JNESIV: Some Things Should Never Die

Turn 1:
bank 5 gold

turn 2:
10 gold.
buy factorys.
bank 2 gold.

turn 3
10 gold.
build mech infantry.
bank 5 gold.

turn 4.
13 gold.
build factory
bank 2 gold

turn 5.
13 gold.
build 2 mech infantry.
bank 3 gold

turn 6.
14 gold
build factory.

(by turn 6 ill be getting a net income of 14 gold)
 
From Poland
To Italy:
If I am allowed to give u a Hind (am I?), then yes. I will.

To Iraq:
Though an NAP between our nations seems useless since we do not even come close to bordering each other, we will accept NAP.
 
Yes, Kamilian, u can but it is built in your factory/capital, and so delivery must be done, whether they come to pick it up or the other way around.

Jason
 
Originally posted by Jason The King
delivery must be done, whether they come to pick it up or the other way around.

How long does that take?
 
Well, it can be done all in one turn, meaning a pick up and delivery to anywhere in the world, as long as you have something to do it in.

Jason
 
Turn: 6
Treasury: 13
Purchases: Armored Division; Mech Infantry
Costs: 7;5
Bank: 1

Invade Botswana:

1 Armored Division, striking from the South, seize Gaborone and then begin moving East across the border.

1 Air Support assists them.

1 Armored Division, striking from the West, maves Northwest after seizing Mamuno, they keep rolling, bypassing the Kalahari as much as possible,until they hit Maun.

The artillery should fire in support of them.
 
The Russian Federation
The damn forums server crashed, so I missed the deadline.

Turn 7

25 credits (14 from bank, 11 basic)
Build yet another factory (8 credits)
Buy a stealth fighter squadron (10 credits)
Buy an T-80 division (5 credits)

Bank last two credits.
 
I wish to join.

I will take Canada, if that's ok.

Also, could you fill me in on what I would get?
 
Nope!
 
Turn 7
22c (11c +11 banked)
Build a Factory in Cmbodia
Build a Mech Infatry in China (5c)
Keep 3c :)


China important stuff
Nations controlled:
China
Laos
Vietnam- 2 for 1 turns
Cambodia- 1 for 3 turns

Military:
2 mech infantry in China
2 red Infatry in Vietnam
1 red Infantry in Cambodia
1 gunship helicopter in Cambodia
 
Turn 7
Egypt
8 c to spend
Buy one "Close Air Support Squadron" (5 credits), place it near the borders of Egypt and Sudan
Buy one Killer Submarine and place it on the red sea to keep on bombing the Sudanese (so I have 2 submarines there now).
 
Iraq!

December, 2003- Turn 7
12c to spend
-- build a bomber squadron in Iraq
-- begin bombing Lebanon
 
Red, depends on what country you are. Whatever country you are you get that many credits x 7. Or you can do all your missing turns, so you get factories, like stalin did. But you can not attack anyone in the turns you missed.

@Skilord, I will let your buys pass, but since you posted past the deadline, the battle must be for turn 7.

It is turn 7 since 9:00 last night, lol. Sometimes I won't be here to say that, but you can still do orders just like you did.

Did I miss any battles, btw, for turn 6?

Jason
 
POLAND
Turn 7: 9 credits/turn+4 credits banked = 13 credits
Purchases:
2 Hinds in Poland (6 credits)
Bank left-over 7 credits.
Military Stuff:
1 Infantry in Poland
1 Infantry in Lithuania
1 Armoured Division and 1 Close Air Support Squadron in Slovakia(2 Units Garrison for 3 Turns: Turn 2 out of 3)
2 Hinds bombard the Czech Republic from Slovakia
2 NEW Hinds bombard the Czech Republic from Poland
1 Armoured Division stays in Poland

DIPLO
From Poland
To Italy:
Sorry but our Hinds are all in use right now and we lack ways of getting it to Italy. We will send it as soon as possible, most likely next turn.

To France:
MPP? If not, that, then DPP?

To Japan:
Will you MPP? If not MPP, then DPP?
 
Turn 7(Total: 15)
Buy a Factory in Slovenia
Bank: 2
 
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