Journey to Nowhere - Game Thread

I will still stick on going to the town.

With a grim look an his face and fire in his eyes, Jeremy states in a loud gravelly tone, "You will be heading to town, not by yourself at least, and not now."
 
"Look, Doc, you're being unreasonable. Calm down and stick with the group."

Ninosca pauses before adding: "Since I seem to be one of the few caring about our security, I'll keep watch out tonight. And no, I don't need any company. I'm a big girl, and I've done this thing since I was fifteen. So if anyone tries to... Endanger us, it'll be worst for themselves."

Realizing the harshness of her words, Ninosca stops and adds, in an explaining voice:
"Look, we are perhaps the last fighters of the Cause. Our security is paramount. If we die, the Cause fails. So, doc, you better have some serious arguments on why you'll want us to go to Bakerstown, or even go there yourself. You hold an important role on the team, but I'd rather have ten wounded men than eleven dead."

Ninosca looks around, her gaze stopping on Jeremy. "Jeremy, in fact, just to make sure nobody thinks I'm planning anything, would you care to join me for the nightwatch duty this time?"
 
"Before? They are on the peak of attention after the war on rebels which, in their view, is just about to end. They will only get less vigilant as time passes - for now, we should stay out of town."

Ninosca looks at the doctor before adding, with a tone of discomfort: "I have no intentions of letting anyone leave the party tonight. Neither you or any of the several people who have anonymeously volounteered to shadow you and find out about your motives. I am only saying this to be fair to you; if you try to sneak off in the middle of the night like a rat, you'll end up wounded or followed. Or both, if you are too insisting."
 
"I'd be more than happy to assist with guard duty tonight."
 
Journey to Nowhere – 0300 hrs, 23.05.00 (Update 2)

The morning of the 23rd of Blooming, the rebels emerged from their tents again. Unlike the last morning, the noises in the distance were not the remnants of gunfire, but were the sounds of nature. Once everyone had part of their rations for breakfast, the group had to decide where to travel. The two sides were made clear early on: start heading east towards Bakerstown, or head Southeast towards where an abandoned outpost was rumored to be. (There was a third side—keep moving south—but it was only supported by Jeremy Bentham.)

Eventually, the group came to a consensus, and decided to move towards the abandoned outpost. However, there was a threat to group unity: Dr. Richard Of Eastduke still clung on to travelling east. At around 0800, the party packed up and left, but 30 minutes later, the Doctor said, “Alright, I’m off to Bakerstown,” and started to leave. Ninosca would have none of it, and aimed her AK47 at the Doctor, yelling, “Don’t you even bloody think about it!” The Doctor stopped in his tracks, and followed the group along to the southeast. Ninosca kept her eye on the doctor for the duration of the journey.

As the sun began to set, the party saw a path, a sign that there probably was an old outpost nearby. However, they were still an hour or two from the outpost’s supposed location, and they didn’t have time. They quickly consumed their rations, set up tents, and went in for the night. Ninosca and Jeremy Bentham stayed outside to keep guard, since they were near a path that could have anything on it, and the threat of disunity was strong.

A bit past midnight, Dr. Richard Of Eastduke snuck out of his tent, and slowly crawled away from camp. He expected to be able to escape easily, but then the distinctive sound of an AK47 erupted from the woods. The bullets were intentionally aimed for the legs to avoid killing the doctor, and they did their job—the doctor was wounded, but not dead. He was so shocked that not only had he not fired a single shot back, but he fell unconscious. Jeremy Bentham quickly bandaged his wounds and bound him inside his tent, being sure to confiscate much of his equipment:

- Knife
- Pistol (3 Clips)
- 50 Assorted Drugs and Poisons
- Scalpel
- 10 Medicinal Herbs
- A Vlatixan-Issued Medical Book
- (He keeps his 5 days’ rations)

After the commotion, everyone was awake, and so the debate over what to do with Dr. Richard began.

It is now 0300 hrs, the 23nd of Blooming, Year 00. Each person has 5 days of rations left (with exceptions). The next turn will last ~24 game hours, and the deadline for orders is Sunday March 1st at 11:59 PM GMT (6:59 PM EST).

Status Report:
I have some personal update PMs to send, based on actions they’ve done. They should be incoming soon. Otherwise, assume inventories are the same, minus one day of rations.

You are within an hour (by walking) of a rumored abandoned outpost.
- There is a path that leads to the south, presumably to this outpost.
- About two days East/Northeast is Bakerstown.
- To the west and northwest are mountains.
- A couple days southeast is a lake.

Keep in mind that you have 5 days of food left, and one captive to deal with.
 
We've come this far, might as well go on the path to the outpost.

Now for the matter of Dr. Richard... My god that was stupid. Never should have tried to sneak away you idiot, Ninosca warned you what she would do. Have to stay with the group. Anyways, for the rest of you lot, I propose that we do this:

- Free Richard. There's just no way we can keep to a decent pace if we have a man tied up. We'll probably be slower because of his wounded legs (Ever heard of a warning shot?) but wounded legs go faster than bound wounded legs
- Give him his stuff back. He's probably the most able of any of us to make use of it, might as well let him keep it all.
- Watch him tonight. I'll volunteer to be his personal erm... chaperon. If anybody wants to be an unseen watcher, which is probably a good idea, please inform me so I don't accidentally shoot you while you're hiding ;)
 
I reckon we should scout out ahead and see the story with the outpost first. If it's abandoned, we can drag the good doctor there and decide what to do to him. We should still find out why he kept insisting on going back, though.

