilled archers, the small village would have been completely overrun earlier on.

On the River Dole, Doleatopia civilization begins from the small village of Dole. The land is not particularly fertile, and the weather is on the dry side, but with the continual flow of the Dole River, and the plentiful game of roaming buffalo, life seems feasible.

Averia, home to three city-states and numerous smaller tribes and villages, is also home to many wars, more then any of the rest of the world. Already, a war has broken out once again between the cities of Davia (at the head of the River Aeo) and Reminum. Alas, the war is destined to stalemate at the current rate.

Calas’ai, the nation of herding, is home to the world first form of animal domestication. Here, thousands of cattle are raised and herded along the vast plains and the river to the west. Though it is isolated from the rest of the world, Calas’ai has grown to be an independent culture, most unique from the rest of the world.

In the south, huddled against the coast for civilization, and spread deep into the forest and hillsides, the Liviians dwell. However, they are mostly a peaceful tribe, led by a council of elder men, and rarely waging wars of offense.

The river Venodic winds its way down the mountains, cuts through the hills, and finally relieves itself in Nurmer Lake, who’s shores are home to the Nurmaferian people. Being very close proximity to Liviia has its advantages…a healthy relationship between the two helps both prosper.

Gargarians are refugees from earlier fights with its own people in the western mountains. Here, on the narrow fertile coasts, surrounded by flat, rolling plains, the Gargarians have started over and settled a new village. Unfortunately, the Gargarians do not find their new homeland vacant – the Denins, who have lived in the plains for centuries, also find their homeland suitable, and have take up arms against the Gargarians.

Next to the Adar river, the Adarian civilization flourishes after uniting during a civil war (???). Fordme, the capital and largest village, is just a relic of its past glory, but the wealth and power is again accumulating in this small village, and once again, the Adarians may rise again against the ruthless barbarians plaguing their borders. A rival nation, Ludana, arises in the east.

The Isles of Manric Mar Farsind are home to a people driven from their homeland (what else is new?). The refugees have been able to successfully displace the native tribes, but with their people under invasion, the Nefesians, indigenous people to the islands, have regrouped in the islands to the east and already have built a few boats worthy of war with Farsind.

The Zuogou, an inland and industrious folk, are masters of open space. Skilled with riders, the Zuogou are at home on a large steppe, ending with a river that empties to the ocean and, on the other side, begins the largest desert in the world. The desert has helped keep the civilization of Zuogou isolated, yet vulnerable to desert raiders.

Once a large empire, Memnonar has been reduced to a squabbling city state, cut from the outside by the largest desert in the world, and confined to the river Mulan. There are rumors of better land in the north, but strong Calishiites defend the only path there.

Tian, like their Arurian counterparts in the south, are foreigners in their own lands. Arriving thousands of years ago on the southern shores, Tians marched north, running from the ever pursuing, then-tribes, of Eden. Finally they arrived in division of a river, where they remain ever since, in a fertile valley surrounding by hills in the north, and the river in the south. However, contact with the Ghana people of the mountains have frightened a few Tians.

The Naanites, steppe people, are doing well for themselves in the north, living off the land and their horses. But fighting remains a way of life, for to live on the steppe means to compete for your life. Many other tribes wish to control the steppe, and continual war is the only alternative to death or slavery.

The Holy Empire of Olmecia is the only civilized nation in the dense jungle of the south. Here, the Olmecians eek out a living as steppe farmers and staunch lumberjacks, constantly cutting down the forest to save their beautiful villages.

The people of Vespaseilles, long since been driven from their Avernian homeland, arrive in the central island centuries ago. But the island was not empty. The people waged a war against the native Yann peoples, until finally a kingdom is established in the north of the island, with the south belonging to the Yannian Empire.

The Kingdom of Alahre is the first to have waged an offensive war. Well, if you can call it that. Situated on the important Alahren Peninsula, rudimentary trade is conducted through the world’s first commercial port. However, pirates, a supreme problem, have originated on the island to the east. A quick counter attack after a blunder in the north sent Alahren armies to occupy this small island.

