JOE-05 - The Crusades

I favour a different spot.

It's the tile one east of copper, and one west of rice. We still get a sail-through, but better production, and still can put another city south of Rome.
 
On second thought maybe we should settle here and get copper asap/ still have a passage site......we cross posted vra is that the site you mean too???
 

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It will allow us to build a second city near Rome as mentioned by vra. So I concur with the spot between rice and copper may serve us better. I thought I have been able to irrigate diagonally but not sure. Does anyone know if that works as getting irrigation to the second city would make a world of difference. We need happy resources too which seem to be void so far. Monarchy is definitely going to be needed or on the otoh we could get meditation for monasteries/religion spread and/or priesthood for the temples.

I forgot that JC is imperialistic so getting out settlers should be a lot easier as well. Maybe religion path too time consuming and have to think about variant again. mysticism->meditation->priesthood mmmm a lot to invest but without happy resources will we need help of some sort.

NO 1

Where's the iron?? We need to know soon for our UU and this map may offer problems getting iron maybe not but better to know where we stand sooner than later...
 
Maybe religion path too time consuming and have to think about variant again. mysticism->meditation->priesthood mmmm a lot to invest but without happy resources will we need help of some sort.

Oracle for monarchy would solve this happiness problem, and give us a prophet for a shrine. The bad guy will probably build one and Islam will have more spreading power if we dont. We certainly need it (shrine) sooner or later.

With what we can see , a rush might not be pheasible.

Yes, not creative, I was thinking we were Augustus :crazyeye:

We need more scouting but I agree on the 2nd city site, 'tween the resources.
 
Irrigation looks possible to me. Where's the problem (irrigation works diagonally)?

I would also settle closer the copper to get it in the BFC at the cost of the passage. The passage would be nice, but we've got to play what we see, and at the moment, the passage shows little benefit. The copper is a benefit in the here and now, so I'd settle 1N of the Gold. That'd net us Rice, Gold and Copper before the BFC border pop for quicker development, pre Library rush.

EDIT: I agree with Cosmic and Vra after all, that the tile west of copper and east of rice would be great and provide the passage...ignore what I said ^!
 
Regarding happy...once the initial tech path is researched, I was hoping to trade to Monotheism for OR and to get our religion spread for +1 Happy. That Gold will give us another +1, Temples another +1.

Generally, I'd say trade for religious techs (remember, we CAN'T found any more religions), and concentrate primarily on military techs. We DO need to know where Iron is before making any solid commitment to a strategy, but we also need to know where our nearest neighbour is as well, because he/she will be the first target.

Also, if we trade for religious techs and build/whip a Temple in Rome, we can run a Priest for the GP and create the shrine. It'll take a while, but will pay dividends later when we're spreading our religion over our Empire (and everyone else's hopefully)!
 
Ok here is my proposition for my 15 turns:

Building: Finish Workboat -> Warrior -> Settler -> Granary
Science: Finish AH -> Wheel -> Pottery
Worker: Build pasture as soon as we have AH -> road from pasture to capital

Warrior will be obviously for scouting and for protection of the next settler.
Wheel because we need it for pottery and granaries and also to build roads.

Everybody agree on that?

Greetings,

Rince
 
Sounds good Rince go for it.....

I think though after pottery we might want to see where the iron is. That'd likely be in the next turnset so we can see where it is and plan for that.
 
Irrigation looks possible to me. Where's the problem (irrigation works diagonally)?

Yep checked it out and we can irrigate from Rome to the second city site. A tile that is diagonal can be irrigated but I couldn't remember. Thanks for clarifying that Jesusoneez.

I was thinking we should get another workboat after granary to do some scouting of that land north of us.
 
Turn report:


Turn 1 nothing

Turn 2
A new book was written:



So there's somebody out there who is less powerful than us? Poor guy.

Turn 3 nothing

Turn 4 nothing

Turn 5
Rome is now size 3. A forest tile is being worked for fast production.
Also we discover AH, The Wheel is next.
Worker starts constructing a pasture.
No horse is discovered btw.

