@Roddy,
Lets see if I can answer them all.
jason, you list the unit fighting abilities as: excelent, good, okay and poor.
now is that the order they should be in? the good and okay ones are the ones that i aint sure about. which one is better?
First, I did not label them, UK did

. And you are right in the order.
since Suriname gets 2 gold a turn, and its only turn 1, they have 2 gold, which aint enough to buy an actual military unit. does this mean that i take it without a fight? or is there still a fight against the "natives" like militia, or maybe the criminal element mobilizing. lol.
You fight militia, shouldn't be too hard. I will however be rolling a die sometimes for randomness, so there is a slight chance something may happen.
jason, in the original of these games, the factories and some of the other structures took more then one turn to complete. is that still the case? or are factories done the turn after you start them?
Turn after you start them.
the horizon game (base for UKs game) had trading that would raise the economies of the trading nations. are you gonna include anything like that?
No trade as of now. May open up in the future.
remembered another thing that isnt in this game.
Garrisons. do we need to station garrison troops in conquered countries?
There will be garrisoning.
@ IceEye
Q: Will NPC nations attack me? If yes only when provocated or simply if they think they can win?
Npc Nations will not engage in diplomacy or offensive movements.
@ Finmaster
Unless there is an israeli player (I dont think there is) then they will not respond.
@ Everyone
Turn ends will be at 9:00 pm PST every day. Remember, I will do battles in between, but you can not do anything else that turn just cus i did your battle early, you must wait.