JNESIV: Some Things Should Never Die

Australia Turn 3:

Income: 6g
Cash: 6g
Build: Close Air Support Fighter - 5g
Attacks:
Banks: 1g
 
@Roddy

Later one they will buy aritllery and fighters and stuff, but not anytime soon. At this point they will stock up on infantry.

I will do battles in a sec after i check some threads.

Edit: Oh, and Nem, Britian is free, and if you recall from your rules that you get all the money they would have up until now, 15c for this turn.

Jason
 
lol it's kind of embarrassing, I've got to read the rules cause I've forgotten most of them :o

;)

Nemesis
 
jason, for Venuzuela,
i'm fine with them knowing that i aint invading them THIS turn, but am clearly planning it. So my suggestion for them would be to buy just 1 infantry this turn, so that next turn (when i'm gonna invade) they can get a Mech inf,

instead of getting 2 inf now, and nothing next turn (2 gold country)
 
@Roddy - NPC nations are not smart :).

@EVERYONE: PLEASE DO DIPLOMACY ON THIS THREAD! Doing it on others makes this forum much to crowded, drowning out other games. You can post the occasional news story (tho it would be better if you edit in just one long post), but please do diplomacy on this thread.

***CHINA INVADES VIETNAM***
A lonely Chinese amour division slowly makes its way through the dense jungle in the north into Vietnam. Getting about 5 miles in, 2 infantry divisions meet it and destroy it from it being too slow to move in the jungles.

Losses: 1 armour division

***SWEDEN INVADES FINLAND***
Facing off against FOUR infantry divisions in Finland, two mech infantry divisions with superior tactics lay waste to half of the Finnish defenders. However, the Finnish defenders are too much, and after gaining the upperhand, completely destroyed the Swedish attackers.

Losses: 2 mech. infantry

***THE BOMBARDMENT OF VENEZUELA***
Brazilian artillery opened fire upon the military installations of the Venezuelan defenses. Meanwhile, Venezuela gears up for war, raising 2 infantry divisions. One is severly hurt from bombardment, and then later destroyed by another round.

@ EVERYONE AGAIN - you guys are attacking with too small of military. You need to build up and then attack especially countries that are high in the credits list, they create infantry as much as they can.
 
YEPPEE. one down, one to go, lol. that should be easy invasion now.

i love bombardment. though i still think that they should have a mech inf next turn, instead of the regular inf. lol.
 
is okinawa part of japan? is not on the list or on the map marked as me......but makes me wonder, after all hawaii is not part of US
 
To Australia:
From Japan:
would u accept to sell us some of your UU subs? not now, but perhaps in the future.
 
Poland
Turn # 3 - 8 credits
Build one Armoured Division in Poland.
Keep the 2 units in Lithuania (2nd out of 3 necessary turns).
Bank 1 remaining credit.
 
hmmm, ill change my orders then

EDITED ORDERS:

September, 2003- Turn 3
6c to spend
-- bank 3c
-- build 1 infantry in Iraq
 
Skilord: you must post your orders here and on your thread. I was saying that if you wanted to make new ones, edit out your old ones.

Has been turn 4 for 2 hours now.

Jason
 
German Orders
Turn 4- 9/2003
Earned Eleven Credits - Treasury: Zero Credits
Build an infantary division, rebuild the panzers at half strength, Bank the 5 gold remaining to the Treasury
Move the new infantary to Austria for garrison duty
Move 1 infantary from Austria to Luxembourg for Garrison duty.
Move the Panzer Divison back to Austria
 
yes come onto AIM I need to speak to you about something.
 
I will be away until Monday my time. Bloody orders came in from the girlfriend and I can;t get out of them :(. Geez I would rather be playing NEses. Besides not leaving a bed for three days isn;t exactly something to look forward too :P Anyways. This is about three turns. If anyone offers me a reasonable DPP consider it accepted until I get back.

Jason: I wanted to talk to you over AIM about this. I am leaving the orders for the next three turns on my thread. Can you use those? Cheers.
 
Turn 4
7c
Buy 1 gunship helicopter (5c)
Buy 1 Red Infantry (2c)
Move with 2 red infantry in China and and gunship to Vietnam.
Keep 0c

War plans
2 red infantry enter from the north.
The helicopter move ahead of them to destory land units that might be on the way...
 
@Jason: I sent you my phone number if you have problems. Your dad might have a problem with a bill to Australia tho.
 
Originally posted by Jason The King
UU's

Poland - Hind
Replaces the Gunship Squadron. Excellent in attack(the Gunship is only good in attack) and okay in defence, these are powerful all rounders. However, being helicopters, just like other air units they cannot take territory, so must be supported by infantry or other ground units. Costs just 3 credits.


Shouldn;t this be the Screendoor Submarine ;)
 
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