Turn 1
Yep agriculture would be nice now for the rice but its 8 turns and pottery has already some beakers invested. Rather than change and risk losing those invested beakers (beakers bleed away after ten turns) leave pottery for the granaries and cottages.
Also see that we automated the WB to explore the landmass that is still covered under fog. At some point we will need to get some horses which I see very far away from us. Send warrior out that way to see that area better.
We also revolt to Christianity.
Turn 2
Nothing much Judaism is discovered FIDL.
Turn 3
How come settler is sleeping. Hes bored and wants to go forth and multiply. I see the third city site but have a couple of observations:
1. Settling on the hill leaves out the wheat
2. Settling on the hill removes the hill for production later
3. I see that the wheat it is intended for a another city near iron/wheat
I would much prefer to see a city work two food resources and have a hill to work too. On the hill it could only work the cows and as far as I can see there are no sea resources to compliment the hill spot. Sorry Jesus but I think that settling between the wheat/cow is much better in the long run. We will get instant health from the wheat which we will need soon. I was contemplating trekking out to horse site but as I approached with warrior I came across one of Louiss settlers. He didnt settle near the horses but near the marble obviously to get that hooked up for all the wonders hes going to build.
Turn 4
Rome builds a barracks and starts on an axe. The settler is already on the way to the site between wheat/cows.
Turn 5
Whip axe in Rome but let the second axe build on its own. We have too much whipping unhappy in Rome and should leave it for a bit. Cumae is settled and we also take out a barb warrior.
Turn 6-8
We discover pottery and start on agriculture. Tweak Rome for commerce to research quicker.
Turn 9-10
We built a cottage at Rome and are working it now. Although its only producing one coin in 15 turns it turns into a hamlet and will yield better than lake. Heres the new city we settled:
I hope thats ok as I just felt settling on the hill would waste the hill and we would miss out on the wheat. At the rate the AI settles on Warlords the faster we grab land the better I think. Once we see whats at the other landmass we can make a decision as what to do then settling wise. We do need those horses but its too far for now and by the time we get there either spawn monster (Hatty/Louis) will have grabbed it. Rome builds settlers fairly fast so any needed settlers can be built in 8 turns.
Last Turn Observations:
We need culture growth. (either through monuments or religion)
Possible solution for now.
Operation culture boost path 1:
1. Research writing 13 turns at current research. Libs need 135 hammers or 4 pop to whip. OR
2. Research mysticism 7 turns then meditation 11 turns. Blah 18 turns but much less hammer investment by just building missionaries. (60 hammers each only 2 pop whip).
Option 1 benefits are only felt in Rome as the other cities do not have any science to speak of.
Option 2 offers benefits of monastary/happy and culture growth. Since we need to spread the religion personally I like option 2.
The above also addresses happy problems (limit 6 and at 5 pop its 6 unhappy due to whipping) I understand we are going to use libs but that requires a lot more hammers and we need to turn our cities to Christian anyways so getting religion to our cities will help immensely.
(before any other spread) (+1happy+1culture)
We need sailing too soon for lighthouse so that the lake and nets can yield us more food.
One last note is that Antium is not a city that should be whipped until we get more food there. The rice will just be enough to work the gold and getting that hooked up will help with happy too but we need culture there. Ergo the more need to get culture happening sooner than later.