Artemia is also at a strategic zone, not yet realized, but definitely going to be precious in the time ahead. Meanwhile, Artemian herdsmen are known for their flocks of sheep and goats, who produce the finest clothes yet known in the world.

Mahabrith are mountain peoples, mining and cutting stone in their mountain villages, tucked far into the small fertile niches of the cold mountain valleys. Connected by Guten runners, the Mahabrith tribes are loosely confederated and are prone to forget their own allegiances.

The Vyzkaens live in the harshest environment yet…tucked away deep into mountain forests where snow falls most of the year. Yet, with their fur trappers and fishers, not to mention quick farmers, the Vyzkaens are able to expand their borders and occupy more of the forests.

Story bonuses for next turn:
Erez
Xen
cuivienen
alex
fox
Israelite
Panda
Disenfranchised
Kalth’zar

NEXT UPDATE: Sunday

Notes from the MOD:

A number of you have too large or expensive of armies, and were costing more then your nation was bringing in, so I brought it down in size.

I also added, by your available men, the total men in your army in parenthesis. Then, the number after the dash is the upkeep amount.

Shame on those who didn’t put their cfc name in their profile.

Also, all I wanted for orders this turn was a division of your army. Sorry. Too much to do to concentrate on other orders. Send them for this turn tho.
 
Book 1, Chapter 2

On The Prophets

The Prophets were the Secular and religious leaders of their age. They held almost absolute power. They only compromised with the Council of Eldars. The Other High Priests, nominally The Prophets Subordinates, but they held the power of Electing a new Prophet when the old one died. And thus to ensure his legacy, "The Prophet" often compromised. (See Book 3 Chapter 4 for a notable exception) for them. The Prophet also had to contend with the warrior elite; The leaders of the Units formed a council, and advised "The Prophet" on matter of military and danger.

The Jaguar Warriors were organised into 50, 20 men squadrens. They operated in these small units, as they could survive and move through the Jungle easier in these small numbers. They were taught to be able to survive in the Jungle for days upon end, by foraging and finding the medicinal properties of the appropriate plants (see Book 2, Chapter 2)

At the time of the creation of Writing, Olmecia was in its 7th "Prophet" who was nearing his death bed. The 8th was to be the first in a long series of Prophets who changed the Olmec World.


OOC: Therefore i have 1000 Jaguar Warriors, split into 50, 20 man bands.
 
I've got a name for the Gargari capital now (Gar Versey) if you want to put that in the stats...

Is the darker grey corresponding to denser concentrations of uncivilized NPCs than the lighter grey?

Also a Story;

The Gargari judgement on the Denins


The town was restless, thought Verzo as he looked out over the one-story houses towards the larger storage buildings near the River. Even if he had not been walking the streets that afternoon, the tension was almost something you could smell.

He turned and strode down the steps of the Amphitheatre where the chiefs met, summoning his nephew Eri to his side as he walked.

"Well?"

"It doesn't look good" replied Eri nervously. A small and slender man, Eri could pass unnoticed in a crowd or tavern, and in many ways had become the eyes and ears of the Chief-of-Chiefs about Gar Versey. Provided of course that he merely reported what he saw, and didn't let his impetuous nature lead him into trouble.

"They have all left?"

"One or two of the Denin traders are still packing up their goods, but most of them are already out on the plains".

"Unfortunate" replied Verzo. The Denin were the inhabitants of the narrow lands south of the river Azlan that the Gargari term the Zulgoti plains. Named as a joke after the first wife of a minor chief named Marezi, how many said had been crushed flat beneath her husbands exceptional corpulence, the native peoples of these plains had been no laughing matter.

At first the Denin and the Gargari were welcoming of each other, if somewhat wary, and a few Denin traders set up shops on the river bank walk to advertise their products. However when the first Denin was called out by a Gargari who took exception to his rudeness and blustering ways, everything changed. The other Denin demanded satisfaction, something Verzo refused to grant, knowing full well what furore that would unleash among the Gargari. And all the Denin left town in a rage.