Turn 6

The Workboat is finished and heads out to the fish ressource. Since its line of sight is quite short, we don't discover any new tiles.

Turn 7

Work boat reaches destination.

Turn 8 nothing

Turn 9 nothing

Turn 10

Our warrior is done! He sets out to explore the land which will soon be our empire. Production is set to a Settler.
Production in city is moved to the pasture tile which was upgraded just now. This produces enough food and hammers to give us the Settler in 10 turns. Neat.

Turn 11 nothing

Turn 12

I did a quick calulation and decided to use the now idling worker for a first chop. This will give us the settler in 6 instead of 8 turns. Since we want the second city ASAP, I think it is worth it. We have enough forests for a while, especially if we start whipping.

Turn 13

Say hello to:

Spoiler :


Hatty, looks like she's our neighbour since she managed to send her scout to us. She's also the founder of Hinduism and is quite high on the score list as you can see.


Turn 14 (+ 15) nothing

Don't know if I counted correctly so I stopped here to be sure.

No new tiles discovered so no need to give you an updated map. The warrior will not be able to get very far if he wants to serve as an escort for the settler which will be finished in a few turns.

ROOSTER - Strict 24/48 Hour Got It/Report

JesusOnEez
Cosmichail
Rince - Just played
Mice - up next - 10 Turns
Vra379971 - on deck - 10 Turns

Greetings,

Rince
 

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I'll got to slavery first turn if there's no objection. With the chop in progress we should have the settler turn after that. So the spot between the rice and the copper. It means we need a border pop to get the gold, but we do have the passage.

worker task, road to the new site.

To explore, a workboat or a warrior? Im leaning towards boat, whipped, then warrior to fog bust while the original warrior has a look north, then start another settler - and granery after pottery

Techwise, after pottery, we'll need agriculture for the rice,writing for the library, but IW too. Need advice on this.
 
Good stuff Rince. Totally agree on getting a Workboat out. Also agree with Mice on going to Slavery...personally, I would wait until the current Settler build gets to one turn left, crack the whip and get the another Settler for "free". Two Settler in two turns anyone?

That second Settler I'd save for when we know where Iron is, or Settle somewhere south of Rome.

I'd get Agriculture after Iron Working...that's our primary aim...we can develop our second city through the whip (whip a Granary...maybe Library first for border pop), and just let it grow at +2 food until we get Agriculture.

IW>Agriculture>Alphabet...

So, we've met two neighbours, and know where neither of them are! Damn that Lion in my round!
 
Rince you did play 1 turn less. I played it out and your chop finished the settler.

then, turn 1: wheel in , revolt to slavery,started workboat

turn 2 whipped this into a settler, but settler on hold while ironworking comes.

Tech route - radical, IW before the worker techs, but... at this stage I'm happy to follow orders.

Wheel > IW. Geared the capital to commerce as much as possible to speed up this research but still built warriors x 2 one to fogbust and one to sit in Rome. No threat of barbs except from the North.

Turn 5 Antium founded. Looks like we trapped Hatty's scout until open borders, which could be a while.



Louis met and note his position to the south.



Turns 6-10 workboat tootles up the west coast, fog busting and worker builds road to Antium. I left the trees for a chop of colossus maybe, or preats/barracks/library.

JesusOnEez How many hammers for a whip on Epic? A settler is 150 hammers so I couldn't see how to get 2 settlers, or did you mean 2 consecutive whips? Anyway there's no big rush to get him until we see the iron. IW in 19 at the moment


BTW can we rename some of the cities to be more crusaderish? I dont know Byzantine cities. Any ideas?
 

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Did we research Pottery already?.
No, I took Jesus' post 57 literally. IW is priority, and , what are we gonna whip?
Not libraries,maybe axes but the next city should be on Iron hopefully.

Dont want to settle on the food in the north until we see the iron right? so we dont need settler number 4 yet.

If the gamble pays off we'll be happy...

new map.


 
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