If the outpost *isn't* abandoned and we have to move elsewhere, then I suggest we shoot the bugger for being a useless extra mouth. I don't think he'd take too kindly to treating us after what we did to him.
 
"I gave a warning shot! I gave ten of them, in fact. Luckily, some of them served their purpose. Yes, I know what you mean, but you cannot honestly tell me Richard was not warned."

Ninosca sighs as she continues.

"I don't know what we should do with him. I suggest we either keep a watch on him - generally, we should have two watchposts every night. Either that, or we kill him now. He'll only slow us down and eat our rations. But I would only argue for this solution if we have any other people who are proficient with medicine...Brewer, can you handle simple painkillers and medicine?"

"Of course, if he proves unreasonable again, he's dead."
 
Dr. Richard is furious and tries to sit up and explain. Jeremy Bentham and all the others you are idiots. I was about to scout the town if there was any suspicion of any kind and/ or find a safehouse. I was getting back. By my lord. If a group of people is walking in to the town the odds are much higher on getting killed than if just one man walk in to it.

I made this decision because none wanted to split the group.

I want my stuff back since I'm the only one who knows what the medicines does, I can ensure you Ninosca that it isn't just simple painkillers. Who knows, i have both poison which can kill faster than you can say "Vlatixan Empire" and regular Cough medicine. The bottles are very similar too. The Vlatixan medical book is humbug if you don't understand it. And Sure kill me. But then you have no medic at all and you are slowly going to die, one by one. I am still pretty stuck in my tent since you morons shot me in the leg. So why can I escape?

If i had succeeded sneaking out, my plans was to hide most of my stuff halfway and then move into the town, as a traveler. Seek up someone with contact to find out about the surroundings and maybe provide a safehouse.

Oh i want a painkiller, my leg is hurting. Try to find it among my fifty other drugs.

If you are listening to me i propose that we move from the road while some scout ahead.
 
Bentham stands over the Doctor, one arm crossed over his large bicep, his free hand holding his pipe. He draws deep and scowls looking into the bowl of his pipe and then claps the ash out on the edge of his boot.

"What are we going to... do with you?", he asks. "Least of all you are going to bed without supper" he chuckles. "I say we gag him to start off, I've heard enough from him already. Next we need to find out if anyone can sort the medicines from the poisons. We can't give him any, lest he's a Vlat agent and wants to do himself in." He strokes the couple days worth of stubble on his chin, "Yep, we got some figurin out to do."
 
*For some time now, Dickie has been swinging his 'golf club', a look of intense concentration on his face. Then, suddenly, he loads his rifle, marches over to Richard, and points the weapon at the prisoner's head.*

If it were me out there last night, Doctor, you'd be dead now. Frankly, by leavin' you alive, Nicosca has only suceeded in handin' us one more problem to deal with. But she's our elected leader and, unlike you, I see the unity of our group as a matter of the utmost concern...

*He lowers the rifle, but continues to stare with menace at the wounded man.*

I can't vote to kill you now - I don't reckon you as a traitor, and executin' a man for bein' foolish... Well, that'd make us as bad as them Imperial swine.

But rest assured - you make one false move, and I won't hesitate to put a bullet in your skull.
 
You want painkillers doctor? Here, have a beer.

Sorry, but how would killing Dr. Richard make us any better than the Imperials? We don't have any evidence of him being an Imperial agent.

I got a small supply of Aquarin, the mind-controlling drink. I have enough for about two complete doses, each able to mind control a person for 24 hours (you could also give half and that would affect a person for 12 hours). I won't be able to make any more unless we go to the lake because the herbs needed only grows near water. I say we use half a dose of Aquarin on the good doctor. Then it will be easy to persuade him to help sort out the medicine and the poison for us. And after that, we'll make him tell us the truth...
 
Out of all of us, Richard's the one most reliant on the group right now. I can't say for sure he ain't a traitor, but he sure as hell ain't slick enough to be an Imperial agent.

Way I see it, the Doctor's got to prove himself to the team. If he wants to live to see next week, he better do exactly what we ask of him. Anything less than total commitment to the rebel cause, then he's a dead man. I'll kill him myself if he steps out of line again.

But we should give him a chance to redeem himself, instead of just brainwashin' him. The Empire does enough of that...

I got no problem feedin' Aquarin to our enemies, but if we're gonna make a stand for freedom, we can't start usin' it on our own people.
 
Sometimes, though, to survive, we have to sink to lower levels.

What is unacceptable during times of peace and happiness are the norm during wartimes. The ideals of a free nation must come with some sacrifices of liberties until it is safe to gain them again.

But I see I am the only one to think like this, so, i'll just go clean my wok.
 
We can't 'ust shoot him. I've seen some 'orrible things, some done by the Vlax, some not. But I must refuse to be party to such things. If we have to deal with Richard, lets tie him up an leave his knife nearby. He should eventually get free, but we should be long gone.
 
OOC: Here's a map that I've made, including areas you have been through, and areas that you know of:

Map002.png


Each arrow represents one turn.
 
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