"And uncle, there is worse"

Closing his eyes in tiredness over the inclement state of the world, Verzo replied. "Go on"

"Seygeni..."

"The chief?" Verzo interrupted, with a look of surprise concern over his face, thinking of the dullest man in the town.

"No his son, you know the one who brings grain form the southern villages"

"Ah yes"

"He says that a Denin raiding party swept into one of the villages last night, and stole the stored grain and several young girls"

"Well, the girls at least should be a surprise to those soft-skinned plainsmen" Chuckled Verzo, thinking of marriage knife every girl of Gargari blood would keep hidden on her person. Then he frowned, turn back to the seriousness of the matter.

"Issue a gathering call" he said turning to the other members of his followers. “The chiefs will want to know of this, and I must explain to them my plans"

"What should we tell them if they inquire on the way?

"Tell them...tell them it may be a bloody summer"


and a map of Gargari place names:
 
Book 1, Chapter 3

On the Olmec Temples.

By this time the Religious Temples of the Olmec City, Olmec (in later years this became the city of Olm), had already become monolithic structures, worshipping there Gods.

Each of the Gods had a specific type of temple built for them, all slightly different, but all capable of the smoke and animal sacrafice rituals required.

The Major Gods of the Time and the state of their Temple at death of the 7th prophet.

The Jaguar God - The Most infulencial and central of the Gods. His temple is actually the Palace/Temple of The prophet himself. The Temple is noted for its Statues of Jaguars in mid-leap. The Jaguar god also had the unique position of being worshipped as a form of son god, until it was declared that the Jaguar god and the Moon Goddess had given birth to a son, who circled the globe.

The Man of the Crops (Unknown Mythology, but inferred) - This God appears to have been the God of the good harvest. His temples were adorned with Statues of Peasants gathering crops. Seems to have been very popular in the farming regions.

Man of the Jungle - This is an early year tranlation of the "Evil" god, he was the one who would take captured children away from the families and devour them. The temples to him were at times neglected and used to appease him.

Vos God of Wisdom - This seems to have been the most recent god and his temple was being built at the time of the death of the 7th Prophet. His temple was to eventually house the codex's and other writtend works of the Olmec Civilisation.

The Moon goddess - The God of all matters female, the priesthood was made up entirly of females. it was one of the only ways for female to advance up the social ladder. it gave advice to women and taught girls things they needed to know.

All Temples had a structure on top of a large stepped Pyramid. This was done to show the Importance of the Gods in the lives of the Olmes but also to bring the people closer to god, who resided in the sky.
 
Book 1, Chapter 4

The Death of the 7th Prophet.

"In the year 257, the 7th Prophet died. His death was blessed with the jungle fever and as such his death was quick and he taken straight to the bosem of the Gods.

In the year 258, the Council of Eldars and the Jaguar Officers, elected a young priest of the Jaguar Temple, who had been suffering recurring dreams of a Jaguar, telling him that his people have strayed and the Hunt must be brought to its original intentions.

As his first move as newly elected Prophet, he put forth a scheme to aquire more farmable land. He employed the slaves to begin cutting down, digging up and removing plants and trees in an effort to create more land to farm."

As you can see here the 8th Prophet has begun to wage a war on the only availible enemy at the time, The Jungle. This was something he was to repeat in his lifetime and a trait all Prophets would have for a long time.


OOC: Ok so i have a project called the Temple of Vos, which will take 3 turns to complete and cost 3 things.
 
Jason The King said:
The hardest thing about all of this is remembering what each nation is. And its culture. And its history. So, the best thing you as players can do is make your nation unique from teh rest of them as possible.

ahh, dont worry abou tme Jase- mine is the kickass one-0 my allies are all the othe rkickass ones ;) :smug:
 
Jason, did you forget about my nation (no mention, it would seem)?

Anyways, nice update... Named map?
 
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