Deon
Lt. of Mordor
How can you "fix" egrass? Please?
How can you "fix" egrass? Please?
Woops, he said in CIVinfos. Not UnitInfos, which is what I thought. No idea why moving it in that file would help, unless there is another entry for his unitclass with the <unit>NONE</unit> tag, and there isn't.
Have you tested that? Could cause issues, as the civ's Fort Commander UU is checked when deciding what type of commander should be created... If it's not reading properly, it'll create the default unit.