JNESIV: Some Things Should Never Die

Ive taken the US
 
Iraq!

October, 2003- Turn 4
9c to spend
-- build factory in Jordan

To: 4th Reich

Yes, we have no problems *laughs evily*
 
japan, 4th turn.
8 credits.
give 2 credits to finmaster.
6 credits left.
build 2 infantrys.
load them to subs
and head them to
yellow sea to further
garrison north korea.
azale, ill give u ur 1 gold back next turn :)
 
Turn: 4
Treasury: 9
Purchases: Air Support; Artillery
Costs: 5; 3
Bank: 1

Military Orders:

Invade Nambia. Here's the strategy:

Units to be used, strategy:
Mech Infantry: Scout, calls down Air support and strikes against the weaker parts of the NAmbian defenses.
Air Support: Backs up Mech Infantry
Armored Division: Strikes at the better fortified parts of the NAmbian defenses.
Artillery: Remains in S. Africa, bombards in assistance to Armored Division.
 
Italy Orders:

Buy 3 Neo Legions(9)
Buy 1 Artillary(3)
Buy a factory(8)
Bank: 0

Attacks:

Bombard Slovenia w/ Artillary then invade with 2 Neo Legions
 
Brazil Turn 4 orders

start with 8 gold (0 bank+ 8 income)
7 for 1 Armor
Bank 1 gold

Current Turn Orders:
1st Mech Infantry - Attack Venuzuela
2nd Artilary - Bombard Guyana
1st Armor - Attack Venuzuela

and the 1st artilary is still bombing Venuzuela

Venezuela Info:
http://www.cia.gov/cia/publications/factbook/geos/ve.html
game income = 2. turn 4. accumilated gold = 8.
1 infantry killed by artilary bombardment turn 3.
1 infantry waiting for its doom.

Attack plans:
The 1st Mech infantry and the 1st Armor Divison move in going around the Guiana Highlands and head for Puerto Ayacucho.
The 1st Artilary Bombs thier target while they make thier way to it, and provides "on request" artilary support. (they ask it to bomb a location in front of them to disrupt/kill enemy forces in their way).

After securing Puerto Ayacucho, the invasion forces move on to San Fernando and then to the coast heading strait for Caracas, and then taking the cities around it. Any city not surrendering after that gets bombarded HARD by the artilary(and if they still resist, the invasion force will have to go over there) untill they agree to be governed by Brazil.


Bombing of Guyana.
target's info = income of 2.
http://www.cia.gov/cia/publications/factbook/geos/gy.html

The 2nd artilary has switched targets to this little country. Again the main goals are the Military instalations and Units. Any Artilary units are first on the list of targets. Once a Unit target is found, concentrate all fire on it.
 
Neighborhood Watch
Warman, your factory would cost 8, not 5.

either take off one of your units(to pay the 3 more gold for factory), or cancel the factory and build another unit to make the invasion easier (may i suggest a close air support jet).
 
thx roddy.

Also, after this turn's battles, NPC's will become a little more smart with their money. It only gets harder from here, guys.

Jason
 
well, its been turn 5 for an hour, i tried to do battles around 9:15 but couldnt log onto the forums. I will in a sec, then you guys can start posting your turn 5 orders.

Jason
 
***CHINA INVADES VIETNAM***
Being more prepared and more equipped for jungle warfare, the Chinese move into the dense jungles of Vietnam. The gunships squadrons were the first to attack, devestating the Vietnamese forces, and making way for the infantry to come in and clear the job. However, the Chinese had trouble securing a full trade route, leaving one of their red infantry divisions under constant attack without supplies, which led to their destruction.

Losses: 1 red infantry
Required Garrison: 2 for 3 turns


***SOUTH AFRICA INVADES NAMBIA***
With suffecient air support, the South Africans were able to easily route the small Nambian garrison and destroy the two infantry.

