Journey to Nowhere – 0300 hrs, 23.05.00 (Update 2)
The morning of the 23rd of Blooming, the rebels emerged from their tents again. Unlike the last morning, the noises in the distance were not the remnants of gunfire, but were the sounds of nature. Once everyone had part of their rations for breakfast, the group had to decide where to travel. The two sides were made clear early on: start heading east towards Bakerstown, or head Southeast towards where an abandoned outpost was rumored to be. (There was a third side—keep moving south—but it was only supported by Jeremy Bentham.)
Eventually, the group came to a consensus, and decided to move towards the abandoned outpost. However, there was a threat to group unity: Dr. Richard Of Eastduke still clung on to travelling east. At around 0800, the party packed up and left, but 30 minutes later, the Doctor said, “Alright, I’m off to Bakerstown,” and started to leave. Ninosca would have none of it, and aimed her AK47 at the Doctor, yelling, “Don’t you even bloody think about it!” The Doctor stopped in his tracks, and followed the group along to the southeast. Ninosca kept her eye on the doctor for the duration of the journey.
As the sun began to set, the party saw a path, a sign that there probably was an old outpost nearby. However, they were still an hour or two from the outpost’s supposed location, and they didn’t have time. They quickly consumed their rations, set up tents, and went in for the night. Ninosca and Jeremy Bentham stayed outside to keep guard, since they were near a path that could have anything on it, and the threat of disunity was strong.
A bit past midnight, Dr. Richard Of Eastduke snuck out of his tent, and slowly crawled away from camp. He expected to be able to escape easily, but then the distinctive sound of an AK47 erupted from the woods. The bullets were intentionally aimed for the legs to avoid killing the doctor, and they did their job—the doctor was wounded, but not dead. He was so shocked that not only had he not fired a single shot back, but he fell unconscious. Jeremy Bentham quickly bandaged his wounds and bound him inside his tent, being sure to confiscate much of his equipment:
- Knife
- Pistol (3 Clips)
- 50 Assorted Drugs and Poisons
- Scalpel
- 10 Medicinal Herbs
- A Vlatixan-Issued Medical Book
- (He keeps his 5 days’ rations)
After the commotion, everyone was awake, and so the debate over what to do with Dr. Richard began.
It is now 0300 hrs, the 23nd of Blooming, Year 00. Each person has 5 days of rations left (with exceptions). The next turn will last ~24 game hours, and the deadline for orders is Sunday March 1st at 11:59 PM GMT (6:59 PM EST).
Status Report:
I have some personal update PMs to send, based on actions they’ve done. They should be incoming soon. Otherwise, assume inventories are the same, minus one day of rations.
You are within an hour (by walking) of a rumored abandoned outpost.
- There is a path that leads to the south, presumably to this outpost.
- About two days East/Northeast is Bakerstown.
- To the west and northwest are mountains.
- A couple days southeast is a lake.
Keep in mind that you have 5 days of food left, and one captive to deal with.