JNESIV: Some Things Should Never Die

This should be fun to see what'll happen when all these DPP's and MPP's trigger.

Lesse...Orders!

August 2004

2 Banked Credits
21 Credits Income; 3 credits banked
Bought 2 Mechanized Infantry in Greenland
Bought 1 Gunship Squadron in Greenland
Bought 1 Corvette in Greenland

Maneuvers

Gunship Squadron now based on the HMCS Halifax. The three Armored Divisions in Iceland and the two new Mech. Infantry are swapped, thanks to the Transport Fleet. The HMCS Kingston (Corvette) joins the Naval force in the Northern Passage.
 
I quit in disgust that people could be so underhanded.

I give all my credits and provinces to Barbados as a final joke.
 
Bout my plan, well i joined late in the game and I know its suicicide but I spent al my money so far and only having 5 per turn + wotever factory gives me i just decided I couldnt do much of anything
 
Factory gives you 3 cpt.

Look at me! You joined not much after I did, and I got to 21 credits per turn!
 
Turn 15
Start with 37c

build 2 mech. infantry in China
build 2 fighter squadrooms in China
build 2 mech. infantry in Russia
Bank 3c.

Rest PM'd
 
Iraq!

May, 2004- Turn 15
20c to spend
-- build 1 special forces team in Iraq
-- build 1 close air support in Iraq
-- move 2 artillery in Syria to Iraq

TURNS INCASE THAT DAMNED TROPICAL STORM KNOCKS OUT MY POWER

June, 2004- Turn 16
20c to spend
-- build 1 stealth bomber in jordan
-- build 1 mech infantry

July, 2004- Turn 17
20c to spend
-- build 2 mech infantry in Iraq
-- bank 10 c
 
Jason:

Sheep is giving everything to barbados, is it posible? i think he can give his money and territorys, but he can only give his neo pnazers right? so as of now there are only neo panzers in germany?

P.S.
wow, i cant believe it worked :)
 
Originally posted by stalin006
FROM FRANCE:
TO UNITED KINGDOM:

ALLIENCE?

Remember now?
 
Originally posted by Kamilian1
Turn 10 - Economy - 15 credits/turn - Turn 10 Income (15) + Turn 9 Bank (0 credits) = 15 credits
Purchases:
Build an Armoured Division in Slovakia (7 credits)
Build a Close Air Support in Poland (5 credits)
BANK 3 left-over credits
GARRISSON IN HUNGARY: 2 Armoured Divisions that were part of the invasion and survived and an Infantry from Slovakia for 3 turns (first turn: Turn 10; second turn: Turn 11; third/final turn: Turn 12)
Complete Military Stuff:
Hind (moving to Slovakia)
Infantry Division (in Lithuania)
Infantry Division (in Poland)
Armoured Division (in Hungary; Garrison Unit 1)
Infantry (moving into Hungary from Slovakia to be Garrison Unit 2)
Hind (moving to Slovakia)
Hind (moving to Slovakia)
Armoured Division (in Hungary; Garrison Unit 3)
Armoured Division (in Slovakia)
Close Air Support Squadron (in Poland)
NO INVASIONS FOR NOW.

Diplo
From Poland
To USA:
DPP?

To Britain:
DPP?

If Canada activates his DPP with USA I will expect you to activate yours with me
 
I would hope you and Poland are men of your words;)
 
@Stalin: It is possible to give credits, not provinces. However, I really think it would be more admiral of sheep not to give away stuff as it is realistic. However, if he decides it he can do it.

Jason
 
@Azale, just thought i'd let you know that a special forces division costs 10 and a CAS squadron costs 5, so you get 5 credits left instead of 0 this turn as you posted.
 
Could everyone please update their threads with the following:

Positions of ALL your military
Positions of ALL your factories
Your Income and how

Also, please make sure it is updated on everything else. I do use these people, and if they are not updated that game does not run well.

Jason
 
Poland
Turn 15 - Turn 15 Income (18 credits) + Turn 14 Bank (0 credits) = 18 credits
Purchases:
2 Artillery in Slovakia (6 credits)
1 Close Air Support in Poland (5 credits)
Total Costs: 11 credits
BANK LEFT-OVER 7 CREDITS
INVASIONS: INVASION ON CZECH REPUBLIC:
1. 2 Artillery from Slovakia bombard the Czech Republic.
2. 2 Stealth Bombers from Poland invade/attack Czech Republic.
3. 2 Close Air Support Squadrons from Poland invade/attack Czech Republic.
4. 2 Hinds from Poland invade/attack Czech Republic.
5. 2 Armoured Divisions from Poland invade/attack/occupy(if no more units are there) Czech Republic.
All other units stay where you are.

From Poland
To World:
Our strike against German Sweden was pre-emptive. We have received tons of reports and warnings about an imminent attack from Germany. We feared that the Fourth Reich would want to repeat history by invading again like the Third Reich did in 1939. We will not attack any of you unless you give us good reason to.
 
from China

to Poland:
Ofcaurse we understand your attack against Germany.

to The world and Poland:
We cancel all alliances with Germany. they have became to aggresive and dangerus and we just can't trust them anymore.
 
Poland EDITED ORDERS
Turn 15 - Turn 15 Income (18 credits) + Turn 14 Bank (0 credits) = 18 credits
Purchases:
2 Artillery in Slovakia (6 credits)
1 Close Air Support in Poland (5 credits)
Total Costs: 11 credits
Give 7 credits to France.
NO LEFT-OVER CREDITS
INVASIONS: INVASION ON CZECH REPUBLIC:
1. 2 Artillery from Slovakia bombard the Czech Republic.
2. 2 Stealth Bombers from Poland invade/attack Czech Republic.
3. 2 Close Air Support Squadrons from Poland invade/attack Czech Republic.
4. 2 Hinds from Poland invade/attack Czech Republic.
5. 2 Armoured Divisions from Poland invade/attack/occupy(if no more units are there) Czech Republic.
All other units stay where you are.
 
my military stuff in my edited orders is all the same, BTW - just the economy stuff is what i changed
 
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