Losses: None
Required Garrison: 1 for 3 turns


***ITALY INVADES SLOVANIA***
The newly emerged Italian empire, recently going through a huge draft, was able to forge two divisions of neo roman troops and an artillery brigade that headed off towards Slovania. Neo Roman Legions, specializing in infantry to infantry combat, routed the first Slovanian defense infantry, but had trouble with the second as they were firmly fortified in a hill, now known as Udefiable Hill. It was finally taken with huge barrages by the Artillery and a rush of both divisions of roman legions, but at the expense of many lives.

Losses: 1 Neo Roman Legion
Required Garrison: 2 for 4 turns


***BRAZIL INVADES VENEZUELA***
Brazilian forces, after softening the Venezuelan infantry divisions with artillery bombardments the month before, decided it was time to take th land. Both the armour and mechanized infantry divisions took land quickly while destroying the Venezuelan infantry easily because they were spread apart to avoid hard bombardment.

Losses: None
Required Garrison: 3 for 3 turns


***THE BOMBARDMENT OF GUYANA***
The bombardment of Guyana from Brazil was a success in the begining until the Guyanians were able to forge their own artillery, which took the Brazilians by surprise. The artillery opened fire firectly upon the Brazilian artillery, destroying it immedietly.

Losses: 1 artillery

***!!!JAPAN INVADES CHINA!!!***
Japanese forces, seeing the opportunity of a lifetime, decided to take the chance of attacking China while she was still young. THe two infantry were able to land in cleared areas, bombarded by the attack subs of the Japanese navy. While on land, the Japanese met fierce resistance from the natives there, and one division was quickly destroyed, but allowed the other to quell the resistance and therefore secured the rest of the country. However, the garrison is a huge amount needed to keep the country under control.

Losses: 1 Infantry Division
Required Garrison: 5 for 10 turns
 
Hey Now japan have no way to keep Korea under their rule (no garrison)
so Korea should get free...
 
Turn 5
Finish garrion in Laos!
Move 3 Red infantry from Laos
Move 1 gunship from Vietnam
Into China attack send the japanies away.
Also do some propeganda to our people to join the fight as militas against the Japanies.

Keep my 4c :)
 
HEY Japan didn't even ordered an attack on China!


japan, 4th turn.
8 credits.
give 2 credits to finmaster.
6 credits left.
build 2 infantrys.
load them to subs
and head them to
yellow sea to further
garrison north korea.
azale, ill give u ur 1 gold back next turn
 
Hmmm... I see I didn't post orders yet here even though I posted them in my thread...

so here goes:
Egypt has 8 credits to spend (4c this turn, 2c banked and 2 from Japan)
Buy a factory (7c)
Bank 1c.
 
erez, i didnt used my armys in korea, the ones used were brand new ones.

in my orders i said to load the infantry to ships, and said probably to garrison korea, i also posted in the main thread they would possibly be to invade south korea, i never said to do it.


Neighborhood Watch
u need to garrison vietnam w/ 2 infantry to garrison it, and u only have one in it at the moment (unless u want it to rebel ofcourse)


(about time the server worked)
 
Wait a second.
If you didn't said do it.
So how it happand? Jason?! You add orders of your own?!

Well thats the last answer...

Bye
 
well, I have spoken to Erez on aim, and he has brought to my attention an answer to a question i did a while back that contridicts PMed orders, and I must retaliate the battle.

It would not be fair to erez that this rule be changed now. So it's not goign to be. Sorry stalin, I know I specifically told you you could, but I was wrong. It is my fault.

And so the whole Chinese battle didn't happen.

Sorry for all that.

Stalin, if you want, you can send those infantries to invade a different country and I will count it as turn 4.

For future reference, this is how you can do it. In your orders and on your thread you can post that for example the infantry get on transport, but you can not say anything that will not happen. Then you can PM me with the rest of your orders such as invading something.

Jason
 
If the fight did not happand.
Than me and Japan have no war?

But seriusly. Now that it happand, I know what Japan will do..............

Anyhow, i'll change my orders.
 
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