Rince
King
Here are my turns. I'm sick ATM so please forgive if I am a bit brief but I have to get back to bed
Turn 1
Workers move east to improve Antium and build road to Cumae.
Turn 2
Nothing, except that seeing that goody hut on the island makes me think that we should maybe get sailing soon for transporting a warrior and later settlers over there.
Turn 3
Worker build road on rice in anticipation of agriculture.
Turn 4
Border pop in rome. No new interesting tiles in reach though.
Turn 5
Border pop in the latest french city. This is quite annoying because the scouting warrior was pushed back and has to make a big detour now.
Turn 6
Agriculture is researched, start to farm the rice since the road was finished the same turn. As I agree with our need for culture, I set research to Mysticism.
Turn 7
Nothing.
Turn 8
A barb warrior appears near Cumae. With a little shock I realize that there's only a warrior defending Cumae. No problem usually but I left the axeman in Antium sit around there doing nothing. He moves towards Cumae but won't reach it before the barb because the road isn't finished yet.
Turn 9
Nothing.
Turn 10
Barb warrior attacks and looses.
Christianity spreads to Cumae! Quite a surprise, and a good one since we have "free" culture now.
Rome finishes its granary and looses the whipping unhappiness. I set production to Praet.
Antium is currently undefended because I sent the axe to cumaes defence. We might want to put the victorious warrior from Cumae there.
Ok, here some pictures of our exploration efforts:
First, an overview of the island.
And of some territory south of the french city closest to us. They got iron and gold down there!
Roster:
JesusOnEez
Cosmichail
Rince
Mice up next
Vra379971
Greetings,
Rince
Turn 1
Workers move east to improve Antium and build road to Cumae.
Turn 2
Nothing, except that seeing that goody hut on the island makes me think that we should maybe get sailing soon for transporting a warrior and later settlers over there.
Turn 3
Worker build road on rice in anticipation of agriculture.
Turn 4
Border pop in rome. No new interesting tiles in reach though.
Turn 5
Border pop in the latest french city. This is quite annoying because the scouting warrior was pushed back and has to make a big detour now.
Turn 6
Agriculture is researched, start to farm the rice since the road was finished the same turn. As I agree with our need for culture, I set research to Mysticism.
Turn 7
Nothing.
Turn 8
A barb warrior appears near Cumae. With a little shock I realize that there's only a warrior defending Cumae. No problem usually but I left the axeman in Antium sit around there doing nothing. He moves towards Cumae but won't reach it before the barb because the road isn't finished yet.
Turn 9
Nothing.
Turn 10
Barb warrior attacks and looses.
Christianity spreads to Cumae! Quite a surprise, and a good one since we have "free" culture now.
Rome finishes its granary and looses the whipping unhappiness. I set production to Praet.
Antium is currently undefended because I sent the axe to cumaes defence. We might want to put the victorious warrior from Cumae there.
Ok, here some pictures of our exploration efforts:
First, an overview of the island.
And of some territory south of the french city closest to us. They got iron and gold down there!
Roster:
JesusOnEez
Cosmichail
Rince
Mice up next
Vra379971
Greetings,
Rince